Update the basic graphics detail slider.

Looks like LL has had two ways of dealing with the basic graphics detail slider in preferences, which is typical of them.
And looks like they left crap laying around from the old method.

Removed the crap.
Updated the values the slider uses to better suit modern equipment, while leaving the low end the same.
Pumped up "linden" tree rendering, it was way too low.
This commit is contained in:
David Seikel
2013-05-13 21:12:38 +10:00
committed by David Walter Seikel
parent 0b36b5d241
commit 66f5181a17
8 changed files with 66 additions and 226 deletions
+4 -4
View File
@@ -1204,19 +1204,19 @@ set(viewer_APPSETTINGS_FILES
app_settings/cmd_line.xml
app_settings/default_grids.xml
app_settings/grass.xml
app_settings/high_graphics.xml
# app_settings/high_graphics.xml
app_settings/keys.ini
app_settings/keywords.ini
app_settings/logcontrol.xml
app_settings/low_graphics.xml
app_settings/mid_graphics.xml
# app_settings/low_graphics.xml
# app_settings/mid_graphics.xml
app_settings/settings.xml
app_settings/settings_crash_behavior.xml
app_settings/settings_files.xml
app_settings/settings_per_account.xml
app_settings/std_bump.ini
app_settings/trees.xml
app_settings/ultra_graphics.xml
# app_settings/ultra_graphics.xml
app_settings/viewerart.xml
${CMAKE_SOURCE_DIR}/../etc/message.xml
${CMAKE_SOURCE_DIR}/../scripts/messages/message_template.msg
@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<settings version = "101">
<!--NO SHADERS-->
<RenderAvatarCloth value="FALSE"/>
<!--Default for now-->
<RenderAvatarLODFactor value="1.0"/>
<!--NO SHADERS-->
<RenderAvatarVP value="TRUE"/>
<!--Short Range-->
<RenderFarClip value="128"/>
<!--Default for now-->
<RenderFlexTimeFactor value="1"/>
<!--256... but they don't use this-->
<RenderGlowResolutionPow value="9"/>
<!--Sun/Moon only-->
<RenderLightingDetail value="1"/>
<!--Low number-->
<RenderMaxPartCount value="4096"/>
<!--bump okay-->
<RenderObjectBump value="TRUE"/>
<!--NO SHADERS-->
<RenderReflectionDetail value="2"/>
<!--Simple-->
<RenderTerrainDetail value="1"/>
<!--Default for now-->
<RenderTerrainLODFactor value="2"/>
<!--Default for now-->
<RenderTreeLODFactor value="0.5"/>
<!--Try Impostors-->
<RenderUseImpostors value="TRUE"/>
<!--Default for now-->
<RenderVolumeLODFactor value="1.125"/>
<!--NO SHADERS-->
<RenderWaterReflections value="FALSE"/>
<!--NO SHADERS-->
<VertexShaderEnable value="TRUE"/>
<!--NO SHADERS-->
<WindLightUseAtmosShaders value="TRUE"/>
</settings>
@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<settings version = "101">
<!--NO SHADERS-->
<RenderAvatarCloth value="FALSE"/>
<!--Default for now-->
<RenderAvatarLODFactor value="0.5"/>
<!--NO SHADERS-->
<RenderAvatarVP value="FALSE"/>
<!--Short Range-->
<RenderFarClip value="64"/>
<!--Default for now-->
<RenderFlexTimeFactor value="0.5"/>
<!--256... but they don't use this-->
<RenderGlowResolutionPow value="8"/>
<!--Sun/Moon only-->
<RenderLightingDetail value="0"/>
<!--Low number-->
<RenderMaxPartCount value="1024"/>
<!--bump okay-->
<RenderObjectBump value="FALSE"/>
<!--NO SHADERS-->
<RenderReflectionDetail value="0"/>
<!--Simple-->
<RenderTerrainDetail value="0"/>
<!--Default for now-->
<RenderTerrainLODFactor value="1.0"/>
<!--Default for now-->
<RenderTreeLODFactor value="0.5"/>
<!--Try Impostors-->
<RenderUseImpostors value="TRUE"/>
<!--Default for now-->
<RenderVolumeLODFactor value="1.125"/>
<!--NO SHADERS-->
<RenderWaterReflections value="FALSE"/>
<!--NO SHADERS-->
<VertexShaderEnable value="FALSE"/>
<!--NO SHADERS-->
<WindLightUseAtmosShaders value="FALSE"/>
</settings>
@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<settings version = "101">
<!--NO SHADERS-->
<RenderAvatarCloth value="FALSE"/>
<!--Default for now-->
<RenderAvatarLODFactor value="0.5"/>
<!--NO SHADERS-->
<RenderAvatarVP value="TRUE"/>
<!--Short Range-->
<RenderFarClip value="96"/>
<!--Default for now-->
<RenderFlexTimeFactor value="1"/>
<!--256... but they don't use this-->
<RenderGlowResolutionPow value="8"/>
<!--Sun/Moon only-->
<RenderLightingDetail value="1"/>
<!--Low number-->
<RenderMaxPartCount value="2048"/>
<!--bump okay-->
<RenderObjectBump value="TRUE"/>
<!--NO SHADERS-->
<RenderReflectionDetail value="0"/>
<!--Simple-->
