Commit Graph
189 Commits
Author SHA1 Message Date
Ada Radius f160811798 to go to new repo 2020-07-09 12:32:28 -07:00
Ada Radius 9d9c9f6b93 Start of proposal for Ruth3 and Roth3
new system avatars, probably to add to current Ruth1 if the force is with us. Working on armature data to go into a new avatar_skeleton.xml
2020-07-07 10:41:52 -07:00
Ada Radius 2cd72b51b7 Update export workflow 2020-07-07 10:40:04 -07:00
Ada Radius 6f3fe093d0 add 2016 content from LL bitbucket 2020-06-23 09:10:38 -07:00
Ai Austin 01b7a35777 Attachment point for body recommended as avatar center 2020-05-23 14:29:16 +01:00
Ai Austin 1ff0f7ec18 Update Mesh Uploads.md 2020-05-20 20:21:26 +01:00
Serie Sumei d357c6153e Add deliver_inventory script 2020-05-08 22:18:01 -05:00
Ada Radius b39f0263a9 don't remember what I changed 2020-05-05 09:49:52 -07:00
Ada Radius ee9c67e8a9 moved mesh to new Mesh folder 2020-05-04 11:47:05 -07:00
Ada Radius 6f5f19c723 Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-05-04 11:45:45 -07:00
Ada Radius 6a059f4da9 minor cleanup 2020-05-04 11:45:41 -07:00
Ai Austin 8aa57b5c6f Added UV Lower for Foot Testing Credit to Readme 2020-05-04 19:02:56 +01:00
Ai Austin 20b973bf26 UV Lower for Foot Testing - Image by Sean Heavy 2020-05-04 19:01:41 +01:00
Ada Radius 56bc89afaf Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-05-04 10:12:55 -07:00
Ada Radius 5d031e3607 renamed female armature; made corrections to bone settings
WIP, see notes in Issues
2020-05-04 10:12:48 -07:00
Ada Radius 610ff42382 fixed errors, cleaned up sources 2020-05-04 10:10:47 -07:00
Ada Radius 9b7e15877f DL system female xml 2020-05-04 10:10:05 -07:00
Ada Radius 20184ea72d Rename librarym, more accurate 2020-05-04 10:09:37 -07:00
Ada Radius 72b1b0dc56 moved viewer > Character files and updated 2020-05-04 10:08:44 -07:00
Ai Austin 492de6ba64 Correct typo on chin attachment point 2020-05-02 22:25:05 +01:00
Serie Sumei 4ea1909bfc Add Mesh Uplaod doc 2020-05-02 14:50:10 -05:00
Ada Radius fd6d084dab new folder for viewer > Character files that are handy references 2020-05-02 10:29:57 -07:00
Ada Radius ebc46e1afd forgot to save before uploading 2020-05-02 10:28:58 -07:00
Ada Radius f57c63edb1 deleted sheet avatar_lad.xml
Easier to read this xml in a text file than a spreadsheet
2020-05-02 10:28:32 -07:00
Ada Radius 92acc68cc9 rearrange order of eye bones in lists
in avatar_skeleton.xml sometimes the right bone is listed first, sometimes the left. I matched the data in this spreadsheet to same order as avatar_skeleton.
2020-05-02 10:15:52 -07:00
Ada Radius a436b2ffdf delete - avatar_skeleton.xml build is better for female 2020-05-02 10:14:05 -07:00
Ada Radius f7c2ab6ad9 minor correction to text file 2020-05-02 10:13:37 -07:00
Ada Radius 5eb80066a0 WIP rebuilding SLWiki "broken" female armature
To use for vertex weighting
2020-05-02 07:58:57 -07:00
Ada Radius ea2197dcab Merge branch 'master' of https://github.com/RuthAndRoth/Reference 2020-04-24 15:08:32 -07:00
Ada Radius 66d9d9ecae Update opensim_armatures.ods
forgot to save before I uploaded
2020-04-24 15:08:11 -07:00
Ada Radius cb7ad8924e Update export sheet
We changed our minds on body parts, so I added mNeck to the vertex groups for a humanoid rig.
2020-04-24 15:03:28 -07:00
Serie Sumei 4b24fd3ff9 Sort mesh and textures into subdirectories 2020-04-24 14:39:58 -05:00
Ada Radius 51c0abf048 Delete .~lock.opensim_armatures.ods# 2020-04-23 15:02:59 -07:00
Ada Radius dd6fa64419 PHYS models
basic shapes
2020-04-23 15:01:58 -07:00
Ada Radius 6b1223ef02 Eyeball template
derived from system eye UV map, exported from Blender. Useful for checking armature  eye bone alignment (mEye, mFaceEyeAlt) in Blender in inworld.
2020-04-16 07:25:01 -07:00
Ada Radius 70912a65bd Templates derived from system avatar UV maps
exported from Blender. Useful as reference when designing UV maps for mesh body attachments.
2020-04-16 07:21:22 -07:00
Ada Radius db0a647fc4 Delete zip files
can't source them, no longer relevant with current viewers
2020-04-16 07:18:49 -07:00
Ada Radius 3b79343cb9 unpack zip file 2020-04-16 07:17:27 -07:00
Ada Radius 6b6085c998 updated export notes
and tried to resolve conflicting information from SL Wiki pages re which bones are affected by which Appearance sliders.
2020-04-02 18:20:34 -07:00
Ada Radius 41c0e6a26d corrections 2020-03-30 12:25:24 -07:00
Ada Radius ecb340c549 Added to my notes on exporting from Blender 2020-03-30 11:49:52 -07:00
Ada Radius 723d1aa327 Create SystemMaleComparison2005-2016.blend
To explain why pre-2016 clothing doesn't fit post-2016 male avatars
2020-03-30 11:49:21 -07:00
Ada Radius 4a32f06730 Corrections to the rebuilt armature
Instead of just stashing this as a reference, I started using it as a tool. The bone positions fit the default system male a little better than other armatures, for automatic bone weighting, and the bone layers and groups (based on avatar_skeleton.xml 's organization) are easier to use for weight painting than Avastar's armature. So I corrected some of the bone settings to make it work better.
2020-03-30 10:35:18 -07:00
Ada Radius acb0785fb0 notes on exporting
and added avatar_lad.xml data, not yet sorted.
2020-03-25 12:37:14 -07:00
Ada Radius c2e26faf9a Cleanup - delete bad custom bone properties
The rebuilt male_2016-08-05.dae armature turns out to be good for auto-weighting  and weight painting in Blender, so, rather than a failed experiment, it's a resource.  I deleted Blender-generated bone custom properties and anything else that's either useless or might be misleading.
2020-03-21 11:51:01 -07:00
Ada Radius 72518b2f67 a few more references 2020-03-18 13:10:30 -07:00
Ada Radius e82ebf5e07 Cleanup 2020-03-13 15:53:57 -07:00
Ada Radius f9fcaf6f74 Clean up
The "broken" armature downloadable from SL Wiki Bento Testing, repaired in this file from data in avatar_skeleton.xml, available in viewer > Character.
2020-03-13 15:53:34 -07:00
Ada Radius 7419610613 No longer needed
Too much incorrect information
2020-03-13 15:52:06 -07:00
Ada Radius 2cc1705449 Create DefaultSystemMale.xml
Download from inworld
2020-03-13 15:51:04 -07:00