100 Commits
Author SHA1 Message Date
Ada Radius 424a008153 Update UVHead4096.png 2023-09-16 12:31:13 -07:00
Ada Radius e1ed0a6bae Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2022-07-08 08:08:30 -07:00
Ada Radius 5140fa42ba Updates
There are problems: changes to Blender and the viewer, and the old exporters aren't working well, especially for fitted mesh. We're working on it.
2022-07-08 08:08:26 -07:00
Ada Radius 4fbb6682d8 Updates
A new blend file with replicas of the default viewer avatar mesh that matches the inworld default female well enough and is less annoying to design to in Blender - a devkit. What I did:
More symmetrizing - mesh and UV maps. Right and left feet, right and left arms match better. Upper and lower body islands are symmetrical to themselves. Head, eyes, eyelashes and hair are now globally symmetrical. The skirt has no center lines in the islands and can't be made symmetrical and still match the inworld mesh. These maps  unfortunately no longer precisely match the Robin Wood templates, which reflect the slight assymetries in the viewer avatar. If I make a similar tool (color matching), or find any more errors I'll post them here as well.
2022-06-26 20:30:53 -07:00
Ada Radius f3984fb323 replace UV map
GitHub has a problem recognizing a change if the file size and name are the same?
2022-06-25 12:38:20 -07:00
Ada Radius a680ad281f Delete UVupper4096fixed.png 2022-06-25 12:35:40 -07:00
Ada Radius 8d8c3381aa minor correction 2022-06-25 12:29:21 -07:00
Ada Radius 31fca8eb18 replaced viewer default avatar UV maps
symmetrized, better labels.
Note that the actual viewer default avatars are not symmetrical, though the differences are small. But visible on the UV maps, which is annoying to work with. So I symmetrized a set of set of models in Blender from LL and Cybernetic sources, and exported a new set.
2022-06-24 16:10:49 -07:00
Ada Radius a5bb357700 deleting obsolete rigs 2022-06-24 00:27:33 -07:00
Ada Radius 0295cffb7f renamed and added 4096 UV templates 2022-06-20 21:53:51 -07:00
Ada Radius 7f0c7d4077 New armatures
volume bones with custom settings swapped into a Bento armature that I matched as well as I could to the inworld default female and male avatars.
2022-02-19 19:14:11 -08:00
Ada Radius aed105bb14 upgrading the UV map images
higher resolution to use in Blender
2022-02-19 18:33:56 -08:00
Ada Radius aed1e0e300 Replaced blender, spreadsheet files, updated md
upgrade to Blender 2.92 and I've changed my mind on how to do this since I first started uploading this stuff.
2021-04-17 15:10:12 -07:00
Ada Radius c08d8322f5 revised armature analysis
removed the pages that calculate the conversion from Maya to Blender - I'm revising that and don't know when I'll release it.
2021-04-11 11:28:55 -07:00
Ada Radius 98217ef81a removing outdated files
I'm removing armatures except for the most basic build from avatar_skeleton.xml. Which works more or less, but I found a possible conceptual error in the Maya to Blender conversion, having to do with differences between the way Maya handles connected bone chains vs the way Blender does it. I'm also rethinking some decisions I made re the left-right asymmetries in avatar_skeleton.xml.
2021-04-11 10:49:51 -07:00
Ada Radius e7ea0f9bf7 Maybe improved the documentation within the blend file
after testing with Kayaker Magic - it wasn't clear that the top row 16th slot does not include the nondeform PelvisChild bone.
2021-01-27 10:53:45 -08:00
Ada Radius 8570c5ae61 Update: check for changes re Blender 2.91 2021-01-26 08:26:04 -08:00
Ada Radius 0f675671a6 Update to reflect changes to the blend files 2021-01-26 08:24:05 -08:00
Ada Radius e0782a93b4 replaced by avatar_skeletonV3.blend 2021-01-26 08:20:47 -08:00
Ada Radius 0c49739575 cleanup bone groups and documentation
this works OK, I'm calling V3 armature done. Blender vertex weighting much less buggy with this armature, and being able to rotate the pelvis is handy. I'm deleting
2021-01-26 08:14:32 -08:00
Ada Radius 769d1e851c bug? problem saving orientation
but working now I think. This file probably needs a little more work, am testing on more mesh to find problems - may need a nondeform root bone.
