Robert Adams 10525ea51d BulletSim: update for building with newest version (v3.35+) of Bullet physics engine.
Updated README.md and BUILD.md.
Built filenames include version info.
Updated build parameters for IOS and Linux.
Functional update of properly returning version information of binary code.
Scripts for building using Github actions.
2023-12-08 21:30:16 +00:00
2021-12-14 14:58:54 +00:00
2019-11-17 22:14:35 +00:00
2008-12-02 18:11:19 +00:00
2012-07-05 18:26:54 -07:00

this is a code repository containing (hopefully) up-to-date versions of various 3rd party library packages used by opensim.

OpenSim checks out with most of these libs precompiled in the /bin folder.  In the case of managed code, these will be .dll assemblies that run on any .net/mono platform.  In the case of unmanaged (native) code, ie C/C++ libs with .NET wrappers (ODE, SQlite, openjpeg), there will typically be a *.net.dll wrapper, which invokes either a native .dll (on windows), or a native shared library (.so, on unix).  The binaries shipping in opensim are compiled on windows Vista and Ubuntu 7.04, in a 32-bit x86 environment.  Other operating systems and hardware setups may require you to recompile the libraries and manually copy them to your ./bin folder.  Alternatively, you may want to get certain packages from other sources (such as a distribution management system), install them in places like SYSTEM32 (win32) or /usr/local/lib.

Another reason to use this code is to update, patch, debug, and potentially add features to the native code.  Note that anything other than minor build patches would constitute a fork from the project in question; such a decision should be made in communion with the community (unless you're doing this for yourself and never plan to contribute it back, in which case blah! to you)

-danx0r, 10/19/07
   
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