<RenderTerrainDetail value="1"/>
<!--Default for now-->
<RenderTerrainLODFactor value="1.0"/>
<!--Default for now-->
<RenderTreeLODFactor value="0.5"/>
<!--Try Impostors-->
<RenderUseImpostors value="TRUE"/>
<!--Default for now-->
<RenderVolumeLODFactor value="1.125"/>
<!--NO SHADERS-->
<RenderWaterReflections value="FALSE"/>
<!--NO SHADERS-->
<VertexShaderEnable value="TRUE"/>
<!--NO SHADERS-->
<WindLightUseAtmosShaders value="FALSE"/>
</settings>
@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<settings version = "101">
<!--NO SHADERS-->
<RenderAvatarCloth value="TRUE"/>
<!--Default for now-->
<RenderAvatarLODFactor value="1.0"/>
<!--NO SHADERS-->
<RenderAvatarVP value="TRUE"/>
<!--Short Range-->
<RenderFarClip value="256"/>
<!--Default for now-->
<RenderFlexTimeFactor value="1"/>
<!--256... but they don't use this-->
<RenderGlowResolutionPow value="9"/>
<!--Sun/Moon only-->
<RenderLightingDetail value="1"/>
<!--Low number-->
<RenderMaxPartCount value="4096"/>
<!--bump okay-->
<RenderObjectBump value="TRUE"/>
<!--NO SHADERS-->
<RenderReflectionDetail value="3"/>
<!--Simple-->
<RenderTerrainDetail value="1"/>
<!--Default for now-->
<RenderTerrainLODFactor value="2.0"/>
<!--Default for now-->
<RenderTreeLODFactor value="1.0"/>
<!--Try Impostors-->
<RenderUseImpostors value="TRUE"/>
<!--Default for now-->
<RenderVolumeLODFactor value="2.0"/>
<!--NO SHADERS-->
<RenderWaterReflections value="TRUE"/>
<!--NO SHADERS-->
<VertexShaderEnable value="TRUE"/>
<!--NO SHADERS-->
<WindLightUseAtmosShaders value="TRUE"/>
</settings>
+12 -14
View File
@@ -28,7 +28,7 @@ RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarVP 1 1
RenderCubeMap 1 1
RenderFarClip 1 256
RenderFarClip 1 1024
RenderFlexTimeFactor 1 1.0
RenderFogRatio 1 4.0
RenderGamma 1 0
@@ -41,10 +41,10 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 3
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 1.0
RenderTreeLODFactor 1 12.0
RenderUseImpostors 1 1
RenderVBOEnable 1 1
RenderVolumeLODFactor 1 2.0
RenderVolumeLODFactor 1 4.0
RenderWaterReflections 1 1
UseStartScreen 1 1
UseOcclusion 1 1
@@ -54,8 +54,6 @@ WLSkyDetail 1 128
Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderTextureMemoryMultiple 1 1.0
RenderShaderLightingMaxLevel 1 3
//
// Low Graphics Settings
@@ -74,7 +72,7 @@ RenderObjectBump 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTreeLODFactor 1 0.5
RenderTreeLODFactor 1 2.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
RenderWaterReflections 1 0
@@ -90,7 +88,7 @@ RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
RenderLightingDetail 1 1
@@ -99,7 +97,7 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
RenderTreeLODFactor 1 0.5
RenderTreeLODFactor 1 4.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
RenderWaterReflections 1 0
@@ -115,7 +113,7 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderLightingDetail 1 1
@@ -124,9 +122,9 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 2
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 0.5
RenderTreeLODFactor 1 8.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
RenderVolumeLODFactor 1 2.0
RenderWaterReflections 1 0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
@@ -140,7 +138,7 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 256
RenderFarClip 1 1024
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderLightingDetail 1 1
@@ -149,9 +147,9 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 3
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 1.0
RenderTreeLODFactor 1 12.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
RenderVolumeLODFactor 1 4.0
RenderWaterReflections 1 1
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
+12 -12
View File
@@ -28,7 +28,7 @@ RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarVP 1 1
RenderCubeMap 1 1
RenderFarClip 1 256
RenderFarClip 1 1024
RenderFlexTimeFactor 1 1.0
RenderFogRatio 1 4.0
RenderGamma 1 0
@@ -41,10 +41,10 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 3
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 1.0
RenderTreeLODFactor 1 12.0
RenderUseImpostors 1 1
RenderVBOEnable 1 1
RenderVolumeLODFactor 1 2.0
RenderVolumeLODFactor 1 4.0
RenderWaterReflections 1 1
UseStartScreen 1 1
UseOcclusion 1 1