2021-01-25 16:50:10 -08:00
Ada Radius 371185c803 re-commit, something went wrong
moved mHipRight chain and mEyeRight below Left, so hierarchy order (left - right) is consistent
2021-01-25 16:44:15 -08:00
Ada Radius 0835dcfc7d fix hierarchy order issues on v3 armature
moved mHipRight chain and mEyeRight below Left, so hierarchy order (left - right) is consistent - seems to better with Blender x symmetry. No, I can't figure why either.
2021-01-25 16:42:37 -08:00
Ada Radius 50e4f18e9e Replaced the zip files, unzipped
The zip files seem to have become corrupted so I replaced them, unzipped, de-nested them. There are two sets - layered psd files that can open in software such as Gimp, and psd files with vSmart layers that, AFAIK, can only be opened in PhotoShop. Added the skirt png file.
2021-01-25 10:33:47 -08:00
Ada Radius 671556d68d Update opensim_armatures.ods
minor updates
2021-01-25 10:11:38 -08:00
Ada Radius 9a403bf399 added an armature
v3 is the same as avatar_skeleton.xml with a few changes to make it easier to use for weighting in Blender. I'm using V3 for skinning and weighting, then rotating the mesh to +X forward (apply rotation) and reskinning to avatar_skeleton for exporting.
The changes:
    orient to +Y forward
    add non-deforming bone - PelvisChild - so hips rotate correctly
    change bone names so symmetry works with Blender's naming conventions (as of 2.91)
    clear bone rolls to 0

Problems: I'm still testing this - more nondeform bones may be needed to get the pelvis working correctly. I'm having problems with Blender symmetry on the bones that are in right-left order in the bone hierarchy, and I haven't figured out how to move them nondestructively.
2021-01-25 10:11:19 -08:00
Ada Radius 02bffb0792 Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-11-04 11:13:29 -08:00
Ada Radius e8502b5c92 correction 2020-11-04 11:12:58 -08:00
Ada Radius c9b33a6af3 Updated and renamed files
Working with Ai
2020-11-03 08:57:44 -08:00
Ada Radius 11d5d8f5d2 fix the mess 2020-11-03 08:45:51 -08:00
Ada Radius 207e6e876b Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-11-03 08:39:15 -08:00
Ada Radius 10dada302e rename, update, check for errors
there are always more errors
2020-11-03 07:58:09 -08:00
Ada Radius 6ef7937907 Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-11-02 08:29:22 -08:00
Ada Radius 95612a8e34 another UV map 2020-11-02 08:28:20 -08:00
Ada Radius 9efa516e28 Making the UV maps more usable in Blender
plus the psd file,
2020-11-02 08:27:56 -08:00
Ada Radius 607c1c8d65 updates and revisions, some renaming
With Austin's help, trying for clarity and comprehension :)
2020-11-02 08:26:37 -08:00
Ada Radius 9aae4f2084 formatting 2020-11-02 08:03:25 -08:00
Ada Radius 04f71b5775 Update Readme.md 2020-11-02 08:02:46 -08:00
Ada Radius aea4428d9a more clarification, I hope 2020-11-02 08:02:22 -08:00
Ada Radius 8093dd7e04 another rewrite 2020-11-02 07:48:13 -08:00
Ada Radius e866098a53 Update Readme.md 2020-11-02 07:22:45 -08:00
Ada Radius d7d8b7e6c7 another rewrite
Clarifying, I hope, the uses for these resources
2020-11-02 07:20:47 -08:00
Ada Radius 481fefba3e Instructions for using the non-Avastar rig 2020-10-30 09:27:08 -07:00
Ada Radius 118efca7ce add UV maps for the system avatar 2020-10-29 14:23:29 -07:00
Ada Radius ed594600b0 armature created from avatar_skeleton.xml + custom bone settings for vol bones
the vol bone settings also came from avatar_skeleton.xml, though I took a shortcut and used the 2014 SLWiki download to copy them over.
