Commit Graph
251 Commits
Author SHA1 Message Date
Ada Radius 0835dcfc7d fix hierarchy order issues on v3 armature
moved mHipRight chain and mEyeRight below Left, so hierarchy order (left - right) is consistent - seems to better with Blender x symmetry. No, I can't figure why either.
2021-01-25 16:42:37 -08:00
Ada Radius 50e4f18e9e Replaced the zip files, unzipped
The zip files seem to have become corrupted so I replaced them, unzipped, de-nested them. There are two sets - layered psd files that can open in software such as Gimp, and psd files with vSmart layers that, AFAIK, can only be opened in PhotoShop. Added the skirt png file.
2021-01-25 10:33:47 -08:00
Ada Radius 671556d68d Update opensim_armatures.ods
minor updates
2021-01-25 10:11:38 -08:00
Ada Radius 9a403bf399 added an armature
v3 is the same as avatar_skeleton.xml with a few changes to make it easier to use for weighting in Blender. I'm using V3 for skinning and weighting, then rotating the mesh to +X forward (apply rotation) and reskinning to avatar_skeleton for exporting.
The changes:
    orient to +Y forward
    add non-deforming bone - PelvisChild - so hips rotate correctly
    change bone names so symmetry works with Blender's naming conventions (as of 2.91)
    clear bone rolls to 0

Problems: I'm still testing this - more nondeform bones may be needed to get the pelvis working correctly. I'm having problems with Blender symmetry on the bones that are in right-left order in the bone hierarchy, and I haven't figured out how to move them nondestructively.
2021-01-25 10:11:19 -08:00
Ai Austin 4ce75267cf Layout and bullets added for readability 2020-11-05 16:29:25 +00:00
Ai Austin 40b76bc8e8 Layout and bullets added for readability 2020-11-05 15:56:13 +00:00
Ai Austin ea6ae7822a Layout and bullets added for readability 2020-11-05 11:46:23 +00:00
Ai Austin 896a2f4812 Layout and bullets added for readability 2020-11-05 11:43:50 +00:00
Ada Radius 02bffb0792 Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-11-04 11:13:29 -08:00
Ada Radius e8502b5c92 correction 2020-11-04 11:12:58 -08:00
Ai Austin 08b7ec53e5 Typo 2020-11-03 19:48:31 +00:00
Ai Austin 060ae13cb3 Format only 2020-11-03 19:47:48 +00:00
Ai Austin d9dd4cc5cf Correct an armature .blend file name 2020-11-03 19:46:04 +00:00
Ai Austin b14d55d03f Format only 2020-11-03 17:02:29 +00:00
Ada Radius c9b33a6af3 Updated and renamed files
Working with Ai
2020-11-03 08:57:44 -08:00
Ada Radius 11d5d8f5d2 fix the mess 2020-11-03 08:45:51 -08:00
Ada Radius 207e6e876b Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-11-03 08:39:15 -08:00
Ai Austin 064d2fb190 Temporary empty of Ada Radius Folder 2020-11-03 16:30:37 +00:00
Ada Radius 10dada302e rename, update, check for errors
there are always more errors
2020-11-03 07:58:09 -08:00
Ai Austin d12b667370 Renamed male_2016_08_05_rebuilt.blend 2020-11-03 15:52:14 +00:00
Ai Austin 80aa18556f Typo 2020-11-03 15:49:12 +00:00
Ai Austin 01a5e51daf Format only 2020-11-02 19:24:31 +00:00
Ai Austin a78102dfa1 Format only 2020-11-02 19:22:54 +00:00
Ai Austin 63f882eaf6 Corrected armature.blend file names 2020-11-02 19:21:25 +00:00
Ai Austin 49655eace2 Layout only 2020-11-02 19:13:48 +00:00
Ai Austin 8e039f4ea4 Type 2020-11-02 19:13:24 +00:00
Ai Austin 6568a7bd4e Format only 2020-11-02 19:12:11 +00:00
Ada Radius 6ef7937907 Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-11-02 08:29:22 -08:00
Ada Radius 95612a8e34 another UV map 2020-11-02 08:28:20 -08:00
Ada Radius 9efa516e28 Making the UV maps more usable in Blender
plus the psd file,
2020-11-02 08:27:56 -08:00
Ada Radius 607c1c8d65 updates and revisions, some renaming
With Austin's help, trying for clarity and comprehension :)
2020-11-02 08:26:37 -08:00
Ada Radius 9aae4f2084 formatting 2020-11-02 08:03:25 -08:00
Ada Radius 04f71b5775 Update Readme.md 2020-11-02 08:02:46 -08:00
Ada Radius aea4428d9a more clarification, I hope 2020-11-02 08:02:22 -08:00
Ada Radius 8093dd7e04 another rewrite 2020-11-02 07:48:13 -08:00
Ada Radius e866098a53 Update Readme.md 2020-11-02 07:22:45 -08:00
Ada Radius d7d8b7e6c7 another rewrite
Clarifying, I hope, the uses for these resources
2020-11-02 07:20:47 -08:00
Ai Austin 9234b39977 Added Ada Radius Directory to Contents 2020-11-02 09:36:40 +00:00
Ai Austin f314029cba Layout only 2020-11-02 09:25:49 +00:00
Ai Austin 225b4a85ec Listed the various armatures and their purpose 2020-11-02 09:25:11 +00:00
Ai Austin d8520f348f Notes on choice of armature 2020-11-02 09:13:26 +00:00
Ai Austin 8d53b9ef65 Make text apply to whichever armature is chosen 2020-11-02 09:08:35 +00:00
Ai Austin 125d990563 Clarification of which armature file is being referred to 2020-11-01 10:43:28 +00:00
Ai Austin 365189db4f Clarify which armature is being referred to 2020-11-01 10:38:52 +00:00
Ai Austin 656c9b93f6 Readme to help 2020-10-31 22:32:02 +00:00
Ada Radius 481fefba3e Instructions for using the non-Avastar rig 2020-10-30 09:27:08 -07:00
Ada Radius 118efca7ce add UV maps for the system avatar 2020-10-29 14:23:29 -07:00
Ada Radius ed594600b0 armature created from avatar_skeleton.xml + custom bone settings for vol bones
the vol bone settings also came from avatar_skeleton.xml, though I took a shortcut and used the 2014 SLWiki download to copy them over.
2020-10-22 17:09:12 -07:00
Ada Radius 60fa9d6ca0 minor updates 2020-10-22 17:07:54 -07:00
Ada Radius a0606bfee8 Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-10-09 10:25:19 -07:00