Files
SurvivorCore/site/index.html
T
Samuel LisonandClaude Opus 4.8 b15005c09a chore(release): v0.8.0
Promote CHANGELOG Unreleased → 0.8.0 (SurvivorCore Studio, Engine Config #21,
content overrides #40). Bump wally.toml + SurvivorCore.VERSION to 0.8.0.

Collateral: admin-panel demo video tile on the landing site + docs/admin-plugin
Demos line; refresh the admin feature card + value-prop to name SurvivorCore
Studio / Engine Config / content overrides; bump version surfaces across
site, README and getting-started.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 19:55:56 +10:00

234 lines
14 KiB
HTML

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>SurvivorCore — the survival game engine for Roblox</title>
<meta
name="description"
content="SurvivorCore is a batteries-included, creator-extensible survival game framework for Roblox. Survival stats, inventory, gathering, crafting, combat, mobs & AI — plus a no-code admin plugin. Free & open source."
/>
<meta name="theme-color" content="#14171e" />
<!-- Open Graph / Twitter -->
<meta property="og:type" content="website" />
<meta property="og:title" content="SurvivorCore — the survival game engine for Roblox" />
<meta
property="og:description"
content="Build a survival game in Roblox Studio — survival stats, inventory, gathering, crafting, combat, mobs & AI, and a no-code admin plugin. Free & open source."
/>
<meta property="og:url" content="https://temujincalidius.github.io/SurvivorCore/" />
<meta property="og:image" content="https://temujincalidius.github.io/SurvivorCore/assets/img/og-image.jpg" />
<meta name="twitter:card" content="summary_large_image" />
<link rel="icon" href="assets/img/favicon.ico" sizes="any" />
<link rel="icon" type="image/png" href="assets/img/logo-64.png" />
<link rel="apple-touch-icon" href="assets/img/logo-180.png" />
<link rel="preconnect" href="https://fonts.googleapis.com" />
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
<link
href="https://fonts.googleapis.com/css2?family=Manrope:wght@400;500;600;700;800&display=swap"
rel="stylesheet"
/>
<link rel="stylesheet" href="styles.css" />
</head>
<body>
<header class="nav">
<a class="brand" href="#top" aria-label="SurvivorCore home">
<img src="assets/img/logo-64.png" alt="" width="34" height="34" />
<span>Survivor<span class="accent">Core</span></span>
</a>
<nav class="nav-links">
<a href="#features">Features</a>
<a href="#demos">Demos</a>
<a href="#start">Get started</a>
<a class="btn btn-sponsor" href="https://github.com/sponsors/TemujinCalidius">♥ Sponsor</a>
<a class="btn btn-ghost" href="https://github.com/TemujinCalidius/SurvivorCore">GitHub ↗</a>
</nav>
</header>
<main id="top">
<!-- ===== Hero ===== -->
<section class="hero">
<div class="hero-bg" aria-hidden="true"></div>
<div class="hero-inner">
<img class="hero-logo" src="assets/img/logo-256.png" alt="SurvivorCore logo" width="112" height="112" />
<a class="badge" href="https://github.com/TemujinCalidius/SurvivorCore/releases/latest">
v0.8.0 · pre-release
</a>
<h1>The survival game engine for <span class="accent">Roblox</span></h1>
<p class="lede">
A batteries-included, creator-extensible framework. Survival stats, inventory, gathering,
crafting, combat, mobs &amp; AI — wired together, restyleable, and authorable
<strong>without code</strong>. If you know Roblox Studio, you can build a survival game.