2020-10-22 17:09:12 -07:00
Ada Radius 60fa9d6ca0 minor updates 2020-10-22 17:07:54 -07:00
Ada Radius a0606bfee8 Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-10-09 10:25:19 -07:00
Ada Radius 4644a95dbe Moved armatures, small updates
These are the armatures I built from the viewer character folder: avatar_skeleton.xml (female) and a male armature (broken) I downloaded from SL Wiki and repaired from avatar_skeleton.xml values, converted to Blender. Also spreadsheet that has lists of the bones, cross-referenced to the appearance sliders, and other information.
2020-10-09 10:25:13 -07:00
Ada Radius b722497918 moving files to R3
these are research into the system avatar - not needed for Ruth and Roth, needed in R3
2020-10-08 08:34:10 -07:00
Ada Radius c924645470 found in my stash - I think it's an old LL download 2020-09-30 10:54:35 -07:00
Ada Radius 38cf37d2e1 Fixed layer assignments
hind limbs
2020-09-30 10:52:17 -07:00
Ada Radius c32c7fe12b Update opensim_armatures.ods 2020-09-01 12:00:10 -07:00
Ada Radius 9b420f49ae llm files 2020-08-22 12:59:19 -07:00
Ada Radius 7bbf49584e added notes on the Head Shape slider 2020-07-27 09:43:07 -07:00
Ada Radius fac1d957e0 Added BoM stuff from LL 2020-07-25 15:17:22 -07:00
Ada Radius a734370232 Made a change to export settings notes 2020-07-22 12:24:27 -07:00
Ada Radius a73a90ba69 move palette stuff 2020-07-17 09:38:18 -07:00
Ada Radius f160811798 to go to new repo 2020-07-09 12:32:28 -07:00
Ada Radius 9d9c9f6b93 Start of proposal for Ruth3 and Roth3
new system avatars, probably to add to current Ruth1 if the force is with us. Working on armature data to go into a new avatar_skeleton.xml
2020-07-07 10:41:52 -07:00
Ada Radius 2cd72b51b7 Update export workflow 2020-07-07 10:40:04 -07:00
Ada Radius 6f3fe093d0 add 2016 content from LL bitbucket 2020-06-23 09:10:38 -07:00
Ada Radius b39f0263a9 don't remember what I changed 2020-05-05 09:49:52 -07:00
Ada Radius ee9c67e8a9 moved mesh to new Mesh folder 2020-05-04 11:47:05 -07:00
Ada Radius 6f5f19c723 Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-05-04 11:45:45 -07:00
Ada Radius 6a059f4da9 minor cleanup 2020-05-04 11:45:41 -07:00
Ada Radius 56bc89afaf Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-05-04 10:12:55 -07:00
Ada Radius 5d031e3607 renamed female armature; made corrections to bone settings
WIP, see notes in Issues
2020-05-04 10:12:48 -07:00
Ada Radius 610ff42382 fixed errors, cleaned up sources 2020-05-04 10:10:47 -07:00
Ada Radius 9b7e15877f DL system female xml 2020-05-04 10:10:05 -07:00
Ada Radius 20184ea72d Rename librarym, more accurate 2020-05-04 10:09:37 -07:00
Ada Radius 72b1b0dc56 moved viewer > Character files and updated 2020-05-04 10:08:44 -07:00
Ada Radius fd6d084dab new folder for viewer > Character files that are handy references 2020-05-02 10:29:57 -07:00
Ada Radius ebc46e1afd forgot to save before uploading 2020-05-02 10:28:58 -07:00
Ada Radius f57c63edb1 deleted sheet avatar_lad.xml
Easier to read this xml in a text file than a spreadsheet
2020-05-02 10:28:32 -07:00
Ada Radius 92acc68cc9 rearrange order of eye bones in lists
in avatar_skeleton.xml sometimes the right bone is listed first, sometimes the left. I matched the data in this spreadsheet to same order as avatar_skeleton.
