Note
Ada Radius has removed the resources mentioned below as they are now dated. The .blend file in this directory includes her latest armature.
Armatures
I've removed armatures, except for the one built from avatar_skeleton.xml as I'm working on upgrades that: *try to find another solution to the Maya to Blender incompatibilities - the bone asymmetries and tail to head mismatches for the connected bones *include information from avatar_lad.xml - the female to male morph
Other Resources
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SLAvatar.blend - replica of the inworld default avatar mesh, based on SLWiki downloads.
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opensim_armatures.ods - spreadsheet analysis of avatar_skeleton.xml, which is found in the viewer Character folder. Cross-referenced to SLWiki information (some of which is wrong), calculations converting the Maya values to Blender, and notes on exporting from Blender. - THIS HAS BEEN REMOVED - updating
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UVmaps - PNG images.
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SLAvatarUVMaps.psd - PhotoShop document of UV Maps.
Last updated 2021-04-11 Ada Radius