Commit Graph
248 Commits
Author SHA1 Message Date
Ada Radius 9a403bf399 added an armature
v3 is the same as avatar_skeleton.xml with a few changes to make it easier to use for weighting in Blender. I'm using V3 for skinning and weighting, then rotating the mesh to +X forward (apply rotation) and reskinning to avatar_skeleton for exporting.
The changes:
    orient to +Y forward
    add non-deforming bone - PelvisChild - so hips rotate correctly
    change bone names so symmetry works with Blender's naming conventions (as of 2.91)
    clear bone rolls to 0

Problems: I'm still testing this - more nondeform bones may be needed to get the pelvis working correctly. I'm having problems with Blender symmetry on the bones that are in right-left order in the bone hierarchy, and I haven't figured out how to move them nondestructively.
2021-01-25 10:11:19 -08:00
Ai Austin 4ce75267cf Layout and bullets added for readability 2020-11-05 16:29:25 +00:00
Ai Austin 40b76bc8e8 Layout and bullets added for readability 2020-11-05 15:56:13 +00:00
Ai Austin ea6ae7822a Layout and bullets added for readability 2020-11-05 11:46:23 +00:00
Ai Austin 896a2f4812 Layout and bullets added for readability 2020-11-05 11:43:50 +00:00
Ada Radius 02bffb0792 Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-11-04 11:13:29 -08:00
Ada Radius e8502b5c92 correction 2020-11-04 11:12:58 -08:00
Ai Austin 08b7ec53e5 Typo 2020-11-03 19:48:31 +00:00
Ai Austin 060ae13cb3 Format only 2020-11-03 19:47:48 +00:00
Ai Austin d9dd4cc5cf Correct an armature .blend file name 2020-11-03 19:46:04 +00:00
Ai Austin b14d55d03f Format only 2020-11-03 17:02:29 +00:00
Ada Radius c9b33a6af3 Updated and renamed files
Working with Ai
2020-11-03 08:57:44 -08:00
Ada Radius 11d5d8f5d2 fix the mess 2020-11-03 08:45:51 -08:00
Ada Radius 207e6e876b Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-11-03 08:39:15 -08:00
Ai Austin 064d2fb190 Temporary empty of Ada Radius Folder 2020-11-03 16:30:37 +00:00
Ada Radius 10dada302e rename, update, check for errors
there are always more errors
2020-11-03 07:58:09 -08:00
Ai Austin d12b667370 Renamed male_2016_08_05_rebuilt.blend 2020-11-03 15:52:14 +00:00
Ai Austin 80aa18556f Typo 2020-11-03 15:49:12 +00:00
Ai Austin 01a5e51daf Format only 2020-11-02 19:24:31 +00:00
Ai Austin a78102dfa1 Format only 2020-11-02 19:22:54 +00:00
Ai Austin 63f882eaf6 Corrected armature.blend file names 2020-11-02 19:21:25 +00:00
Ai Austin 49655eace2 Layout only 2020-11-02 19:13:48 +00:00
Ai Austin 8e039f4ea4 Type 2020-11-02 19:13:24 +00:00
Ai Austin 6568a7bd4e Format only 2020-11-02 19:12:11 +00:00
Ada Radius 6ef7937907 Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-11-02 08:29:22 -08:00
Ada Radius 95612a8e34 another UV map 2020-11-02 08:28:20 -08:00
Ada Radius 9efa516e28 Making the UV maps more usable in Blender
plus the psd file,
2020-11-02 08:27:56 -08:00
Ada Radius 607c1c8d65 updates and revisions, some renaming
With Austin's help, trying for clarity and comprehension :)
2020-11-02 08:26:37 -08:00
Ada Radius 9aae4f2084 formatting 2020-11-02 08:03:25 -08:00
Ada Radius 04f71b5775 Update Readme.md 2020-11-02 08:02:46 -08:00
Ada Radius aea4428d9a more clarification, I hope 2020-11-02 08:02:22 -08:00
Ada Radius 8093dd7e04 another rewrite 2020-11-02 07:48:13 -08:00
Ada Radius e866098a53 Update Readme.md 2020-11-02 07:22:45 -08:00
Ada Radius d7d8b7e6c7 another rewrite
Clarifying, I hope, the uses for these resources
2020-11-02 07:20:47 -08:00
Ai Austin 9234b39977 Added Ada Radius Directory to Contents 2020-11-02 09:36:40 +00:00
Ai Austin f314029cba Layout only 2020-11-02 09:25:49 +00:00
Ai Austin 225b4a85ec Listed the various armatures and their purpose 2020-11-02 09:25:11 +00:00
Ai Austin d8520f348f Notes on choice of armature 2020-11-02 09:13:26 +00:00
Ai Austin 8d53b9ef65 Make text apply to whichever armature is chosen 2020-11-02 09:08:35 +00:00
Ai Austin 125d990563 Clarification of which armature file is being referred to 2020-11-01 10:43:28 +00:00
Ai Austin 365189db4f Clarify which armature is being referred to 2020-11-01 10:38:52 +00:00
Ai Austin 656c9b93f6 Readme to help 2020-10-31 22:32:02 +00:00
Ada Radius 481fefba3e Instructions for using the non-Avastar rig 2020-10-30 09:27:08 -07:00
Ada Radius 118efca7ce add UV maps for the system avatar 2020-10-29 14:23:29 -07:00
Ada Radius ed594600b0 armature created from avatar_skeleton.xml + custom bone settings for vol bones
the vol bone settings also came from avatar_skeleton.xml, though I took a shortcut and used the 2014 SLWiki download to copy them over.
2020-10-22 17:09:12 -07:00
Ada Radius 60fa9d6ca0 minor updates 2020-10-22 17:07:54 -07:00
Ada Radius a0606bfee8 Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-10-09 10:25:19 -07:00
Ada Radius 4644a95dbe Moved armatures, small updates
These are the armatures I built from the viewer character folder: avatar_skeleton.xml (female) and a male armature (broken) I downloaded from SL Wiki and repaired from avatar_skeleton.xml values, converted to Blender. Also spreadsheet that has lists of the bones, cross-referenced to the appearance sliders, and other information.
2020-10-09 10:25:13 -07:00
Ai Austin 9e0be3989d Update README to reflect move of armatures and reference files to RuthAndRoth/R3 repository 2020-10-09 09:12:35 +01:00
Ai Austin b9d94c107a Update README to reflect move of armatures and reference files to RuthAndRoth/R3 repository 2020-10-09 09:11:46 +01:00