67 Commits
Author SHA1 Message Date
Ada Radius 424a008153 Update UVHead4096.png 2023-09-16 12:31:13 -07:00
Ada Radius 5140fa42ba Updates
There are problems: changes to Blender and the viewer, and the old exporters aren't working well, especially for fitted mesh. We're working on it.
2022-07-08 08:08:26 -07:00
Ada Radius 4fbb6682d8 Updates
A new blend file with replicas of the default viewer avatar mesh that matches the inworld default female well enough and is less annoying to design to in Blender - a devkit. What I did:
More symmetrizing - mesh and UV maps. Right and left feet, right and left arms match better. Upper and lower body islands are symmetrical to themselves. Head, eyes, eyelashes and hair are now globally symmetrical. The skirt has no center lines in the islands and can't be made symmetrical and still match the inworld mesh. These maps  unfortunately no longer precisely match the Robin Wood templates, which reflect the slight assymetries in the viewer avatar. If I make a similar tool (color matching), or find any more errors I'll post them here as well.
2022-06-26 20:30:53 -07:00
Ada Radius f3984fb323 replace UV map
GitHub has a problem recognizing a change if the file size and name are the same?
2022-06-25 12:38:20 -07:00
Ada Radius a680ad281f Delete UVupper4096fixed.png 2022-06-25 12:35:40 -07:00
Ada Radius 8d8c3381aa minor correction 2022-06-25 12:29:21 -07:00
Ada Radius 31fca8eb18 replaced viewer default avatar UV maps
symmetrized, better labels.
Note that the actual viewer default avatars are not symmetrical, though the differences are small. But visible on the UV maps, which is annoying to work with. So I symmetrized a set of set of models in Blender from LL and Cybernetic sources, and exported a new set.
2022-06-24 16:10:49 -07:00
Ada Radius a5bb357700 deleting obsolete rigs 2022-06-24 00:27:33 -07:00
Ada Radius 0295cffb7f renamed and added 4096 UV templates 2022-06-20 21:53:51 -07:00
Ai Austin 473912887b Note added by Ai Austin to try to avoid confusion over the contents of this directory 2022-03-13 16:58:51 +00:00
Ada Radius 7f0c7d4077 New armatures
volume bones with custom settings swapped into a Bento armature that I matched as well as I could to the inworld default female and male avatars.
2022-02-19 19:14:11 -08:00
Ada Radius aed105bb14 upgrading the UV map images
higher resolution to use in Blender
2022-02-19 18:33:56 -08:00
Ada Radius aed1e0e300 Replaced blender, spreadsheet files, updated md
upgrade to Blender 2.92 and I've changed my mind on how to do this since I first started uploading this stuff.
2021-04-17 15:10:12 -07:00
Ada Radius c08d8322f5 revised armature analysis
removed the pages that calculate the conversion from Maya to Blender - I'm revising that and don't know when I'll release it.
2021-04-11 11:28:55 -07:00
Ada Radius 98217ef81a removing outdated files
I'm removing armatures except for the most basic build from avatar_skeleton.xml. Which works more or less, but I found a possible conceptual error in the Maya to Blender conversion, having to do with differences between the way Maya handles connected bone chains vs the way Blender does it. I'm also rethinking some decisions I made re the left-right asymmetries in avatar_skeleton.xml.
2021-04-11 10:49:51 -07:00
Ada Radius e7ea0f9bf7 Maybe improved the documentation within the blend file
after testing with Kayaker Magic - it wasn't clear that the top row 16th slot does not include the nondeform PelvisChild bone.
2021-01-27 10:53:45 -08:00
Ada Radius 8570c5ae61 Update: check for changes re Blender 2.91 2021-01-26 08:26:04 -08:00
Ada Radius 0f675671a6 Update to reflect changes to the blend files 2021-01-26 08:24:05 -08:00
Ada Radius e0782a93b4 replaced by avatar_skeletonV3.blend 2021-01-26 08:20:47 -08:00
Ada Radius 0c49739575 cleanup bone groups and documentation
this works OK, I'm calling V3 armature done. Blender vertex weighting much less buggy with this armature, and being able to rotate the pelvis is handy. I'm deleting
2021-01-26 08:14:32 -08:00
Ada Radius 769d1e851c bug? problem saving orientation
but working now I think. This file probably needs a little more work, am testing on more mesh to find problems - may need a nondeform root bone.
