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# opensim-ai-npc-framework
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AI-driven NPC framework for OpenSimulator with modular LSL scripts, sensing, pathfinding, and AI chat integration
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# AI-Driven NPC Framework for OpenSimulator
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This project is a modular, AI-driven NPC framework for OpenSimulator. It combines LSL scripts, environment sensing, pathfinding, gestures, and external AI models (local or cloud) to create more believable, context-aware NPCs.
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## Features
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- Modular six-script architecture (Main, Chat, Actions, Senses, Pathfinding, Gestures)
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- Environmental sensing and object awareness
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- AI-driven chat via multiple providers (local and cloud)
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- Pathfinding and obstacle avoidance
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- Gesture and animation system controlled via markers
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- Configuration via notecards (`general.cfg`, `personality.cfg`, `seating.cfg`, `appearance.txt`)
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## Status
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This project is under active development. Feedback, testing, and suggestions are welcome.
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## Licensing
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This project is dual-licensed:
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- Under the GNU Affero General Public License v3.0 (AGPL v3) for open source use.
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- Under a separate commercial license for organizations that need to use it without AGPL obligations.
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I am still exploring the best licensing and distribution options and am especially interested in whether there is real interest in an AI-driven NPC framework for OpenSimulator.
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For questions, feedback, or licensing discussions, contact: opensim.npc.framework@gmail.com.
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