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Ada Radius
2020-04-24 15:08:32 -07:00
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# Mesh Physics Models
These reference meshes were created as part of work on the RuthAndRoth Project.
* PhysicsCube.dae, PhysicsQuadPlane.dae, PhysicsTriPlane.dae - Used for
uploading rigged mesh avatars to have a minimal physics model. (Ada Radius)
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# Mesh Reference
These reference meshes were created as part of work on the RuthAndRoth Project.
* Physics Models - simple phsyics modes for rigged mesh
* SystemMaleComparison2005-2016.blend - To explain why pre-2016 clothing
doesn't fit post-2016 male avatars (Ada Radius)
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* Second Life avatar meshes: http://static-secondlife-com.s3.amazonaws.com/downloads/avatar/avatar_mesh.zip
* Rigging Fitted Mesh skeletons: http://wiki.secondlife.com/wiki/Mesh/Rigging_Fitted_Mesh
* Improved Second Life avatar meshes: http://web.archive.org/web/20120711023730/http://abbloch.com/slAvatars_OBJ_Fixed/
* Mesh: created as part of the work on the RuthAndRoth Project
* Textures: created as part of the work on the RuthAndRoth Project
## Licenses
All of the files included here are licensed CC-BY-3.0 unless othewise stated. The individual directories contain any license files included with the original files that may override this declaration.
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# Texture Reference
These reference textures were created as part of the work on the
RuthAndRoth Project.
* UV - Reference UV maps
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# UV Textures
* UVhead.png, UVlower.png, UVupper.png - exported from Blender. Useful as reference when designing UV maps for mesh body attachments (Ada Radius)
* UVeyeball.png - derived from system eye UV map, exported from Blender. Useful for checking armature eye bone alignment (mEye, mFaceEyeAlt) in Blender and in inworld (Ada Radius)

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