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Merge pull request #86 from TemujinCalidius/release/v0.8.0
chore(release): v0.8.0
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@@ -5,7 +5,7 @@ All notable changes to SurvivorCore are recorded here. The format follows
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[Semantic Versioning](https://semver.org/spec/v2.0.0.html). At release time, `## Unreleased`
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is promoted to the new version and `main` is tagged `vX.Y.Z`.
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## Unreleased
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## 0.8.0 — 2026-07-16
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### Added
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- **Engine Config, no-code** (#21) — a new persisted instance, **`SurvivorCoreEngineConfig`**,
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@@ -14,7 +14,7 @@
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</div>
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> **Status: v0.5.0 — pre-release.** The core survival loop is in and working; the engine is
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> **Status: v0.8.0 — pre-release.** The core survival loop is in and working; the engine is
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> being grown toward v1.0 and APIs may still shift. Production-tested in
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> [The Counter Earth](https://thecounterearth.com).
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@@ -69,7 +69,7 @@ into `ReplicatedStorage`, or add it via [Wally](https://wally.run):
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```toml
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# wally.toml
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[dependencies]
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SurvivorCore = "temujincalidius/survivorcore@0.5.0"
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SurvivorCore = "temujincalidius/survivorcore@0.8.0"
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```
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Working from source? Clone and `rojo serve` the `demo.project.json` place.
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@@ -28,7 +28,7 @@ This is the [Builder / Admin plugin](https://github.com/TemujinCalidius/Survivor
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> Studio forgets the old panel's dock position **once** — the new window opens floating; dock it
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> wherever you like and Studio remembers from then on.
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> 📹 **Demos:** [HUD, survival stats & the admin plugin](https://makertube.net/w/xqX7wfRpTqd9L9BkozCS1P) · [no-code item & gatherable creation](https://makertube.net/w/mCneurjoY3Av6yi48VsGQE) · [no-code weapon, ammo & mob creation](https://makertube.net/w/tyn8JEMG3CaMbTXid8osdU) · [no-code quest & achievement creation](https://makertube.net/w/uSGJ2MHEFjSSKxMiJBJ6Y5)
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> 📹 **Demos:** [HUD, survival stats & the admin plugin](https://makertube.net/w/xqX7wfRpTqd9L9BkozCS1P) · [no-code item & gatherable creation](https://makertube.net/w/mCneurjoY3Av6yi48VsGQE) · [no-code weapon, ammo & mob creation](https://makertube.net/w/tyn8JEMG3CaMbTXid8osdU) · [no-code quest & achievement creation](https://makertube.net/w/uSGJ2MHEFjSSKxMiJBJ6Y5) · [SurvivorCore Studio — the no-code admin window](https://makertube.net/w/g4oySJeXD4Th7f1zYEu9Bz)
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## Install
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@@ -34,7 +34,7 @@ Once published, add it to your game's `wally.toml`:
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```toml
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[dependencies]
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SurvivorCore = "temujincalidius/survivorcore@0.1.0"
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SurvivorCore = "temujincalidius/survivorcore@0.8.0"
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```
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Then:
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+6
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@@ -55,7 +55,7 @@
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<div class="hero-inner">
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<img class="hero-logo" src="assets/img/logo-256.png" alt="SurvivorCore logo" width="112" height="112" />
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<a class="badge" href="https://github.com/TemujinCalidius/SurvivorCore/releases/latest">
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v0.5.0 · pre-release
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v0.8.0 · pre-release
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</a>
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<h1>The survival game engine for <span class="accent">Roblox</span></h1>
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<p class="lede">
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@@ -79,7 +79,7 @@
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</div>
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<div class="prop">
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<h3>No-code friendly</h3>
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<p>A Studio admin plugin creates items, weapons, ammo and mobs — with full stats — and zero scripting.</p>
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<p>SurvivorCore Studio — a floating Studio window — tunes every engine setting and authors all content, with zero scripting.</p>
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</div>
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<div class="prop">
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<h3>Yours to re-skin</h3>
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@@ -144,8 +144,8 @@
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<span class="ico ico-green" aria-hidden="true">
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<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M14.7 6.3a4 4 0 0 0-5.4 5.4l-6 6 2 2 6-6a4 4 0 0 0 5.4-5.4l-2.3 2.3-2-2 2.3-2.3z"/></svg>
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</span>
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<h3>No-code admin plugin</h3>
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<p>Create items, weapons, ammo, mobs, quests and achievements from a Studio form — damage, range, arrow curve, aggro, objectives, rewards — and drop them straight into the world. No scripting.</p>
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<h3>SurvivorCore Studio — no-code admin</h3>
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<p>One floating window with a sidebar & search: tune <strong>every engine config section</strong> — movement, combat, mobs, loot, even UI theme colours & fonts — as locked deltas that survive engine updates. Create items, weapons, ammo, mobs, quests and achievements from forms, <strong>override code-registered content</strong> field-by-field, and drop any of it into the world. No scripting.</p>
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</article>
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</div>
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</section>
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@@ -171,6 +171,7 @@
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<div class="video"><iframe src="https://makertube.net/videos/embed/mCneurjoY3Av6yi48VsGQE" title="No-code content creation demo" loading="lazy" allowfullscreen sandbox="allow-same-origin allow-scripts allow-popups allow-fullscreen"></iframe><span>No-code creation</span></div>
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<div class="video"><iframe src="https://makertube.net/videos/embed/uSGJ2MHEFjSSKxMiJBJ6Y5" title="Quests & achievements demo" loading="lazy" allowfullscreen sandbox="allow-same-origin allow-scripts allow-popups allow-fullscreen"></iframe><span>Quests & achievements</span></div>
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<div class="video"><iframe src="https://makertube.net/videos/embed/oVJwYUhCKxA2ZvgvocdhwZ" title="Hunting & loot bags demo" loading="lazy" allowfullscreen sandbox="allow-same-origin allow-scripts allow-popups allow-fullscreen"></iframe><span>Hunting & loot bags</span></div>
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<div class="video"><iframe src="https://makertube.net/videos/embed/g4oySJeXD4Th7f1zYEu9Bz" title="SurvivorCore Studio admin panel demo" loading="lazy" allowfullscreen sandbox="allow-same-origin allow-scripts allow-popups allow-fullscreen"></iframe><span>SurvivorCore Studio</span></div>
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</div>
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</section>
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@@ -186,7 +187,7 @@
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<p>Grab the drop-in model from the latest release, or add it with Wally:</p>
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<pre><code># wally.toml
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[dependencies]
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SurvivorCore = "temujincalidius/survivorcore@0.5.0"</code></pre>
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SurvivorCore = "temujincalidius/survivorcore@0.8.0"</code></pre>
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<p class="muted">…or drop <code>SurvivorCore.rbxm</code> into <code>ReplicatedStorage</code>.</p>
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<p>
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<a class="btn btn-ghost" href="https://github.com/TemujinCalidius/SurvivorCore/releases/latest">Latest release ↗</a>
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+1
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@@ -70,7 +70,7 @@ local EngineConfig = require(script.shared.EngineConfig)
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local SurvivorCore = {}
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SurvivorCore.VERSION = "0.7.4"
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SurvivorCore.VERSION = "0.8.0"
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-- Foundation
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SurvivorCore.Config = Config
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+1
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@@ -1,7 +1,7 @@
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[package]
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name = "temujincalidius/survivorcore"
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description = "Batteries-included, creator-extensible survival game framework for Roblox."
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version = "0.7.4"
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version = "0.8.0"
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license = "MIT"
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authors = ["Samuel Lison"]
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registry = "https://github.com/UpliftGames/wally-index"
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