275 Commits
Author SHA1 Message Date
Ada Radius 749b5304fb Combined m and f armature files so the mesh can share materials
and I can compare them easily
2020-02-08 16:43:47 -08:00
Ada Radius af4eda729b Combined m and f armature files so the mesh can share materials
And I can compare them easily
2020-02-08 16:43:31 -08:00
Ada Radius 9e0b7493f8 Draft of male armature 2020-02-08 16:42:20 -08:00
Ada Radius 380a8cfa15 Draft of Female armature 2020-02-08 16:42:09 -08:00
Ada Radius 260043af0c mBone pivot coordinates to Blender
so far, no joy - the data I have seems to be for pre-Bento armature.
2020-02-08 16:41:01 -08:00
Ada Radius 9178f76a05 Clean up and formatting.
Added more data from avatar_skeleton.xml, but I'm not sure if it's useful yet.
2020-02-07 18:49:45 -08:00
Ada Radius 4bffe6647d Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-02-07 10:28:25 -08:00
Ada Radius e93d187507 WIP. working on bone head values 2020-02-07 10:28:16 -08:00
Ada Radius 09481b851e Added pivot values from avatar_skeleton.xml
And calculated Blender equivalents. Rearranged first sheet to hierarchy order.
avatar_skeleton.xml is one of the viewer files used to store avatar information.
2020-02-07 09:50:56 -08:00
Ai Austin b5bc107405 Include more CC license details 2020-02-07 10:16:19 +00:00
Ada Radius ed1073a21d Added data from avatar.skeleton.sml 2020-02-05 08:29:05 -08:00
Ada Radius 21c619343a Moved - not LL's 2020-02-03 20:51:37 -08:00
Ada Radius e202c5c7ba Included in Bento resources folder 2020-02-03 20:51:20 -08:00
Ada Radius 20c0c61f54 Delete SecondLife2012FixCharacterVertexWeights.zip
Moved it - it's not LL's
2020-02-03 20:50:58 -08:00
Ada Radius 956c0e906d Delete SecondLife2011AvatarCharacterfixes.zip
Moved it - it's not LL's
2020-02-03 20:50:44 -08:00
Ada Radius 987d9c9d90 Delete SecondLife2004AvatarforDaz.zip 2020-02-03 20:50:24 -08:00
Ada Radius 71c7fa6347 unzipped LL's old Avatar for Daz folder 2020-02-03 20:50:14 -08:00
Ada Radius 5ca41d7de3 Added files from https://wiki.secondlife.com/wiki/Project_Bento_Testing 2020-02-03 20:49:28 -08:00
Ada Radius 9319f9df88 Delete Female Avatar-FittMesh-12-12-13with bones.zip 2020-02-03 20:47:16 -08:00
Ada Radius 20ee6fc536 Delete CharacterShadeMaps2005TGA.zip 2020-02-03 20:46:49 -08:00
Ada Radius da21c81c22 WIP editing bones
based on inworld mesh model of the inworld mBones, and information from avatar_skeleton.xml
2020-02-03 20:46:39 -08:00
Ada Radius 32687d0360 Added & sorted data from avatar_skeleton.xml
This file is in all viewer software. It has position, scale and other information for armature bones.
2020-02-03 20:45:12 -08:00
Ada Radius ac791199ce Unzipped and checked Character Shade Maps 2020-02-03 20:43:20 -08:00
Ada Radius 0ec1de0d29 minor formatting 2020-02-01 08:55:32 -08:00
Ada Radius 95dce23282 WIP - started working on head bones.
bone length, bone position, bone roll. This needs more work.
2020-01-31 20:15:24 -08:00
Ada Radius 676ee5a8d0 Cleanup
Reconciled M and F xml downloads from OSgrid, cleaned up source links and deleted data that isn't useful.
