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Fix hollowed prims not shading correctly and appearing not smooth
Merged upstream in SLViewer PR#5293
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@@ -929,7 +929,7 @@ bool LLProfile::generate(const LLProfileParams& params, bool path_open,F32 detai
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case LL_PCODE_HOLE_CIRCLE:
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case LL_PCODE_HOLE_SAME:
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default:
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addHole(params, true, circle_detail, 0, hollow, 1.f);
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addHole(params, false, circle_detail, 0, hollow, 1.f);
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break;
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}
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}
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