275 Commits
Author SHA1 Message Date
Ada Radius 5d031e3607 renamed female armature; made corrections to bone settings
WIP, see notes in Issues
2020-05-04 10:12:48 -07:00
Ada Radius 610ff42382 fixed errors, cleaned up sources 2020-05-04 10:10:47 -07:00
Ada Radius 9b7e15877f DL system female xml 2020-05-04 10:10:05 -07:00
Ada Radius 20184ea72d Rename librarym, more accurate 2020-05-04 10:09:37 -07:00
Ada Radius 72b1b0dc56 moved viewer > Character files and updated 2020-05-04 10:08:44 -07:00
Ai Austin 492de6ba64 Correct typo on chin attachment point 2020-05-02 22:25:05 +01:00
Serie Sumei 4ea1909bfc Add Mesh Uplaod doc 2020-05-02 14:50:10 -05:00
Ada Radius fd6d084dab new folder for viewer > Character files that are handy references 2020-05-02 10:29:57 -07:00
Ada Radius ebc46e1afd forgot to save before uploading 2020-05-02 10:28:58 -07:00
Ada Radius f57c63edb1 deleted sheet avatar_lad.xml
Easier to read this xml in a text file than a spreadsheet
2020-05-02 10:28:32 -07:00
Ada Radius 92acc68cc9 rearrange order of eye bones in lists
in avatar_skeleton.xml sometimes the right bone is listed first, sometimes the left. I matched the data in this spreadsheet to same order as avatar_skeleton.
2020-05-02 10:15:52 -07:00
Ada Radius a436b2ffdf delete - avatar_skeleton.xml build is better for female 2020-05-02 10:14:05 -07:00
Ada Radius f7c2ab6ad9 minor correction to text file 2020-05-02 10:13:37 -07:00
Ada Radius 5eb80066a0 WIP rebuilding SLWiki "broken" female armature
To use for vertex weighting
2020-05-02 07:58:57 -07:00
Ada Radius ea2197dcab Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-04-24 15:08:32 -07:00
Ada Radius 66d9d9ecae Update opensim_armatures.ods
forgot to save before I uploaded
2020-04-24 15:08:11 -07:00
Ada Radius cb7ad8924e Update export sheet
We changed our minds on body parts, so I added mNeck to the vertex groups for a humanoid rig.
2020-04-24 15:03:28 -07:00
Serie Sumei 4b24fd3ff9 Sort mesh and textures into subdirectories 2020-04-24 14:39:58 -05:00
Ada Radius 51c0abf048 Delete .~lock.opensim_armatures.ods# 2020-04-23 15:02:59 -07:00
Ada Radius dd6fa64419 PHYS models
basic shapes
2020-04-23 15:01:58 -07:00
Ada Radius 6b1223ef02 Eyeball template
derived from system eye UV map, exported from Blender. Useful for checking armature  eye bone alignment (mEye, mFaceEyeAlt) in Blender in inworld.
2020-04-16 07:25:01 -07:00
Ada Radius 70912a65bd Templates derived from system avatar UV maps
exported from Blender. Useful as reference when designing UV maps for mesh body attachments.
2020-04-16 07:21:22 -07:00
Ada Radius db0a647fc4 Delete zip files
can't source them, no longer relevant with current viewers
2020-04-16 07:18:49 -07:00
Ada Radius 3b79343cb9 unpack zip file 2020-04-16 07:17:27 -07:00
Ada Radius 6b6085c998 updated export notes
and tried to resolve conflicting information from SL Wiki pages re which bones are affected by which Appearance sliders.
2020-04-02 18:20:34 -07:00
Ada Radius 41c0e6a26d corrections 2020-03-30 12:25:24 -07:00
Ada Radius ecb340c549 Added to my notes on exporting from Blender 2020-03-30 11:49:52 -07:00
Ada Radius 723d1aa327 Create SystemMaleComparison2005-2016.blend
To explain why pre-2016 clothing doesn't fit post-2016 male avatars
2020-03-30 11:49:21 -07:00
Ada Radius 4a32f06730 Corrections to the rebuilt armature
Instead of just stashing this as a reference, I started using it as a tool. The bone positions fit the default system male a little better than other armatures, for automatic bone weighting, and the bone layers and groups (based on avatar_skeleton.xml 's organization) are easier to use for weight painting than Avastar's armature. So I corrected some of the bone settings to make it work better.
