mirror of
https://github.com/RuthAndRoth/Reference.git
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PHYS models
basic shapes
This commit is contained in:
+295
@@ -0,0 +1,295 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>Blender User</author>
|
||||
<authoring_tool>Blender 2.78.0 commit date:2016-10-24, commit time:12:20, hash:e8299c8</authoring_tool>
|
||||
</contributor>
|
||||
<created>2016-12-05T15:24:07</created>
|
||||
<modified>2016-12-05T15:24:07</modified>
|
||||
<unit name="meter" meter="1"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_images/>
|
||||
<library_effects>
|
||||
<effect id="Cube_side1-effect">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<phong>
|
||||
<emission>
|
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<color sid="emission">0 0 0 1</color>
|
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</emission>
|
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<ambient>
|
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<color sid="ambient">0 0 0 1</color>
|
||||
</ambient>
|
||||
<diffuse>
|
||||
<color sid="diffuse">0.64 0.64 0.64 1</color>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<color sid="specular">0.5 0.5 0.5 1</color>
|
||||
</specular>
|
||||
<shininess>
|
||||
<float sid="shininess">50</float>
|
||||
</shininess>
|
||||
<index_of_refraction>
|
||||
<float sid="index_of_refraction">1</float>
|
||||
</index_of_refraction>
|
||||
</phong>
|
||||
</technique>
|
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</profile_COMMON>
|
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</effect>
|
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<effect id="Cube_side2-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
|
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<ambient>
|
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<color sid="ambient">0 0 0 1</color>
|
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</ambient>
|
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<diffuse>
|
||||
<color sid="diffuse">0.64 0.64 0.64 1</color>
|
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</diffuse>
|
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<specular>
|
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<color sid="specular">0.5 0.5 0.5 1</color>
|
||||
</specular>
|
||||
<shininess>
|
||||
<float sid="shininess">50</float>
|
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</shininess>
|
||||
<index_of_refraction>
|
||||
<float sid="index_of_refraction">1</float>
|
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</index_of_refraction>
|
||||
</phong>
|
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</technique>
|
||||
</profile_COMMON>
|
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</effect>
|
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<effect id="Cube_side3-effect">
|
||||
<profile_COMMON>
|
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<technique sid="common">
|
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<phong>
|
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<emission>
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<color sid="emission">0 0 0 1</color>
|
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</emission>
|
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<ambient>
|
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<color sid="ambient">0 0 0 1</color>
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</ambient>
|
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<diffuse>
|
||||
<color sid="diffuse">0.64 0.64 0.64 1</color>
|
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</diffuse>
|
||||
<specular>
|
||||
<color sid="specular">0.5 0.5 0.5 1</color>
|
||||
</specular>
|
||||
<shininess>
|
||||
<float sid="shininess">50</float>
|
||||
</shininess>
|
||||
<index_of_refraction>
|
||||
<float sid="index_of_refraction">1</float>
|
||||
</index_of_refraction>
|
||||
</phong>
|
||||
</technique>
|
||||
</profile_COMMON>
|
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</effect>
|
||||
<effect id="Cube_side4-effect">
|
||||
<profile_COMMON>
|
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<technique sid="common">
|
||||
<phong>
|
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<emission>
|
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<color sid="emission">0 0 0 1</color>
|
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</emission>
|
