Ada Radius c06175ceba Create DefaultFittedBentoMale.blend
New working file (old one corrupted). Started with empty file and appended from old file: references avatar.skeleton.xml, male_2016_08_05.dae and Skeleton.Male with BaseMale mesh, and new working armature and mesh: FittedBentoMale.
TO DO: fix the bone custom properties. So far I've winnowed the problem down: mBones must have rest_mat values, which define the resting bone pose, bind_mat which defines the relationship betwen armature and rigged mesh and is created by Blender (when it's wrong or missing it causes a gap between head and body). I'm still not sure what settings collision bones need; I'm getting a variety of sets of numbers from different ways of Blender can calculate dae exports and imports.

(I think I referred to this new file with reversed name earlier, having a particularly dyslexic day, sorry)
2020-03-05 07:29:26 -08:00
2020-01-09 10:23:11 -06:00
2020-01-09 10:23:11 -06:00

Reference Files

This repository is an archive of a number of useful reference files for avatar-related creations. They come from various sources including Linden Lab and individual creators.

Many of these are referenced in the Second Life Wiki

Licenses

All of the files included here are licensed CC-BY-3.0 unless othewise stated. The individual directories contain any license files included with the original files that may override this declaration.

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