Fix compilation errors for SL-only builds

This commit is contained in:
Hecklezz
2026-04-21 19:34:27 +10:00
parent 1bbe36a9f0
commit 4da1d13487
2 changed files with 3 additions and 5 deletions
+1 -5
View File
@@ -70,11 +70,7 @@
#include "llmenuoptionpathfindingrebakenavmesh.h" // <FS:Zi> Pathfinding rebake functions
#include "llfloaterreg.h"
// <FS:CR> Don't show pathfinding icons in OpenSim
#ifdef OPENSIM
#include "llviewernetwork.h"
#endif // OPENSIM
// </FS:CR>
#include "llviewernetwork.h" // <FS/> Access to GridManager
#include "fsfloaterplacedetails.h"
#include "llmenuoptionpathfindingrebakenavmesh.h"
+2
View File
@@ -732,10 +732,12 @@ void LLNavigationBar::onTeleportFinished(const LLVector3d& global_agent_pos)
std::string grid = LLGridManager::getInstance()->getGrid();
std::string current_grid = LFSimFeatureHandler::instance().hyperGridURL();
LLSLURL slurl = LLSLURL(gAgent.getRegion()->getName(), gAgent.getRegion()->getOriginGlobal(), global_agent_pos);
#ifdef OPENSIM
if (!LLGridManager::getInstance()->isInSecondLife() && grid != current_grid)
{
slurl = LLSLURL(current_grid, gAgent.getRegion()->getName(), gAgent.getRegion()->getOriginGlobal(), global_agent_pos, true);
}
#endif
std::string tooltip(slurl.getSLURLString());
// </FS:Beq pp Oren>