Updates
A new blend file with replicas of the default viewer avatar mesh that matches the inworld default female well enough and is less annoying to design to in Blender - a devkit. What I did: More symmetrizing - mesh and UV maps. Right and left feet, right and left arms match better. Upper and lower body islands are symmetrical to themselves. Head, eyes, eyelashes and hair are now globally symmetrical. The skirt has no center lines in the islands and can't be made symmetrical and still match the inworld mesh. These maps unfortunately no longer precisely match the Robin Wood templates, which reflect the slight assymetries in the viewer avatar. If I make a similar tool (color matching), or find any more errors I'll post them here as well.
@@ -0,0 +1 @@
|
||||
,DESKTOP-FFB4LQ8/adara,DESKTOP-FFB4LQ8,26.06.2022 20:19,file:///C:/Users/adara/AppData/Roaming/LibreOffice/4;
|
||||
@@ -29,7 +29,7 @@ Material Properties:
|
||||
* Make sure all verts in the mesh are assigned to a material
|
||||
* If you made LOD or physics versions, each one must have the same material as the high LOD or physics version.
|
||||
* No more than 8 materials per mesh
|
||||
* No more than 21844 tris per material
|
||||
* No more than 21,844 tris per material
|
||||
|
||||
Export > Collada, with the following selections in the export options (Gear icon):
|
||||
* Operator Preset: SL+Open Sim rigged
|
||||
@@ -68,4 +68,4 @@ Tested on Firestorm OS
|
||||
* If your armature is resized (giants, tinies, non-humans): Include joint positions.
|
||||
* If you don't want your mesh to use the Appearance sliders at all: Lock scale if joint position defined.
|
||||
|
||||
Last updated 2021-04-17 Ada Radius.
|
||||
Last reviewed 2022-06-26 Ada Radius on Blender 2.93.9 LTS.
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
### Note
|
||||
|
||||
Updates
|
||||
|
||||
### Armatures
|
||||
I've removed armatures, until I have one that works in more recent versions of Blender, probably the most recent LTS version.
|
||||
|
||||
### Other Resources
|
||||
|
||||
* opensim_SL_armature.ods - analysis of the default viewer armature, cross referenced to the Appearance sliders, and other information.
|
||||
|
||||
* OSSLViewerFemaleSymmetrized.blend - a devkit for the Blender replica of the default viewer avatar, with some viewer errors fixed to make it less annoying to work with. This still needs more work - research into vertex weights for the skirt, for example, and decisions on what to do with the overlapping UV faces in the hands.
|
||||
|
||||
* UVmaps - PNG images. These are derived from the above devkit, symmetrized to make them easier to work with.
|
||||
|
||||
|
||||
Last updated 2022-06-26 Ada Radius
|
||||
@@ -1,20 +0,0 @@
|
||||
### Note
|
||||
|
||||
Ada Radius has removed the resources mentioned below as they are now dated. The .blend file in this directory includes her latest armature.
|
||||
|
||||
### Armatures
|
||||
I've removed armatures, except for the one built from avatar_skeleton.xml as I'm working on upgrades that:
|
||||
*try to find another solution to the Maya to Blender incompatibilities - the bone asymmetries and tail to head mismatches for the connected bones
|
||||
*include information from avatar_lad.xml - the female to male morph
|
||||
|
||||
### Other Resources
|
||||
|
||||
* SLAvatar.blend - replica of the inworld default avatar mesh, based on SLWiki downloads.
|
||||
|
||||
* opensim_armatures.ods - spreadsheet analysis of avatar_skeleton.xml, which is found in the viewer Character folder. Cross-referenced to SLWiki information (some of which is wrong), calculations converting the Maya values to Blender, and notes on exporting from Blender. - THIS HAS BEEN REMOVED - updating
|
||||
|
||||
* UVmaps - PNG images.
|
||||
|
||||
* SLAvatarUVMaps.psd - PhotoShop document of UV Maps.
|
||||
|
||||
Last updated 2021-04-11 Ada Radius
|
||||
|
Before Width: | Height: | Size: 2.3 MiB After Width: | Height: | Size: 2.3 MiB |
|
Before Width: | Height: | Size: 2.2 MiB After Width: | Height: | Size: 2.2 MiB |
|
Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 1.4 MiB |
|
Before Width: | Height: | Size: 570 KiB |
|
After Width: | Height: | Size: 2.3 MiB |
|
Before Width: | Height: | Size: 2.0 MiB After Width: | Height: | Size: 2.0 MiB |