2020-03-30 10:35:18 -07:00
Ada Radius acb0785fb0 notes on exporting
and added avatar_lad.xml data, not yet sorted.
2020-03-25 12:37:14 -07:00
Ada Radius c2e26faf9a Cleanup - delete bad custom bone properties
The rebuilt male_2016-08-05.dae armature turns out to be good for auto-weighting  and weight painting in Blender, so, rather than a failed experiment, it's a resource.  I deleted Blender-generated bone custom properties and anything else that's either useless or might be misleading.
2020-03-21 11:51:01 -07:00
Ada Radius 72518b2f67 a few more references 2020-03-18 13:10:30 -07:00
Ada Radius e82ebf5e07 Cleanup 2020-03-13 15:53:57 -07:00
Ada Radius f9fcaf6f74 Clean up
The "broken" armature downloadable from SL Wiki Bento Testing, repaired in this file from data in avatar_skeleton.xml, available in viewer > Character.
2020-03-13 15:53:34 -07:00
Ada Radius 7419610613 No longer needed
Too much incorrect information
2020-03-13 15:52:06 -07:00
Ada Radius 2cc1705449 Create DefaultSystemMale.xml
Download from inworld
2020-03-13 15:51:04 -07:00
Ada Radius d4a32498ef Update Armature sources& research.txt
keeping track of where I got what information, more or less
2020-03-13 15:50:43 -07:00
Ada Radius 07fd4e11cd adding default animations available from LL
some may be hopelessly outdated, based on the old morphs rather than Bento; I need the default stands and sits
2020-03-08 15:05:12 -07:00
Ada Radius 8f1220e736 I was having problems reading the README so I added a simple txt file.
added new download - bvh files from LL
2020-03-08 15:03:23 -07:00
Ada Radius 889e330309 new working file
the old one had gotten so bad that I couldn't copy the new one to the old one's name. Not sure why.
2020-03-08 15:02:28 -07:00
Ada Radius bb57dcde38 File corrupted, replaced with "FittedBentoMale.blend"
Corrupting a Blender file is easy to do, we start clean and append .
2020-03-08 15:01:38 -07:00
Ada Radius fcef1d47ca changed some data, added export instructions 2020-03-08 15:00:27 -07:00
Ada Radius c6ae53558a Archive - Bento male download repaired via avatar_skeleton.xml
just the bone size repair, before I started messing with custom properties and rotation issues. Handy to go back to after serious borks.
2020-03-08 14:59:18 -07:00
Ada Radius d5940ca3da minor changes 2020-03-08 14:57:31 -07:00
Ada Radius c06175ceba Create DefaultFittedBentoMale.blend
New working file (old one corrupted). Started with empty file and appended from old file: references avatar.skeleton.xml, male_2016_08_05.dae and Skeleton.Male with BaseMale mesh, and new working armature and mesh: FittedBentoMale.
TO DO: fix the bone custom properties. So far I've winnowed the problem down: mBones must have rest_mat values, which define the resting bone pose, bind_mat which defines the relationship betwen armature and rigged mesh and is created by Blender (when it's wrong or missing it causes a gap between head and body). I'm still not sure what settings collision bones need; I'm getting a variety of sets of numbers from different ways of Blender can calculate dae exports and imports.

(I think I referred to this new file with reversed name earlier, having a particularly dyslexic day, sorry)
2020-03-05 07:29:26 -08:00
Ada Radius eea68a3926 Delete DefaultBentoMaleWIP.blend
Replacing with "DefaultMaleBentoFitted.blend. The old file got corrupted because it was too big, I think. Blender doesn't manage multiple armatures well.
2020-03-05 07:11:28 -08:00
Ada Radius 42b8b23ca5 Some of the problems with avatar_skeleton.xml
Left-right mismatches, and I don't know if they're within the rounding tolerances, as I don't know what those tolerances are. One other issue: some left -right pairs are listed with left first, others with right first
2020-03-05 07:08:15 -08:00
Ada Radius 69d019741d Where I've been getting information, partial list 2020-03-05 07:06:30 -08:00
Ada Radius b8fad25c2b Current licensing, AFAIK, for everything in this folder 2020-03-05 07:05:55 -08:00
Ada Radius 43dfba1785 cleanup
removed some irrelevant columns, some formatting
2020-03-03 09:35:08 -08:00