Files
Reference/Ada Radius
2021-01-25 10:11:38 -08:00
..
2021-01-25 10:11:19 -08:00
2020-11-03 08:57:44 -08:00
2020-11-03 19:48:31 +00:00
2020-11-03 08:57:44 -08:00
2020-11-03 08:57:44 -08:00
2020-11-03 08:57:44 -08:00
2020-11-03 08:57:44 -08:00
2020-11-03 08:57:44 -08:00
2020-11-03 08:57:44 -08:00
2020-11-03 08:57:44 -08:00
2020-11-03 08:57:44 -08:00
2020-11-03 08:57:44 -08:00

Please see Export_ImportRiggedMeshBlender.md for notes on using these armatures.

Armatures

  • avatar_skeleton.xml_armature.blend - armature built from the data in avatar_skeleton.xml - use for tinies, giants, non-humans. avatar_skeleton.xml is the viewer file, Character folder, that defines the inworld armature. It has internal errors itself, and the Blender file armature has some compromises to adjust to them. Left-right asymetries and bone head to connected bone tail inconsistencies.

  • avatar_skeleton_with_custombonesettings.blend - The avatar_skeleton.xml_armature.blend armature, with the addition of bone custom properties for the "fitted" or volume bones, values also taken from avatar_skeleton.xml, with python language from Blender dev blog. Use for mesh body or clothing attachments rigged to the "fitted" bones.

  • male_2016_08_05.daeRebuilt.blend - Armature built from the SLWiki Bento download, repaired with values from avatar_skeleton.xml: can be used for mesh sized to the default male. Though the first two armatures in this list may be more accurate and can be used for male or female.

Other Resources

  • SLAvatar.blend - replica of the inworld default avatar mesh, based on SLWiki downloads.

  • opensim_armatures.ods - spreadsheet analysis of avatar_skeleton.xml, which is found in the viewer Character folder. Cross-referenced to SLWiki information (some of which is wrong), calculations converting the Maya values to Blender, and notes on exporting from Blender.

  • UVmaps - PNG images.

  • SLAvatarUVMaps.psd - PhotoShop document of UV Maps.

Last updated 2020-11-03 Ada Radius