</p>
<div class="cta">
<a class="btn btn-primary" href="#start">Get started</a>
<a class="btn btn-ghost" href="https://github.com/TemujinCalidius/SurvivorCore">View on GitHub</a>
</div>
<p class="hero-sub">Free &amp; open source (MIT) · drop-in <code>.rbxm</code> or Wally</p>
</div>
</section>
<!-- ===== Value props ===== -->
<section class="props">
<div class="prop">
<h3>Batteries included</h3>
<p>The core survival loop ships working — stats, inventory, gather, craft, fight — not a pile of parts to wire.</p>
</div>
<div class="prop">
<h3>No-code friendly</h3>
<p>SurvivorCore Studio — a floating Studio window — tunes every engine setting and authors all content, with zero scripting.</p>
</div>
<div class="prop">
<h3>Yours to re-skin</h3>
<p>UI is real, restyleable Instances driven by attributes. Override any default; nothing is locked.</p>
</div>
<div class="prop">
<h3>Server-authoritative</h3>
<p>Hits, harvests and crafts are validated on the server. Content-free by design — you bring the game.</p>
</div>
</section>
<!-- ===== Features ===== -->
<section id="features" class="section">
<div class="section-head">
<h2>Everything the survival loop needs</h2>
<p>Each system is configurable, hook-extensible, and authorable as tagged Instances or no-code.</p>
</div>
<div class="grid">
<article class="card">
<span class="ico ico-green" aria-hidden="true">
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M3 12h4l2 5 4-12 2 7h6"/></svg>
</span>
<h3>Survival stats &amp; HUD</h3>
<p>Health, energy, hunger, thirst, fatigue, blood, poison — ticking, draining, biting back. A clean, restyleable HUD drives only the data.</p>
</article>
<article class="card">
<span class="ico ico-green" aria-hidden="true">
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><rect x="3" y="3" width="7" height="7" rx="1.5"/><rect x="14" y="3" width="7" height="7" rx="1.5"/><rect x="3" y="14" width="7" height="7" rx="1.5"/><rect x="14" y="14" width="7" height="7" rx="1.5"/></svg>
</span>
<h3>Inventory, hotbar &amp; crafting</h3>
<p>Slots + carry-weight, a 9-slot hotbar, equipment, and hand crafting in a tabbed menu — server-authoritative, drag-and-drop.</p>
</article>
<article class="card">
<span class="ico ico-green" aria-hidden="true">
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M14 3l7 7-3 3-7-7z"/><path d="M11 6 4 13l-1 8 8-1 7-7"/></svg>
</span>
<h3>Gathering</h3>
<p>Tag any mesh <code>Gatherable</code>: hold-E or tool-swing, per-hit yields, reaction hooks (a reed sways, a tree fells and leaves a stump).</p>
</article>
<article class="card">
<span class="ico ico-ember" aria-hidden="true">
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M12 3c2 3 1 5-1 7s-2 5 1 6c3-1 5-4 5-8 3 2 3 8-2 10s-11-1-11-7c0-4 4-6 4-9 1 .5 2 .8 4 1z"/></svg>
</span>
<h3>Combat — melee &amp; bow</h3>
<p>Click to swing; or aim a bow, draw for power, and loose arrows that <em>arc under real weight</em>. Death drops a lootable bag — get back to it in time.</p>
</article>
<article class="card">
<span class="ico ico-ember" aria-hidden="true">
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><circle cx="12" cy="10" r="6"/><path d="M8 9h.01M16 9h.01M9 20l1-4M15 20l-1-4"/></svg>
</span>
<h3>Mobs, AI &amp; hunting</h3>
<p>Hostile mobs chase &amp; attack, passive animals flee — and can be hunted and butchered for meat. Behavior is data — faction picks the profile.</p>
</article>
<article class="card">
<span class="ico ico-green" aria-hidden="true">
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M9 11l3 3 8-8"/><path d="M20 12v6a2 2 0 0 1-2 2H6a2 2 0 0 1-2-2V6a2 2 0 0 1 2-2h9"/></svg>
</span>
<h3>Quests &amp; achievements</h3>
<p>Event-driven goals: quest chains with objectives, rewards and quest-giver NPCs, plus milestone achievements with toasts — tracked automatically from what players already do.</p>
</article>
<article class="card card-wide">
<span class="ico ico-green" aria-hidden="true">
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M14.7 6.3a4 4 0 0 0-5.4 5.4l-6 6 2 2 6-6a4 4 0 0 0 5.4-5.4l-2.3 2.3-2-2 2.3-2.3z"/></svg>
</span>
<h3>SurvivorCore Studio — no-code admin</h3>
<p>One floating window with a sidebar &amp; search: tune <strong>every engine config section</strong> — movement, combat, mobs, loot, even UI theme colours &amp; fonts — as locked deltas that survive engine updates. Create items, weapons, ammo, mobs, quests and achievements from forms, <strong>override code-registered content</strong> field-by-field, and drop any of it into the world. No scripting.</p>
</article>
</div>
