Ada Radius
0835dcfc7d
fix hierarchy order issues on v3 armature
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moved mHipRight chain and mEyeRight below Left, so hierarchy order (left - right) is consistent - seems to better with Blender x symmetry. No, I can't figure why either.
2021-01-25 16:42:37 -08:00
Ada Radius
50e4f18e9e
Replaced the zip files, unzipped
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The zip files seem to have become corrupted so I replaced them, unzipped, de-nested them. There are two sets - layered psd files that can open in software such as Gimp, and psd files with vSmart layers that, AFAIK, can only be opened in PhotoShop. Added the skirt png file.
2021-01-25 10:33:47 -08:00
Ada Radius
671556d68d
Update opensim_armatures.ods
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minor updates
2021-01-25 10:11:38 -08:00
Ada Radius
9a403bf399
added an armature
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v3 is the same as avatar_skeleton.xml with a few changes to make it easier to use for weighting in Blender. I'm using V3 for skinning and weighting, then rotating the mesh to +X forward (apply rotation) and reskinning to avatar_skeleton for exporting.
The changes:
orient to +Y forward
add non-deforming bone - PelvisChild - so hips rotate correctly
change bone names so symmetry works with Blender's naming conventions (as of 2.91)
clear bone rolls to 0
Problems: I'm still testing this - more nondeform bones may be needed to get the pelvis working correctly. I'm having problems with Blender symmetry on the bones that are in right-left order in the bone hierarchy, and I haven't figured out how to move them nondestructively.
2021-01-25 10:11:19 -08:00
Ai Austin
4ce75267cf
Layout and bullets added for readability
2020-11-05 16:29:25 +00:00
Ai Austin
40b76bc8e8
Layout and bullets added for readability
2020-11-05 15:56:13 +00:00
Ai Austin
ea6ae7822a
Layout and bullets added for readability
2020-11-05 11:46:23 +00:00
Ai Austin
896a2f4812
Layout and bullets added for readability
2020-11-05 11:43:50 +00:00
Ada Radius
02bffb0792
Merge branch 'master' of https://github.com/RuthAndRoth/Reference
2020-11-04 11:13:29 -08:00
Ada Radius
e8502b5c92
correction
2020-11-04 11:12:58 -08:00
Ai Austin
08b7ec53e5
Typo
2020-11-03 19:48:31 +00:00
Ai Austin
060ae13cb3
Format only
2020-11-03 19:47:48 +00:00
Ai Austin
d9dd4cc5cf
Correct an armature .blend file name
2020-11-03 19:46:04 +00:00
Ai Austin
b14d55d03f
Format only
2020-11-03 17:02:29 +00:00
Ada Radius
c9b33a6af3
Updated and renamed files
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Working with Ai
2020-11-03 08:57:44 -08:00
Ada Radius
11d5d8f5d2
fix the mess
2020-11-03 08:45:51 -08:00
Ada Radius
207e6e876b
Merge branch 'master' of https://github.com/RuthAndRoth/Reference
2020-11-03 08:39:15 -08:00
Ai Austin
064d2fb190
Temporary empty of Ada Radius Folder
2020-11-03 16:30:37 +00:00
Ada Radius
10dada302e
rename, update, check for errors
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there are always more errors
2020-11-03 07:58:09 -08:00
Ai Austin
d12b667370
Renamed male_2016_08_05_rebuilt.blend
2020-11-03 15:52:14 +00:00
Ai Austin
80aa18556f
Typo
2020-11-03 15:49:12 +00:00
Ai Austin
01a5e51daf
Format only
2020-11-02 19:24:31 +00:00
Ai Austin
a78102dfa1
Format only
2020-11-02 19:22:54 +00:00
Ai Austin
63f882eaf6
Corrected armature.blend file names
2020-11-02 19:21:25 +00:00
Ai Austin
49655eace2
Layout only
2020-11-02 19:13:48 +00:00
Ai Austin
8e039f4ea4
Type
2020-11-02 19:13:24 +00:00
Ai Austin
6568a7bd4e
Format only
2020-11-02 19:12:11 +00:00
Ada Radius
6ef7937907
Merge branch 'master' of https://github.com/RuthAndRoth/Reference
2020-11-02 08:29:22 -08:00
Ada Radius
95612a8e34
another UV map
2020-11-02 08:28:20 -08:00
Ada Radius
9efa516e28
Making the UV maps more usable in Blender
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plus the psd file,
2020-11-02 08:27:56 -08:00
Ada Radius
607c1c8d65
updates and revisions, some renaming
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With Austin's help, trying for clarity and comprehension :)
2020-11-02 08:26:37 -08:00
Ada Radius
9aae4f2084
formatting
2020-11-02 08:03:25 -08:00
Ada Radius
04f71b5775
Update Readme.md
2020-11-02 08:02:46 -08:00
Ada Radius
aea4428d9a
more clarification, I hope
2020-11-02 08:02:22 -08:00
Ada Radius
8093dd7e04
another rewrite
2020-11-02 07:48:13 -08:00
Ada Radius
e866098a53
Update Readme.md
2020-11-02 07:22:45 -08:00
Ada Radius
d7d8b7e6c7
another rewrite
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Clarifying, I hope, the uses for these resources
2020-11-02 07:20:47 -08:00
Ai Austin
9234b39977
Added Ada Radius Directory to Contents
2020-11-02 09:36:40 +00:00
Ai Austin
f314029cba
Layout only
2020-11-02 09:25:49 +00:00
Ai Austin
225b4a85ec
Listed the various armatures and their purpose
2020-11-02 09:25:11 +00:00
Ai Austin
d8520f348f
Notes on choice of armature
2020-11-02 09:13:26 +00:00
Ai Austin
8d53b9ef65
Make text apply to whichever armature is chosen
2020-11-02 09:08:35 +00:00
Ai Austin
125d990563
Clarification of which armature file is being referred to
2020-11-01 10:43:28 +00:00
Ai Austin
365189db4f
Clarify which armature is being referred to
2020-11-01 10:38:52 +00:00
Ai Austin
656c9b93f6
Readme to help
2020-10-31 22:32:02 +00:00
Ada Radius
481fefba3e
Instructions for using the non-Avastar rig
2020-10-30 09:27:08 -07:00
Ada Radius
118efca7ce
add UV maps for the system avatar
2020-10-29 14:23:29 -07:00
Ada Radius
ed594600b0
armature created from avatar_skeleton.xml + custom bone settings for vol bones
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the vol bone settings also came from avatar_skeleton.xml, though I took a shortcut and used the 2014 SLWiki download to copy them over.
2020-10-22 17:09:12 -07:00
Ada Radius
60fa9d6ca0
minor updates
2020-10-22 17:07:54 -07:00
Ada Radius
a0606bfee8
Merge branch 'master' of https://github.com/RuthAndRoth/Reference
2020-10-09 10:25:19 -07:00