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<ambient>
|
||||
<color sid="ambient">0 0 0 1</color>
|
||||
</ambient>
|
||||
<diffuse>
|
||||
<color sid="diffuse">0.64 0.64 0.64 1</color>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<color sid="specular">0.5 0.5 0.5 1</color>
|
||||
</specular>
|
||||
<shininess>
|
||||
<float sid="shininess">50</float>
|
||||
</shininess>
|
||||
<index_of_refraction>
|
||||
<float sid="index_of_refraction">1</float>
|
||||
</index_of_refraction>
|
||||
</phong>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
<effect id="Cube_top-effect">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<phong>
|
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<emission>
|
||||
<color sid="emission">0 0 0 1</color>
|
||||
</emission>
|
||||
<ambient>
|
||||
<color sid="ambient">0 0 0 1</color>
|
||||
</ambient>
|
||||
<diffuse>
|
||||
<color sid="diffuse">0.64 0.64 0.64 1</color>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<color sid="specular">0.5 0.5 0.5 1</color>
|
||||
</specular>
|
||||
<shininess>
|
||||
<float sid="shininess">50</float>
|
||||
</shininess>
|
||||
<index_of_refraction>
|
||||
<float sid="index_of_refraction">1</float>
|
||||
</index_of_refraction>
|
||||
</phong>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
<effect id="Cube_bottom-effect">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<phong>
|
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<emission>
|
||||
<color sid="emission">0 0 0 1</color>
|
||||
</emission>
|
||||
<ambient>
|
||||
<color sid="ambient">0 0 0 1</color>
|
||||
</ambient>
|
||||
<diffuse>
|
||||
<color sid="diffuse">0.64 0.64 0.64 1</color>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<color sid="specular">0.5 0.5 0.5 1</color>
|
||||
</specular>
|
||||
<shininess>
|
||||
<float sid="shininess">50</float>
|
||||
</shininess>
|
||||
<index_of_refraction>
|
||||
<float sid="index_of_refraction">1</float>
|
||||
</index_of_refraction>
|
||||
</phong>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_materials>
|
||||
<material id="Cube_side1-material" name="Cube_side1">
|
||||
<instance_effect url="#Cube_side1-effect"/>
|
||||
</material>
|
||||
<material id="Cube_side2-material" name="Cube_side2">
|
||||
<instance_effect url="#Cube_side2-effect"/>
|
||||
</material>
|
||||
<material id="Cube_side3-material" name="Cube_side3">
|
||||
<instance_effect url="#Cube_side3-effect"/>
|
||||
</material>
|
||||
<material id="Cube_side4-material" name="Cube_side4">
|
||||
<instance_effect url="#Cube_side4-effect"/>
|
||||
</material>
|
||||
<material id="Cube_top-material" name="Cube_top">
|
||||
<instance_effect url="#Cube_top-effect"/>
|
||||
</material>
|
||||
<material id="Cube_bottom-material" name="Cube_bottom">
|
||||
<instance_effect url="#Cube_bottom-effect"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_geometries>
|
||||
<geometry id="Cube_001-mesh" name="Cube.001">
|
||||
<mesh>
|
||||
<source id="Cube_001-mesh-positions">
|
||||
<float_array id="Cube_001-mesh-positions-array" count="24">-1 -1 -1 -1 -1 1 -1 1 -1 -1 1 1 1 -1 -1 1 -1 1 1 1 -1 1 1 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Cube_001-mesh-positions-array" count="8" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Cube_001-mesh-normals">
|
||||
<float_array id="Cube_001-mesh-normals-array" count="18">-1 0 0 0 1 0 1 0 0 0 -1 0 0 0 -1 0 0 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Cube_001-mesh-normals-array" count="6" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Cube_001-mesh-map-0">
|
||||
<float_array id="Cube_001-mesh-map-0-array" count="72">0 1 -1 0 0 0 1 0 0 -1 1 -1 2.004056 1 1.004056 0 2.004056 0 1 1 0 0 1 0 1 -2 0 -1 0 -2 1 1 0 2 0 1 0 1 -1 1 -1 0 1 0 0 0 0 -1 2.004056 1 1.004056 1 1.004056 0 1 1 0 1 0 0 1 -2 1 -1 0 -1 1 1 1 2 0 2</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Cube_001-mesh-map-0-array" count="36" stride="2">
|
||||
<param name="S" type="float"/>
|
||||
<param name="T" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="Cube_001-mesh-vertices">
|
||||
<input semantic="POSITION" source="#Cube_001-mesh-positions"/>
|
||||
</vertices>
|
||||
<polylist material="Cube_side1-material" count="2">
|
||||
<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#Cube_001-mesh-map-0" offset="2" set="0"/>
|
||||
<vcount>3 3 </vcount>
|
||||
<p>5 3 9 0 3 10 4 3 11 5 3 27 1 3 28 0 3 29</p>
|
||||
</polylist>
|
||||
<polylist material="Cube_side2-material" count="2">
