Merge branch 'master' of https://github.com/RuthAndRoth/Reference
@@ -0,0 +1,6 @@
|
||||
# Mesh Physics Models
|
||||
|
||||
These reference meshes were created as part of work on the RuthAndRoth Project.
|
||||
|
||||
* PhysicsCube.dae, PhysicsQuadPlane.dae, PhysicsTriPlane.dae - Used for
|
||||
uploading rigged mesh avatars to have a minimal physics model. (Ada Radius)
|
||||
@@ -0,0 +1,8 @@
|
||||
# Mesh Reference
|
||||
|
||||
These reference meshes were created as part of work on the RuthAndRoth Project.
|
||||
|
||||
* Physics Models - simple phsyics modes for rigged mesh
|
||||
|
||||
* SystemMaleComparison2005-2016.blend - To explain why pre-2016 clothing
|
||||
doesn't fit post-2016 male avatars (Ada Radius)
|
||||
@@ -20,7 +20,11 @@ Many of these are referenced in the
|
||||
* Second Life avatar meshes: http://static-secondlife-com.s3.amazonaws.com/downloads/avatar/avatar_mesh.zip
|
||||
* Rigging Fitted Mesh skeletons: http://wiki.secondlife.com/wiki/Mesh/Rigging_Fitted_Mesh
|
||||
* Improved Second Life avatar meshes: http://web.archive.org/web/20120711023730/http://abbloch.com/slAvatars_OBJ_Fixed/
|
||||
|
||||
|
||||
* Mesh: created as part of the work on the RuthAndRoth Project
|
||||
|
||||
* Textures: created as part of the work on the RuthAndRoth Project
|
||||
|
||||
## Licenses
|
||||
|
||||
All of the files included here are licensed CC-BY-3.0 unless othewise stated. The individual directories contain any license files included with the original files that may override this declaration.
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
# Texture Reference
|
||||
|
||||
These reference textures were created as part of the work on the
|
||||
RuthAndRoth Project.
|
||||
|
||||
* UV - Reference UV maps
|
||||
@@ -0,0 +1,5 @@
|
||||
# UV Textures
|
||||
|
||||
* UVhead.png, UVlower.png, UVupper.png - exported from Blender. Useful as reference when designing UV maps for mesh body attachments (Ada Radius)
|
||||
|
||||
* UVeyeball.png - derived from system eye UV map, exported from Blender. Useful for checking armature eye bone alignment (mEye, mFaceEyeAlt) in Blender and in inworld (Ada Radius)
|
||||
|
Before Width: | Height: | Size: 134 KiB After Width: | Height: | Size: 134 KiB |
|
Before Width: | Height: | Size: 451 KiB After Width: | Height: | Size: 451 KiB |
|
Before Width: | Height: | Size: 445 KiB After Width: | Height: | Size: 445 KiB |
|
Before Width: | Height: | Size: 451 KiB After Width: | Height: | Size: 451 KiB |