diff --git a/Contrib/JustCruising/Ruth2v4Dev_FeetOnly_UVMAP_to_SLMAP.blend b/Contrib/JustCruising/Ruth2v4Dev_FeetOnly_UVMAP_to_SLMAP.blend new file mode 100644 index 0000000..6c79585 Binary files /dev/null and b/Contrib/JustCruising/Ruth2v4Dev_FeetOnly_UVMAP_to_SLMAP.blend differ diff --git a/Contrib/JustCruising/Ruth2v4Dev_FeetOnly_UVMAP_to_SLMAP.txt b/Contrib/JustCruising/Ruth2v4Dev_FeetOnly_UVMAP_to_SLMAP.txt new file mode 100644 index 0000000..953c91f --- /dev/null +++ b/Contrib/JustCruising/Ruth2v4Dev_FeetOnly_UVMAP_to_SLMAP.txt @@ -0,0 +1,26 @@ +JustCruising +31-Oct-2024 + +File: Ruth2v4Dev_FeetOnly_UVMAP_to_SLMAP.blend + +This fixes the different UV mapping used for Ruth2 feet. (UVMAP to SLMAP). It assumes the default blender settings for 3.65 . It also can be done in 4.2 but you may have to mess with image selection in the UV workspace. + +The process: + +A) Go to UV Editing workspace, viewport shading set to 'Material preview'. +B) Outliner editor panel/window (view layer option set) select 'Ruth2v4'. +C) 3D Viewport editor panel/window, tab to Edit mode, deselect everything, tab to Object mode. + +1: Outliner panel select 'Ruth2v4FeetFlat'. +2: 3D Viewport panel tab to Edit mode, ensure all (feet vertices) selected. +3: UV Editor panel, menu option 'UV', click 'Copy UVs'. +4: 3D Viewport tab to Object mode, select 'Ruth2v4FeetFlat', shift select body 'Ruth2v4', Ctrl-J to join. +5: Tab to edit mode, ensure feet selected, 'U' to UV Mapping, select 'Unwrap'. +6: UV Editor panel, 'A' select all, menu option 'UV", click 'Paste UV's'. +7: Properties panel, Data tab, 'UV Maps' dropdown, select and delete 'UVMAP' leaving 'SLMAP'. +8: 3D Viewport press P select 'Selection', tab to Object mode. +9: Outliner panel select 'Ruth2v4.001' rename as 'Ruth2v4FeetFlat'. + +Repeat steps 1 to 9 replacing Ruth2v4FeetFlat with Ruth2v4FeetHigh and then Ruth2v4FeetMedium. + +I guess this method can be used for anything else has a UV map that is not the SLMAP used by the majority of the project. Hope this is useful. \ No newline at end of file