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Ada Radius 4fbb6682d8 Updates
A new blend file with replicas of the default viewer avatar mesh that matches the inworld default female well enough and is less annoying to design to in Blender - a devkit. What I did:
More symmetrizing - mesh and UV maps. Right and left feet, right and left arms match better. Upper and lower body islands are symmetrical to themselves. Head, eyes, eyelashes and hair are now globally symmetrical. The skirt has no center lines in the islands and can't be made symmetrical and still match the inworld mesh. These maps  unfortunately no longer precisely match the Robin Wood templates, which reflect the slight assymetries in the viewer avatar. If I make a similar tool (color matching), or find any more errors I'll post them here as well.
2022-06-26 20:30:53 -07:00

801 B

Note

Updates

Armatures

I've removed armatures, until I have one that works in more recent versions of Blender, probably the most recent LTS version.

Other Resources

  • opensim_SL_armature.ods - analysis of the default viewer armature, cross referenced to the Appearance sliders, and other information.

  • OSSLViewerFemaleSymmetrized.blend - a devkit for the Blender replica of the default viewer avatar, with some viewer errors fixed to make it less annoying to work with. This still needs more work - research into vertex weights for the skirt, for example, and decisions on what to do with the overlapping UV faces in the hands.

  • UVmaps - PNG images. These are derived from the above devkit, symmetrized to make them easier to work with.

Last updated 2022-06-26 Ada Radius