Ada Radius
f160811798
to go to new repo
2020-07-09 12:32:28 -07:00
Ada Radius
9d9c9f6b93
Start of proposal for Ruth3 and Roth3
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new system avatars, probably to add to current Ruth1 if the force is with us. Working on armature data to go into a new avatar_skeleton.xml
2020-07-07 10:41:52 -07:00
Ada Radius
2cd72b51b7
Update export workflow
2020-07-07 10:40:04 -07:00
Ada Radius
6f3fe093d0
add 2016 content from LL bitbucket
2020-06-23 09:10:38 -07:00
Ai Austin
01b7a35777
Attachment point for body recommended as avatar center
2020-05-23 14:29:16 +01:00
Ai Austin
1ff0f7ec18
Update Mesh Uploads.md
2020-05-20 20:21:26 +01:00
Serie Sumei
d357c6153e
Add deliver_inventory script
2020-05-08 22:18:01 -05:00
Ada Radius
b39f0263a9
don't remember what I changed
2020-05-05 09:49:52 -07:00
Ada Radius
ee9c67e8a9
moved mesh to new Mesh folder
2020-05-04 11:47:05 -07:00
Ada Radius
6f5f19c723
Merge branch 'master' of https://github.com/RuthAndRoth/Reference
2020-05-04 11:45:45 -07:00
Ada Radius
6a059f4da9
minor cleanup
2020-05-04 11:45:41 -07:00
Ai Austin
8aa57b5c6f
Added UV Lower for Foot Testing Credit to Readme
2020-05-04 19:02:56 +01:00
Ai Austin
20b973bf26
UV Lower for Foot Testing - Image by Sean Heavy
2020-05-04 19:01:41 +01:00
Ada Radius
56bc89afaf
Merge branch 'master' of https://github.com/RuthAndRoth/Reference
2020-05-04 10:12:55 -07:00
Ada Radius
5d031e3607
renamed female armature; made corrections to bone settings
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WIP, see notes in Issues
2020-05-04 10:12:48 -07:00
Ada Radius
610ff42382
fixed errors, cleaned up sources
2020-05-04 10:10:47 -07:00
Ada Radius
9b7e15877f
DL system female xml
2020-05-04 10:10:05 -07:00
Ada Radius
20184ea72d
Rename librarym, more accurate
2020-05-04 10:09:37 -07:00
Ada Radius
72b1b0dc56
moved viewer > Character files and updated
2020-05-04 10:08:44 -07:00
Ai Austin
492de6ba64
Correct typo on chin attachment point
2020-05-02 22:25:05 +01:00
Serie Sumei
4ea1909bfc
Add Mesh Uplaod doc
2020-05-02 14:50:10 -05:00
Ada Radius
fd6d084dab
new folder for viewer > Character files that are handy references
2020-05-02 10:29:57 -07:00
Ada Radius
ebc46e1afd
forgot to save before uploading
2020-05-02 10:28:58 -07:00
Ada Radius
f57c63edb1
deleted sheet avatar_lad.xml
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Easier to read this xml in a text file than a spreadsheet
2020-05-02 10:28:32 -07:00
Ada Radius
92acc68cc9
rearrange order of eye bones in lists
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in avatar_skeleton.xml sometimes the right bone is listed first, sometimes the left. I matched the data in this spreadsheet to same order as avatar_skeleton.
2020-05-02 10:15:52 -07:00
Ada Radius
a436b2ffdf
delete - avatar_skeleton.xml build is better for female
2020-05-02 10:14:05 -07:00
Ada Radius
f7c2ab6ad9
minor correction to text file
2020-05-02 10:13:37 -07:00
Ada Radius
5eb80066a0
WIP rebuilding SLWiki "broken" female armature
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To use for vertex weighting
2020-05-02 07:58:57 -07:00
Ada Radius
ea2197dcab
Merge branch 'master' of https://github.com/RuthAndRoth/Reference
2020-04-24 15:08:32 -07:00
Ada Radius
66d9d9ecae
Update opensim_armatures.ods
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forgot to save before I uploaded
2020-04-24 15:08:11 -07:00
Ada Radius
cb7ad8924e
Update export sheet
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We changed our minds on body parts, so I added mNeck to the vertex groups for a humanoid rig.
2020-04-24 15:03:28 -07:00
Serie Sumei
4b24fd3ff9
Sort mesh and textures into subdirectories
2020-04-24 14:39:58 -05:00
Ada Radius
51c0abf048
Delete .~lock.opensim_armatures.ods#
2020-04-23 15:02:59 -07:00
Ada Radius
dd6fa64419
PHYS models
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basic shapes
2020-04-23 15:01:58 -07:00
Ada Radius
6b1223ef02
Eyeball template
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derived from system eye UV map, exported from Blender. Useful for checking armature eye bone alignment (mEye, mFaceEyeAlt) in Blender in inworld.
2020-04-16 07:25:01 -07:00
Ada Radius
70912a65bd
Templates derived from system avatar UV maps
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exported from Blender. Useful as reference when designing UV maps for mesh body attachments.
2020-04-16 07:21:22 -07:00
Ada Radius
db0a647fc4
Delete zip files
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can't source them, no longer relevant with current viewers
2020-04-16 07:18:49 -07:00
Ada Radius
3b79343cb9
unpack zip file
2020-04-16 07:17:27 -07:00
Ada Radius
6b6085c998
updated export notes
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and tried to resolve conflicting information from SL Wiki pages re which bones are affected by which Appearance sliders.
2020-04-02 18:20:34 -07:00
Ada Radius
41c0e6a26d
corrections
2020-03-30 12:25:24 -07:00
Ada Radius
ecb340c549
Added to my notes on exporting from Blender
2020-03-30 11:49:52 -07:00
Ada Radius
723d1aa327
Create SystemMaleComparison2005-2016.blend
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To explain why pre-2016 clothing doesn't fit post-2016 male avatars
2020-03-30 11:49:21 -07:00
Ada Radius
4a32f06730
Corrections to the rebuilt armature
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Instead of just stashing this as a reference, I started using it as a tool. The bone positions fit the default system male a little better than other armatures, for automatic bone weighting, and the bone layers and groups (based on avatar_skeleton.xml 's organization) are easier to use for weight painting than Avastar's armature. So I corrected some of the bone settings to make it work better.
2020-03-30 10:35:18 -07:00
Ada Radius
acb0785fb0
notes on exporting
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and added avatar_lad.xml data, not yet sorted.
2020-03-25 12:37:14 -07:00
Ada Radius
c2e26faf9a
Cleanup - delete bad custom bone properties
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The rebuilt male_2016-08-05.dae armature turns out to be good for auto-weighting and weight painting in Blender, so, rather than a failed experiment, it's a resource. I deleted Blender-generated bone custom properties and anything else that's either useless or might be misleading.
2020-03-21 11:51:01 -07:00
Ada Radius
72518b2f67
a few more references
2020-03-18 13:10:30 -07:00
Ada Radius
e82ebf5e07
Cleanup
2020-03-13 15:53:57 -07:00
Ada Radius
f9fcaf6f74
Clean up
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The "broken" armature downloadable from SL Wiki Bento Testing, repaired in this file from data in avatar_skeleton.xml, available in viewer > Character.
2020-03-13 15:53:34 -07:00
Ada Radius
7419610613
No longer needed
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Too much incorrect information
2020-03-13 15:52:06 -07:00
Ada Radius
2cc1705449
Create DefaultSystemMale.xml
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Download from inworld
2020-03-13 15:51:04 -07:00