I'm removing armatures except for the most basic build from avatar_skeleton.xml. Which works more or less, but I found a possible conceptual error in the Maya to Blender conversion, having to do with differences between the way Maya handles connected bone chains vs the way Blender does it. I'm also rethinking some decisions I made re the left-right asymmetries in avatar_skeleton.xml.
Reference Files
This repository is an archive of a number of useful reference files for avatar-related creations. They come from various sources including Linden Lab and individual creators.
Many of these are referenced in the Second Life Wiki
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Ada Radius - Avatar Armatures
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Avatar Databank: from CCC Cybernetics http://www.ccccybernetics.com/avatar_databank/
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CMFF Templates: http://static-secondlife-com.s3.amazonaws.com/templates/CMFF_Template_Set.zip
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Robin Wood Templates: https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html
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Linden Lab Avatar Models
- Second Life avatar meshes: http://static-secondlife-com.s3.amazonaws.com/downloads/avatar/avatar_mesh.zip
- Rigging Fitted Mesh skeletons: http://wiki.secondlife.com/wiki/Mesh/Rigging_Fitted_Mesh
- Improved Second Life avatar meshes: http://web.archive.org/web/20120711023730/http://abbloch.com/slAvatars_OBJ_Fixed/
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Mesh: created as part of the work on the RuthAndRoth Project, includes avatar model armatures and bones. Other avatar-related reference files can be found in the RuthAndRoth/R3 repository.
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Textures: created as part of the work on the RuthAndRoth Project
Licenses
All of the files included here are licensed CC-BY-3.0 unless othewise stated. The individual directories contain any license files included with the original files that may override this declaration.