|
||||
<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#Cube_001-mesh-map-0" offset="2" set="0"/>
|
||||
<vcount>3 3 </vcount>
|
||||
<p>7 2 6 4 2 7 6 2 8 7 2 24 5 2 25 4 2 26</p>
|
||||
</polylist>
|
||||
<polylist material="Cube_side3-material" count="2">
|
||||
<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#Cube_001-mesh-map-0" offset="2" set="0"/>
|
||||
<vcount>3 3 </vcount>
|
||||
<p>3 1 3 6 1 4 2 1 5 3 1 21 7 1 22 6 1 23</p>
|
||||
</polylist>
|
||||
<polylist material="Cube_side4-material" count="2">
|
||||
<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
|
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<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#Cube_001-mesh-map-0" offset="2" set="0"/>
|
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<vcount>3 3 </vcount>
|
||||
<p>1 0 0 2 0 1 0 0 2 1 0 18 3 0 19 2 0 20</p>
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</polylist>
|
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<polylist material="Cube_top-material" count="2">
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||||
<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
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||||
<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#Cube_001-mesh-map-0" offset="2" set="0"/>
|
||||
<vcount>3 3 </vcount>
|
||||
<p>3 5 15 5 5 16 7 5 17 3 5 33 1 5 34 5 5 35</p>
|
||||
</polylist>
|
||||
<polylist material="Cube_bottom-material" count="2">
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||||
<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#Cube_001-mesh-map-0" offset="2" set="0"/>
|
||||
<vcount>3 3 </vcount>
|
||||
<p>6 4 12 0 4 13 2 4 14 6 4 30 4 4 31 0 4 32</p>
|
||||
</polylist>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_controllers/>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="Scene" name="Scene">
|
||||
<node id="Cube" name="Cube" type="NODE">
|
||||
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 1 0 0 0 1</matrix>
|
||||
<instance_geometry url="#Cube_001-mesh" name="Cube">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="Cube_side1-material" target="#Cube_side1-material"/>
|
||||
<instance_material symbol="Cube_side2-material" target="#Cube_side2-material"/>
|
||||
<instance_material symbol="Cube_side3-material" target="#Cube_side3-material"/>
|
||||
<instance_material symbol="Cube_side4-material" target="#Cube_side4-material"/>
|
||||
<instance_material symbol="Cube_top-material" target="#Cube_top-material"/>
|
||||
<instance_material symbol="Cube_bottom-material" target="#Cube_bottom-material"/>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
||||
@@ -0,0 +1,109 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>Blender User</author>
|
||||
<authoring_tool>Blender 2.78.0 commit date:2017-02-24, commit time:14:33, hash:e92f235283</authoring_tool>
|
||||
</contributor>
|
||||
<created>2017-06-03T07:26:52</created>
|
||||
<modified>2017-06-03T07:26:52</modified>
|
||||
<unit name="meter" meter="1"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_images/>
|
||||
<library_effects>
|
||||
<effect id="Material-effect">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<phong>
|
||||
<emission>
|
||||
<color sid="emission">0 0 0 1</color>
|
||||
</emission>
|
||||
<ambient>
|
||||
<color sid="ambient">0 0 0 1</color>
|
||||
</ambient>
|
||||
<diffuse>
|
||||
<color sid="diffuse">0.64 0.64 0.64 1</color>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<color sid="specular">0.5 0.5 0.5 1</color>
|
||||
</specular>
|
||||
<shininess>
|
||||
<float sid="shininess">50</float>
|
||||
</shininess>
|
||||
<index_of_refraction>
|
||||
<float sid="index_of_refraction">1</float>
|
||||
</index_of_refraction>
|
||||
</phong>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_materials>
|
||||
<material id="Material-material" name="Material">
|
||||
<instance_effect url="#Material-effect"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_geometries>
|
||||
<geometry id="QuadPlane-mesh" name="QuadPlane">
|
||||
<mesh>
|
||||
<source id="QuadPlane-mesh-positions">
|
||||
<float_array id="QuadPlane-mesh-positions-array" count="12">-1 -1 0 1 -1 0 -1 1 0 1 1 0</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#QuadPlane-mesh-positions-array" count="4" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="QuadPlane-mesh-normals">
|
||||
