Fix symmetry, adjust position to match reference images from inworld and line up to default female mesh so that auto weight painting in Blender works better. Some compromises - the default position of a few bones inworld doesn't line up with the default mesh very well. FEET and BUTT in particular.
Reference Files
This repository is an archive of a number of useful reference files for avatar-related creations. They come from various sources including Linden Lab and individual creators.
Many of these are referenced in the Second Life Wiki
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Armatures: work by Ada Radius avatar model armatures and bones
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Avatar Databank: from CCC Cybernetics http://www.ccccybernetics.com/avatar_databank/
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CMFF Templates: http://static-secondlife-com.s3.amazonaws.com/templates/CMFF_Template_Set.zip
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Robin Wood Templates: https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html
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Linden Lab Avatar Models
- Second Life avatar meshes: http://static-secondlife-com.s3.amazonaws.com/downloads/avatar/avatar_mesh.zip
- Rigging Fitted Mesh skeletons: http://wiki.secondlife.com/wiki/Mesh/Rigging_Fitted_Mesh
- Improved Second Life avatar meshes: http://web.archive.org/web/20120711023730/http://abbloch.com/slAvatars_OBJ_Fixed/
Licenses
All of the files included here are licensed CC-BY-3.0 unless othewise stated. The individual directories contain any license files included with the original files that may override this declaration.