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@@ -13,8 +13,8 @@ Please see Export_ImportRiggedMeshBlender.md for notes on using these armatures.
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* opensim_armatures.ods - spreadshheet analysis of avatar_skeleton.xml, which is found in the viewer Character folder. Cross-referenced to SLWiki information (some of which is wrong), calculations converting the Maya values to Blender, and notes on exporting from Blender.
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*UVmaps - png files
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* UVmaps - png files
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*SLAvatarUVMaps.psd
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* SLAvatarUVMaps.psd
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Last updated 2020-11-03 Ada Radius
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