Ruth2v4Dev_FeetOnly_UVMAP_to_SLMAP contributon by JustCruising

This commit is contained in:
Ai Austin
2024-11-03 09:43:14 +00:00
parent a679bfbeb5
commit aab3faf9dd
2 changed files with 26 additions and 0 deletions
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JustCruising
31-Oct-2024
File: Ruth2v4Dev_FeetOnly_UVMAP_to_SLMAP.blend
This fixes the different UV mapping used for Ruth2 feet. (UVMAP to SLMAP). It assumes the default blender settings for 3.65 . It also can be done in 4.2 but you may have to mess with image selection in the UV workspace.
The process:
A) Go to UV Editing workspace, viewport shading set to 'Material preview'.
B) Outliner editor panel/window (view layer option set) select 'Ruth2v4'.
C) 3D Viewport editor panel/window, tab to Edit mode, deselect everything, tab to Object mode.
1: Outliner panel select 'Ruth2v4FeetFlat'.
2: 3D Viewport panel tab to Edit mode, ensure all (feet vertices) selected.
3: UV Editor panel, menu option 'UV', click 'Copy UVs'.
4: 3D Viewport tab to Object mode, select 'Ruth2v4FeetFlat', shift select body 'Ruth2v4', Ctrl-J to join.
5: Tab to edit mode, ensure feet selected, 'U' to UV Mapping, select 'Unwrap'.
6: UV Editor panel, 'A' select all, menu option 'UV", click 'Paste UV's'.
7: Properties panel, Data tab, 'UV Maps' dropdown, select and delete 'UVMAP' leaving 'SLMAP'.
8: 3D Viewport press P select 'Selection', tab to Object mode.
9: Outliner panel select 'Ruth2v4.001' rename as 'Ruth2v4FeetFlat'.
Repeat steps 1 to 9 replacing Ruth2v4FeetFlat with Ruth2v4FeetHigh and then Ruth2v4FeetMedium.
I guess this method can be used for anything else has a UV map that is not the SLMAP used by the majority of the project. Hope this is useful.