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Correct an armature .blend file name
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@@ -3,7 +3,7 @@ Please see Export_ImportRiggedMeshBlender.md for notes on using these armatures.
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### Armatures
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* avatar_skeleton.xml_armature.blend - armature built from the data in avatar_skeleton.xml - use for tinies, giants, non-humans. avatar_skeleton.xml is the viewer file, Character folder, that defines the inworld armature. It has internal errors itself, and the Blender file armature has some compromises to adjust to them. Left-right asymetries and bone head to connected bone tail inconsistencies.
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* avatar_skeleton_with_custombonesettings.blend - The avatar_skeleton.xml.blend armature, with the addition of bone custom properties for the "fitted" or volume bones, values also taken from avatar_skeleton.xml, with python language from Blender dev blog. Use for mesh body or clothing attachments rigged to the "fitted" bones
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* avatar_skeleton_with_custombonesettings.blend - The avatar_skeleton.xml_armature.blend armature, with the addition of bone custom properties for the "fitted" or volume bones, values also taken from avatar_skeleton.xml, with python language from Blender dev blog. Use for mesh body or clothing attachments rigged to the "fitted" bones
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* male_2016_08_05.daeRebuilt.blend - Armature built from the SLWiki Bento download, repaired with values from avatar_skeleton.xml: can be used for mesh sized to the default male. Though the first two armatures in this list may be more accurate and can be used for male or female.
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@@ -13,8 +13,8 @@ Please see Export_ImportRiggedMeshBlender.md for notes on using these armatures.
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* opensim_armatures.ods - spreadshheet analysis of avatar_skeleton.xml, which is found in the viewer Character folder. Cross-referenced to SLWiki information (some of which is wrong), calculations converting the Maya values to Blender, and notes on exporting from Blender.
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* UVmaps - png files
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* UVmaps - PNG images.
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* SLAvatarUVMaps.psd
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* SLAvatarUVMaps.psd - PhotoShop document if UV Maps.
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Last updated 2020-11-03 Ada Radius
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