<float_array id="QuadPlane-mesh-normals-array" count="3">0 0 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#QuadPlane-mesh-normals-array" count="1" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="QuadPlane-mesh-map-0">
|
||||
<float_array id="QuadPlane-mesh-map-0-array" count="12">0.9999001 9.998e-5 9.998e-5 0.9999001 1.0004e-4 9.998e-5 0.9999001 9.998e-5 0.9999001 0.9999001 9.998e-5 0.9999001</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#QuadPlane-mesh-map-0-array" count="6" stride="2">
|
||||
<param name="S" type="float"/>
|
||||
<param name="T" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="QuadPlane-mesh-vertices">
|
||||
<input semantic="POSITION" source="#QuadPlane-mesh-positions"/>
|
||||
</vertices>
|
||||
<polylist material="Material-material" count="2">
|
||||
<input semantic="VERTEX" source="#QuadPlane-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#QuadPlane-mesh-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#QuadPlane-mesh-map-0" offset="2" set="0"/>
|
||||
<vcount>3 3 </vcount>
|
||||
<p>1 0 0 2 0 1 0 0 2 1 0 3 3 0 4 2 0 5</p>
|
||||
</polylist>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="Scene" name="Scene">
|
||||
<node id="Plane" name="Plane" type="NODE">
|
||||
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||||
<instance_geometry url="#QuadPlane-mesh" name="Plane">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="Material-material" target="#Material-material"/>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
||||
@@ -0,0 +1,101 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>Blender User</author>
|
||||
<authoring_tool>Blender 2.82.7 commit date:2020-03-12, commit time:05:06, hash:375c7dc4caf4</authoring_tool>
|
||||
</contributor>
|
||||
<created>2020-04-23T14:51:00</created>
|
||||
<modified>2020-04-23T14:51:00</modified>
|
||||
<unit name="meter" meter="1"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_effects>
|
||||
<effect id="Material_006-effect">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<lambert>
|
||||
<emission>
|
||||
<color sid="emission">0 0 0 1</color>
|
||||
</emission>
|
||||
<diffuse>
|
||||
<color sid="diffuse">0.8 0.8 0.8 1</color>
|
||||
</diffuse>
|
||||
<reflectivity>
|
||||
<float sid="specular">0.5</float>
|
||||
</reflectivity>
|
||||
</lambert>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_images/>
|
||||
<library_materials>
|
||||
<material id="Material_006-material" name="Material.006">
|
||||
<instance_effect url="#Material_006-effect"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_geometries>
|
||||
<geometry id="TriPlane-mesh" name="TriPlane">
|
||||
<mesh>
|
||||
<source id="TriPlane-mesh-positions">
|
||||
<float_array id="TriPlane-mesh-positions-array" count="9">-1 -1 0 1 -1 0 -1 1 0</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#TriPlane-mesh-positions-array" count="3" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="TriPlane-mesh-normals">
|
||||
<float_array id="TriPlane-mesh-normals-array" count="3">0 0 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#TriPlane-mesh-normals-array" count="1" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="TriPlane-mesh-map-0">
|
||||
<float_array id="TriPlane-mesh-map-0-array" count="6">1.0004e-4 9.998e-5 0.9999001 9.998e-5 9.998e-5 0.9999001</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#TriPlane-mesh-map-0-array" count="3" stride="2">
|
||||
<param name="S" type="float"/>
|
||||
<param name="T" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="TriPlane-mesh-vertices">
|
||||
<input semantic="POSITION" source="#TriPlane-mesh-positions"/>
|
||||
</vertices>
|
||||
<triangles material="Material_006-material" count="1">
|
||||
<input semantic="VERTEX" source="#TriPlane-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#TriPlane-mesh-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#TriPlane-mesh-map-0" offset="2" set="0"/>
|
||||
<p>0 0 0 1 0 1 2 0 2</p>
|
||||
</triangles>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="Scene" name="Scene">
|
||||
<node id="TriPlane" name="TriPlane" type="NODE">
|
||||
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||||
<instance_geometry url="#TriPlane-mesh" name="TriPlane">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="Material_006-material" target="#Material_006-material">
|
||||
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
|
||||
</instance_material>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
||||
Reference in New Issue
Block a user