2020-01-31 20:14:13 -08:00
Ada Radius 8aafd6ed98 Delete Octahedra.dae 2020-01-30 17:10:54 -08:00
Ada Radius be5926ba20 Create OS-SL_ArmatureMaleForBlender2.8x.blend
No work done here yet - just the source data
2020-01-30 17:09:05 -08:00
Ada Radius 3f484d19d1 Delete OS-SL_ArmatureMaleBlender2.8x.blend 2020-01-30 17:08:43 -08:00
Ada Radius 1ee1b1b7c0 Update OS-SL_ArmatureLibrary.blend
minor corrections
2020-01-30 17:08:29 -08:00
Ada Radius 8dc96f4d5e Revisions and finish testing the collison bones.
see my blog Part 3 of my blog at adaradius.com: Blender 2.81 Collada exporting, which I'll publish as soon as GitHub is updated.
2020-01-30 17:07:57 -08:00
Ada Radius 0c66c12bee Create archetypeM.xml
XML download from Default Male avatar. Singularity viewer.
2020-01-30 17:05:22 -08:00
Ada Radius a1d62cfa21 Create archetypeF.xml
xml download from Default Female avatar
2020-01-30 17:04:42 -08:00
Ada Radius f49c1a8c50 Mesh model for testing collision bones
Testing went fine, the collision bones in the armature work, some tweaking still needed I think. then mBones then rinse and repeat with the Male version.
2020-01-29 09:39:25 -08:00
Ada Radius e3dad45490 Delete OS-SL_ArmaturesForBlender2.8x.blend 2020-01-27 14:16:12 -08:00
Ada Radius d40da4db8d Create OS-SL_ArmatureMaleBlender2.8x.blend
Save out armature sources for male avatar - WIP
2020-01-27 14:16:03 -08:00
Ada Radius 395f964513 WIP - created mesh to test the armature settings inworld
renamed it Female - the Male will have to be in a separate file, to keep file sizes down.
2020-01-27 14:11:23 -08:00
Ada Radius 3ea33423bc Create Octahedra.dae
exported from OS_SLArmatureFemaleForBlender2.8x.blend
2020-01-27 14:10:11 -08:00
Ada Radius b8182f31ea Edit collision bones
Fix symmetry, adjust position to match reference images from inworld and line up to default female mesh so that auto weight painting in Blender works better. Some compromises - the default position of a few bones inworld doesn't line up with the default mesh very well.  FEET and BUTT in particular.
2020-01-26 10:05:01 -08:00
Ada Radius 52ee17d474 WIP: armature bone custom property settings
Copied custom property settings for rot and scale from 2014 LL armature, adding in LEFT_HANDLE and RIGHT_HANDLE rot settings from LOWER_BACK and scale settings from xml downloads from inworld default female avatar.
2020-01-26 08:43:09 -08:00
Ada Radius 87fb1a0420 Add more xml data 2020-01-25 16:21:13 -08:00
Ada Radius ef497b592e Work in process
Figuring out how to set up a male and female armature in Blender 2.81 that can be used to export dae files that will import correctly in OpenSim grids.
2020-01-25 13:35:03 -08:00
Ada Radius 166d8556b4 A small library of useful OS-SL armatures in a blend file
Somewhat edited to make the bones easier to see and use. I'll use this information to make the final armature that can be exported from Blender 2.81 to import inworld with all the bones working.
2020-01-25 13:33:17 -08:00
Ada Radius 45cf38f07a Delete OS-SL_ArmaturesWithCustProps.blend 2020-01-25 13:29:56 -08:00
Ada Radius 3651b73867 Delete OS-SL_Armatures.blend 2020-01-25 13:29:46 -08:00
Ada Radius d8b2b5a92f Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-01-24 10:49:03 -08:00
Ada Radius 74cd11d348 Update OS-SL armature bones.ods
more xml data
2020-01-24 10:48:54 -08:00
Ada Radius 2901e639ab Develop working armatures
Far from complete, but some things are working OK
2020-01-24 10:48:08 -08:00
Ada Radius cce896a90c Create Female Avatar-FittMesh-12-12-13with bones.dae
Add and sort files in Armature archive
2020-01-24 10:46:50 -08:00
Ada Radius 1c4f976a0c Create Female Avatar-FittMesh-12-12-13with bones.zip
Add files to the armature archive
2020-01-24 10:46:32 -08:00