diff --git a/CHANGELOG.md b/CHANGELOG.md index d133660..63fad92 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,7 +5,7 @@ All notable changes to SurvivorCore are recorded here. The format follows [Semantic Versioning](https://semver.org/spec/v2.0.0.html). At release time, `## Unreleased` is promoted to the new version and `main` is tagged `vX.Y.Z`. -## Unreleased +## 0.8.0 — 2026-07-16 ### Added - **Engine Config, no-code** (#21) — a new persisted instance, **`SurvivorCoreEngineConfig`**, diff --git a/README.md b/README.md index dabca9a..16d329c 100644 --- a/README.md +++ b/README.md @@ -14,7 +14,7 @@ -> **Status: v0.5.0 — pre-release.** The core survival loop is in and working; the engine is +> **Status: v0.8.0 — pre-release.** The core survival loop is in and working; the engine is > being grown toward v1.0 and APIs may still shift. Production-tested in > [The Counter Earth](https://thecounterearth.com). @@ -69,7 +69,7 @@ into `ReplicatedStorage`, or add it via [Wally](https://wally.run): ```toml # wally.toml [dependencies] -SurvivorCore = "temujincalidius/survivorcore@0.5.0" +SurvivorCore = "temujincalidius/survivorcore@0.8.0" ``` Working from source? Clone and `rojo serve` the `demo.project.json` place. diff --git a/docs/admin-plugin.md b/docs/admin-plugin.md index 6fe0d0e..6cc31fe 100644 --- a/docs/admin-plugin.md +++ b/docs/admin-plugin.md @@ -28,7 +28,7 @@ This is the [Builder / Admin plugin](https://github.com/TemujinCalidius/Survivor > Studio forgets the old panel's dock position **once** — the new window opens floating; dock it > wherever you like and Studio remembers from then on. -> 📹 **Demos:** [HUD, survival stats & the admin plugin](https://makertube.net/w/xqX7wfRpTqd9L9BkozCS1P) · [no-code item & gatherable creation](https://makertube.net/w/mCneurjoY3Av6yi48VsGQE) · [no-code weapon, ammo & mob creation](https://makertube.net/w/tyn8JEMG3CaMbTXid8osdU) · [no-code quest & achievement creation](https://makertube.net/w/uSGJ2MHEFjSSKxMiJBJ6Y5) +> 📹 **Demos:** [HUD, survival stats & the admin plugin](https://makertube.net/w/xqX7wfRpTqd9L9BkozCS1P) · [no-code item & gatherable creation](https://makertube.net/w/mCneurjoY3Av6yi48VsGQE) · [no-code weapon, ammo & mob creation](https://makertube.net/w/tyn8JEMG3CaMbTXid8osdU) · [no-code quest & achievement creation](https://makertube.net/w/uSGJ2MHEFjSSKxMiJBJ6Y5) · [SurvivorCore Studio — the no-code admin window](https://makertube.net/w/g4oySJeXD4Th7f1zYEu9Bz) ## Install diff --git a/docs/getting-started.md b/docs/getting-started.md index 8ebc805..f2b3b98 100644 --- a/docs/getting-started.md +++ b/docs/getting-started.md @@ -34,7 +34,7 @@ Once published, add it to your game's `wally.toml`: ```toml [dependencies] -SurvivorCore = "temujincalidius/survivorcore@0.1.0" +SurvivorCore = "temujincalidius/survivorcore@0.8.0" ``` Then: diff --git a/site/index.html b/site/index.html index 0950f6d..b055f44 100644 --- a/site/index.html +++ b/site/index.html @@ -55,7 +55,7 @@
- v0.5.0 · pre-release + v0.8.0 · pre-release

The survival game engine for Roblox

@@ -79,7 +79,7 @@

No-code friendly

-

A Studio admin plugin creates items, weapons, ammo and mobs — with full stats — and zero scripting.

+

SurvivorCore Studio — a floating Studio window — tunes every engine setting and authors all content, with zero scripting.

Yours to re-skin

@@ -144,8 +144,8 @@ -

No-code admin plugin

-

Create items, weapons, ammo, mobs, quests and achievements from a Studio form — damage, range, arrow curve, aggro, objectives, rewards — and drop them straight into the world. No scripting.

+

SurvivorCore Studio — no-code admin

+

One floating window with a sidebar & search: tune every engine config section — movement, combat, mobs, loot, even UI theme colours & fonts — as locked deltas that survive engine updates. Create items, weapons, ammo, mobs, quests and achievements from forms, override code-registered content field-by-field, and drop any of it into the world. No scripting.

@@ -171,6 +171,7 @@
No-code creation
Quests & achievements
Hunting & loot bags
+
SurvivorCore Studio
@@ -186,7 +187,7 @@

Grab the drop-in model from the latest release, or add it with Wally:

# wally.toml
 [dependencies]
-SurvivorCore = "temujincalidius/survivorcore@0.5.0"
+SurvivorCore = "temujincalidius/survivorcore@0.8.0"

…or drop SurvivorCore.rbxm into ReplicatedStorage.

Latest release ↗ diff --git a/src/init.luau b/src/init.luau index 7ff33b5..c658341 100644 --- a/src/init.luau +++ b/src/init.luau @@ -70,7 +70,7 @@ local EngineConfig = require(script.shared.EngineConfig) local SurvivorCore = {} -SurvivorCore.VERSION = "0.7.4" +SurvivorCore.VERSION = "0.8.0" -- Foundation SurvivorCore.Config = Config diff --git a/wally.toml b/wally.toml index 76ad12b..daa2efa 100644 --- a/wally.toml +++ b/wally.toml @@ -1,7 +1,7 @@ [package] name = "temujincalidius/survivorcore" description = "Batteries-included, creator-extensible survival game framework for Roblox." -version = "0.7.4" +version = "0.8.0" license = "MIT" authors = ["Samuel Lison"] registry = "https://github.com/UpliftGames/wally-index"