diff --git a/Ada Radius/.~lock.opensim_SL_armature.ods# b/Ada Radius/.~lock.opensim_SL_armature.ods# new file mode 100644 index 0000000..b592006 --- /dev/null +++ b/Ada Radius/.~lock.opensim_SL_armature.ods# @@ -0,0 +1 @@ +,DESKTOP-FFB4LQ8/adara,DESKTOP-FFB4LQ8,26.06.2022 20:19,file:///C:/Users/adara/AppData/Roaming/LibreOffice/4; \ No newline at end of file diff --git a/Ada Radius/Export_ImportRiggedMeshBlender.md b/Ada Radius/Export_ImportRiggedMeshBlender.md index 92b05d7..5b2a47b 100644 --- a/Ada Radius/Export_ImportRiggedMeshBlender.md +++ b/Ada Radius/Export_ImportRiggedMeshBlender.md @@ -29,7 +29,7 @@ Material Properties: * Make sure all verts in the mesh are assigned to a material * If you made LOD or physics versions, each one must have the same material as the high LOD or physics version. * No more than 8 materials per mesh - * No more than 21844 tris per material + * No more than 21,844 tris per material Export > Collada, with the following selections in the export options (Gear icon): * Operator Preset: SL+Open Sim rigged @@ -68,4 +68,4 @@ Tested on Firestorm OS * If your armature is resized (giants, tinies, non-humans): Include joint positions. * If you don't want your mesh to use the Appearance sliders at all: Lock scale if joint position defined. -Last updated 2021-04-17 Ada Radius. +Last reviewed 2022-06-26 Ada Radius on Blender 2.93.9 LTS. diff --git a/Ada Radius/NotesReadme.md b/Ada Radius/NotesReadme.md new file mode 100644 index 0000000..0bccf81 --- /dev/null +++ b/Ada Radius/NotesReadme.md @@ -0,0 +1,17 @@ +### Note + +Updates + +### Armatures + I've removed armatures, until I have one that works in more recent versions of Blender, probably the most recent LTS version. + +### Other Resources + +* opensim_SL_armature.ods - analysis of the default viewer armature, cross referenced to the Appearance sliders, and other information. + +* OSSLViewerFemaleSymmetrized.blend - a devkit for the Blender replica of the default viewer avatar, with some viewer errors fixed to make it less annoying to work with. This still needs more work - research into vertex weights for the skirt, for example, and decisions on what to do with the overlapping UV faces in the hands. + +* UVmaps - PNG images. These are derived from the above devkit, symmetrized to make them easier to work with. + + +Last updated 2022-06-26 Ada Radius diff --git a/Ada Radius/OSSLViewerFemaleSymmetrized.blend b/Ada Radius/OSSLViewerFemaleSymmetrized.blend new file mode 100644 index 0000000..f309f12 Binary files /dev/null and b/Ada Radius/OSSLViewerFemaleSymmetrized.blend differ diff --git a/Ada Radius/Readme.md b/Ada Radius/Readme.md deleted file mode 100644 index 63a9a9f..0000000 --- a/Ada Radius/Readme.md +++ /dev/null @@ -1,20 +0,0 @@ -### Note - -Ada Radius has removed the resources mentioned below as they are now dated. The .blend file in this directory includes her latest armature. - -### Armatures - I've removed armatures, except for the one built from avatar_skeleton.xml as I'm working on upgrades that: -*try to find another solution to the Maya to Blender incompatibilities - the bone asymmetries and tail to head mismatches for the connected bones -*include information from avatar_lad.xml - the female to male morph - -### Other Resources - -* SLAvatar.blend - replica of the inworld default avatar mesh, based on SLWiki downloads. - -* opensim_armatures.ods - spreadsheet analysis of avatar_skeleton.xml, which is found in the viewer Character folder. Cross-referenced to SLWiki information (some of which is wrong), calculations converting the Maya values to Blender, and notes on exporting from Blender. - THIS HAS BEEN REMOVED - updating - -* UVmaps - PNG images. - -* SLAvatarUVMaps.psd - PhotoShop document of UV Maps. - -Last updated 2021-04-11 Ada Radius diff --git a/Ada Radius/UVHeadEyelashes4096.png b/Ada Radius/UVHeadEyelashes4096.png index 83ad35b..442346b 100644 Binary files a/Ada Radius/UVHeadEyelashes4096.png and b/Ada Radius/UVHeadEyelashes4096.png differ diff --git a/Ada Radius/UVLower4096.png b/Ada Radius/UVLower4096.png index 35f9dd0..ecccdcc 100644 Binary files a/Ada Radius/UVLower4096.png and b/Ada Radius/UVLower4096.png differ diff --git a/Ada Radius/UVeyeBall4096.png b/Ada Radius/UVeyeBall4096.png index 8713bd2..7933f55 100644 Binary files a/Ada Radius/UVeyeBall4096.png and b/Ada Radius/UVeyeBall4096.png differ diff --git a/Ada Radius/UVhair.png b/Ada Radius/UVhair.png deleted file mode 100644 index 76da3ba..0000000 Binary files a/Ada Radius/UVhair.png and /dev/null differ diff --git a/Ada Radius/UVhair4096.png b/Ada Radius/UVhair4096.png new file mode 100644 index 0000000..1570835 Binary files /dev/null and b/Ada Radius/UVhair4096.png differ diff --git a/Ada Radius/UVupper4096.png b/Ada Radius/UVupper4096.png index 519f158..5a04f93 100644 Binary files a/Ada Radius/UVupper4096.png and b/Ada Radius/UVupper4096.png differ