2021-01-25 16:50:10 -08:00
Ada Radius 371185c803 re-commit, something went wrong
moved mHipRight chain and mEyeRight below Left, so hierarchy order (left - right) is consistent
2021-01-25 16:44:15 -08:00
Ada Radius 0835dcfc7d fix hierarchy order issues on v3 armature
moved mHipRight chain and mEyeRight below Left, so hierarchy order (left - right) is consistent - seems to better with Blender x symmetry. No, I can't figure why either.
2021-01-25 16:42:37 -08:00
Ada Radius 671556d68d Update opensim_armatures.ods
minor updates
2021-01-25 10:11:38 -08:00
Ada Radius 9a403bf399 added an armature
v3 is the same as avatar_skeleton.xml with a few changes to make it easier to use for weighting in Blender. I'm using V3 for skinning and weighting, then rotating the mesh to +X forward (apply rotation) and reskinning to avatar_skeleton for exporting.
The changes:
    orient to +Y forward
    add non-deforming bone - PelvisChild - so hips rotate correctly
    change bone names so symmetry works with Blender's naming conventions (as of 2.91)
    clear bone rolls to 0

Problems: I'm still testing this - more nondeform bones may be needed to get the pelvis working correctly. I'm having problems with Blender symmetry on the bones that are in right-left order in the bone hierarchy, and I haven't figured out how to move them nondestructively.
2021-01-25 10:11:19 -08:00
Ai Austin 4ce75267cf Layout and bullets added for readability 2020-11-05 16:29:25 +00:00
Ai Austin 40b76bc8e8 Layout and bullets added for readability 2020-11-05 15:56:13 +00:00
Ai Austin ea6ae7822a Layout and bullets added for readability 2020-11-05 11:46:23 +00:00
Ai Austin 896a2f4812 Layout and bullets added for readability 2020-11-05 11:43:50 +00:00
Ada Radius 02bffb0792 Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-11-04 11:13:29 -08:00
Ada Radius e8502b5c92 correction 2020-11-04 11:12:58 -08:00
Ai Austin 08b7ec53e5 Typo 2020-11-03 19:48:31 +00:00
Ai Austin 060ae13cb3 Format only 2020-11-03 19:47:48 +00:00
Ai Austin d9dd4cc5cf Correct an armature .blend file name 2020-11-03 19:46:04 +00:00
Ai Austin b14d55d03f Format only 2020-11-03 17:02:29 +00:00
Ada Radius c9b33a6af3 Updated and renamed files
Working with Ai
2020-11-03 08:57:44 -08:00
Ai Austin 064d2fb190 Temporary empty of Ada Radius Folder 2020-11-03 16:30:37 +00:00
Ai Austin d12b667370 Renamed male_2016_08_05_rebuilt.blend 2020-11-03 15:52:14 +00:00
Ai Austin 80aa18556f Typo 2020-11-03 15:49:12 +00:00
Ai Austin 01a5e51daf Format only 2020-11-02 19:24:31 +00:00
Ai Austin a78102dfa1 Format only 2020-11-02 19:22:54 +00:00
Ai Austin 63f882eaf6 Corrected armature.blend file names 2020-11-02 19:21:25 +00:00
Ai Austin 49655eace2 Layout only 2020-11-02 19:13:48 +00:00
Ai Austin 8e039f4ea4 Type 2020-11-02 19:13:24 +00:00
Ai Austin 6568a7bd4e Format only 2020-11-02 19:12:11 +00:00
Ada Radius 6ef7937907 Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-11-02 08:29:22 -08:00
Ada Radius 95612a8e34 another UV map 2020-11-02 08:28:20 -08:00
Ada Radius 9efa516e28 Making the UV maps more usable in Blender
plus the psd file,
2020-11-02 08:27:56 -08:00
Ada Radius 607c1c8d65 updates and revisions, some renaming
With Austin's help, trying for clarity and comprehension :)
2020-11-02 08:26:37 -08:00
Ada Radius 9aae4f2084 formatting 2020-11-02 08:03:25 -08:00