</section>
<!-- ===== Showcase ===== -->
<section id="demos" class="section">
<div class="section-head">
<h2>See it in action</h2>
<p>The whole UI suite runs out of the box — restyle it, or keep the clean defaults.</p>
</div>
<figure class="shot">
<img
src="assets/img/ui-showcase.jpg"
alt="SurvivorCore in Roblox Studio: the survival HUD, a tabbed inventory/crafting menu, and the hotbar"
loading="lazy"
onerror="this.closest('figure').style.display='none'"
/>
<figcaption>HUD, tabbed menu (inventory · character · crafting · codex · achievements · quests) and hotbar — all default UI.</figcaption>
</figure>
<div class="videos">
<div class="video"><iframe src="https://makertube.net/videos/embed/tyn8JEMG3CaMbTXid8osdU" title="Mobs &amp; combat demo" loading="lazy" allowfullscreen sandbox="allow-same-origin allow-scripts allow-popups allow-fullscreen"></iframe><span>Mobs &amp; combat</span></div>
<div class="video"><iframe src="https://makertube.net/videos/embed/b6RWPeiW6vLz4iVXuuiRtP" title="Gathering &amp; crafting demo" loading="lazy" allowfullscreen sandbox="allow-same-origin allow-scripts allow-popups allow-fullscreen"></iframe><span>Gathering &amp; crafting</span></div>
<div class="video"><iframe src="https://makertube.net/videos/embed/mCneurjoY3Av6yi48VsGQE" title="No-code content creation demo" loading="lazy" allowfullscreen sandbox="allow-same-origin allow-scripts allow-popups allow-fullscreen"></iframe><span>No-code creation</span></div>
<div class="video"><iframe src="https://makertube.net/videos/embed/uSGJ2MHEFjSSKxMiJBJ6Y5" title="Quests &amp; achievements demo" loading="lazy" allowfullscreen sandbox="allow-same-origin allow-scripts allow-popups allow-fullscreen"></iframe><span>Quests &amp; achievements</span></div>
<div class="video"><iframe src="https://makertube.net/videos/embed/oVJwYUhCKxA2ZvgvocdhwZ" title="Hunting &amp; loot bags demo" loading="lazy" allowfullscreen sandbox="allow-same-origin allow-scripts allow-popups allow-fullscreen"></iframe><span>Hunting &amp; loot bags</span></div>
<div class="video"><iframe src="https://makertube.net/videos/embed/g4oySJeXD4Th7f1zYEu9Bz" title="SurvivorCore Studio admin panel demo" loading="lazy" allowfullscreen sandbox="allow-same-origin allow-scripts allow-popups allow-fullscreen"></iframe><span>SurvivorCore Studio</span></div>
</div>
</section>
<!-- ===== Get started ===== -->
<section id="start" class="section">
<div class="section-head">
<h2>Get started</h2>
<p>Drop it into <code>ReplicatedStorage</code>, register your content, and call <code>start()</code>.</p>
</div>
<div class="start-grid">
<div class="panel">
<h3>Install</h3>
<p>Grab the drop-in model from the latest release, or add it with Wally:</p>
<pre><code># wally.toml
[dependencies]
SurvivorCore = "temujincalidius/survivorcore@0.8.0"</code></pre>
<p class="muted">…or drop <code>SurvivorCore.rbxm</code> into <code>ReplicatedStorage</code>.</p>
<p>
<a class="btn btn-ghost" href="https://github.com/TemujinCalidius/SurvivorCore/releases/latest">Latest release ↗</a>
<a class="btn btn-ghost" href="https://github.com/TemujinCalidius/SurvivorCore/tree/main/docs">Read the docs ↗</a>
</p>
</div>
<div class="panel">
<h3>Boot it</h3>
<pre><code>local SurvivorCore = require(ReplicatedStorage.SurvivorCore)
-- register content (or author it no-code in the admin plugin)
SurvivorCore.Items.register({ id = "berry", name = "Wild Berries", stack = 20 })
SurvivorCore.Mobs.register({ id = "husk", faction = "hostile", health = 60 })
SurvivorCore.start() -- boots stats, inventory, gathering, crafting, combat, mobs…</code></pre>
<p class="muted">The HUD loader calls <code>startClient()</code> for you. That's it.</p>
</div>
</div>
</section>
</main>
<footer class="footer">
<div class="footer-inner">
<div class="footer-brand">
<img src="assets/img/logo-64.png" alt="" width="30" height="30" />
<span>Survivor<span class="accent">Core</span></span>
</div>
<nav class="footer-links">
<a href="https://github.com/TemujinCalidius/SurvivorCore">GitHub</a>
<a href="https://github.com/TemujinCalidius/SurvivorCore/tree/main/docs">Docs</a>
<a href="https://github.com/TemujinCalidius/SurvivorCore/releases">Releases</a>
<a href="https://github.com/sponsors/TemujinCalidius">♥ Sponsor</a>
<a href="https://thecounterearth.com">The Counter Earth</a>
</nav>
</div>
<p class="colophon">
Free &amp; open source under the MIT license · the engine behind
<a href="https://thecounterearth.com">The Counter Earth</a>. Built with
<a href="https://github.com/rojo-rbx/rojo">Rojo</a>.
</p>
</footer>
</body>
</html>