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and worng alpha value on inv prim check
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@@ -552,11 +552,10 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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Color4 faceColor = teFace.RGBA;
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if (faceColor.A == 0)
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{
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if(InvPrimMagicTexture.Equals(teFace.TextureID))
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break;
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continue;
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}
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if (faceColor.A == 1.0f && InvPrimMagicTexture.Equals(teFace.TextureID))
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break;
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warp_Material faceMaterial;
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if (m_texturePrims)
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