Ada Radius 9a403bf399 added an armature
v3 is the same as avatar_skeleton.xml with a few changes to make it easier to use for weighting in Blender. I'm using V3 for skinning and weighting, then rotating the mesh to +X forward (apply rotation) and reskinning to avatar_skeleton for exporting.
The changes:
    orient to +Y forward
    add non-deforming bone - PelvisChild - so hips rotate correctly
    change bone names so symmetry works with Blender's naming conventions (as of 2.91)
    clear bone rolls to 0

Problems: I'm still testing this - more nondeform bones may be needed to get the pelvis working correctly. I'm having problems with Blender symmetry on the bones that are in right-left order in the bone hierarchy, and I haven't figured out how to move them nondestructively.
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2021-01-25 10:11:19 -08:00
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Reference Files

This repository is an archive of a number of useful reference files for avatar-related creations. They come from various sources including Linden Lab and individual creators.

Many of these are referenced in the Second Life Wiki

Licenses

All of the files included here are licensed CC-BY-3.0 unless othewise stated. The individual directories contain any license files included with the original files that may override this declaration.

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