mirror of
https://github.com/justasabc/UnityOpenSimClient.git
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49 lines
1.8 KiB
Markdown
49 lines
1.8 KiB
Markdown
UnityOpenSimClient
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==================
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* Server: Opensimulator
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* Client: Unity3D
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* OpenMetaverse
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* Script Language: C#
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# Demo Video
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Demo video (http://v.youku.com/v_show/id_XNTY2MzAyODY4.html)
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# ScreenShot
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on Windows
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-
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on Android
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-
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# Server
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[OpenSimulator](http://opensimulator.org/wiki/Main_Page)
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OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the Hypergrid) to allow users to visit other OpenSimulator installations across the web from an account on a 'home' OpenSimulator installation.
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# Client
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[Unity 3D](http://unity3d.com/)
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Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing Community.
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For independent developers and studios, Unity’s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform.
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# Quick guide
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## Getting Started
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Getting started with *UnityOpenSimClient* are as follows:
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* **Checkout** the source: `git clone git://github.com/justasabc/UnityOpenSimClient.git`.
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* **Start** Opensimulator server.
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* **Open** Assets/login.unity with Unity3D.
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# About us
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* cqarthur: https://github.com/cqarthur
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* justasabc: https://github.com/justasabc
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