2020-05-02 10:15:52 -07:00
Ada Radius a436b2ffdf delete - avatar_skeleton.xml build is better for female 2020-05-02 10:14:05 -07:00
Ada Radius f7c2ab6ad9 minor correction to text file 2020-05-02 10:13:37 -07:00
Ada Radius 5eb80066a0 WIP rebuilding SLWiki "broken" female armature
To use for vertex weighting
2020-05-02 07:58:57 -07:00
Ada Radius ea2197dcab Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-04-24 15:08:32 -07:00
Ada Radius 66d9d9ecae Update opensim_armatures.ods
forgot to save before I uploaded
2020-04-24 15:08:11 -07:00
Ada Radius cb7ad8924e Update export sheet
We changed our minds on body parts, so I added mNeck to the vertex groups for a humanoid rig.
2020-04-24 15:03:28 -07:00
Ada Radius 51c0abf048 Delete .~lock.opensim_armatures.ods# 2020-04-23 15:02:59 -07:00
Ada Radius dd6fa64419 PHYS models
basic shapes
2020-04-23 15:01:58 -07:00
Ada Radius 6b1223ef02 Eyeball template
derived from system eye UV map, exported from Blender. Useful for checking armature  eye bone alignment (mEye, mFaceEyeAlt) in Blender in inworld.
2020-04-16 07:25:01 -07:00
Ada Radius 70912a65bd Templates derived from system avatar UV maps
exported from Blender. Useful as reference when designing UV maps for mesh body attachments.
2020-04-16 07:21:22 -07:00
Ada Radius db0a647fc4 Delete zip files
can't source them, no longer relevant with current viewers
2020-04-16 07:18:49 -07:00
Ada Radius 3b79343cb9 unpack zip file 2020-04-16 07:17:27 -07:00
Ada Radius 6b6085c998 updated export notes
and tried to resolve conflicting information from SL Wiki pages re which bones are affected by which Appearance sliders.
2020-04-02 18:20:34 -07:00
Ada Radius 41c0e6a26d corrections 2020-03-30 12:25:24 -07:00
Ada Radius ecb340c549 Added to my notes on exporting from Blender 2020-03-30 11:49:52 -07:00
Ada Radius 723d1aa327 Create SystemMaleComparison2005-2016.blend
To explain why pre-2016 clothing doesn't fit post-2016 male avatars
2020-03-30 11:49:21 -07:00
Ada Radius 4a32f06730 Corrections to the rebuilt armature
Instead of just stashing this as a reference, I started using it as a tool. The bone positions fit the default system male a little better than other armatures, for automatic bone weighting, and the bone layers and groups (based on avatar_skeleton.xml 's organization) are easier to use for weight painting than Avastar's armature. So I corrected some of the bone settings to make it work better.
2020-03-30 10:35:18 -07:00
Ada Radius acb0785fb0 notes on exporting
and added avatar_lad.xml data, not yet sorted.
2020-03-25 12:37:14 -07:00
Ada Radius c2e26faf9a Cleanup - delete bad custom bone properties
The rebuilt male_2016-08-05.dae armature turns out to be good for auto-weighting  and weight painting in Blender, so, rather than a failed experiment, it's a resource.  I deleted Blender-generated bone custom properties and anything else that's either useless or might be misleading.
2020-03-21 11:51:01 -07:00
Ada Radius 72518b2f67 a few more references 2020-03-18 13:10:30 -07:00
Ada Radius e82ebf5e07 Cleanup 2020-03-13 15:53:57 -07:00
Ada Radius f9fcaf6f74 Clean up
The "broken" armature downloadable from SL Wiki Bento Testing, repaired in this file from data in avatar_skeleton.xml, available in viewer > Character.
2020-03-13 15:53:34 -07:00
Ada Radius 7419610613 No longer needed
Too much incorrect information
2020-03-13 15:52:06 -07:00
Ada Radius 2cc1705449 Create DefaultSystemMale.xml
Download from inworld
2020-03-13 15:51:04 -07:00
Ada Radius d4a32498ef Update Armature sources& research.txt
keeping track of where I got what information, more or less
2020-03-13 15:50:43 -07:00