@@ -72,7 +72,7 @@ RenderObjectBump 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTreeLODFactor 1 0.5
RenderTreeLODFactor 1 2.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
RenderWaterReflections 1 0
@@ -88,7 +88,7 @@ RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
RenderLightingDetail 1 1
@@ -97,7 +97,7 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
RenderTreeLODFactor 1 0.5
RenderTreeLODFactor 1 4.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
RenderWaterReflections 1 0
@@ -113,7 +113,7 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderLightingDetail 1 1
@@ -122,9 +122,9 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 2
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 0.5
RenderTreeLODFactor 1 8.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
RenderVolumeLODFactor 1 2.0
RenderWaterReflections 1 0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
@@ -138,7 +138,7 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 256
RenderFarClip 1 1024
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderLightingDetail 1 1
@@ -147,9 +147,9 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 3
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 1.0
RenderTreeLODFactor 1 12.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
RenderVolumeLODFactor 1 4.0
RenderWaterReflections 1 1
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
+38 -40
View File
@@ -23,39 +23,37 @@ version 20
// NOTE: All settings are set to the MIN of applied values, including 'all'!
//
list all
RenderAnisotropic 1 0
RenderAvatarCloth 0 0
RenderAvatarLODFactor 1 1.0
RenderAvatarVP 1 0
RenderCubeMap 1 1
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderFogRatio 1 4.0
RenderGamma 1 0
RenderGlowResolutionPow 1 9
RenderGround 1 1
RenderLightingDetail 1 1
RenderMaxPartCount 1 8192
RenderNightBrightness 1 1.0
RenderObjectBump 1 1
RenderReflectionDetail 1 3
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVBOEnable 1 1
RenderVolumeLODFactor 1 2.0
RenderWaterReflections 1 1
UseOcclusion 1 1
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
RenderUseCleverUI 1 1
Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderTextureMemoryMultiple 1 0.5
RenderAnisotropic 1 0
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarVP 1 1
RenderCubeMap 1 1
RenderFarClip 1 1024
RenderFlexTimeFactor 1 1.0
RenderFogRatio 1 4.0
RenderGamma 1 0
RenderGlowResolutionPow 1 9
RenderGround 1 1
RenderLightingDetail 1 1
RenderMaxPartCount 1 8192
RenderNightBrightness 1 1.0
RenderObjectBump 1 1
RenderReflectionDetail 1 3
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 12.0
RenderUseImpostors 1 1
RenderVBOEnable 1 1
RenderVolumeLODFactor 1 4.0
RenderWaterReflections 1 1
UseStartScreen 1 1
UseOcclusion 1 1
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderTextureMemoryMultiple 1 1.0
//
// Low Graphics Settings
@@ -74,7 +72,7 @@ RenderObjectBump 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTreeLODFactor 1 0.5
RenderTreeLODFactor 1 2.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
RenderWaterReflections 1 0
@@ -90,7 +88,7 @@ RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
RenderLightingDetail 1 1
@@ -99,7 +97,7 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
RenderTreeLODFactor 1 0.5
RenderTreeLODFactor 1 4.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
RenderWaterReflections 1 0
@@ -115,7 +113,7 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderLightingDetail 1 1
@@ -124,9 +122,9 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 2
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 0.5
RenderTreeLODFactor 1 8.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
RenderVolumeLODFactor 1 2.0
RenderWaterReflections 1 0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
@@ -140,7 +138,7 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 256
RenderFarClip 1 1024
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderLightingDetail 1 1
@@ -149,9 +147,9 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 3
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 1.0
RenderTreeLODFactor 1 12.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
RenderVolumeLODFactor 1 4.0
RenderWaterReflections 1 1
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1