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Update README.md with new building notes.
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@@ -96,6 +96,11 @@ OAR file. These source files are included in this repository. So there is a *sim
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build where one just builds the sources checked out, and there is the *updating* build
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where one fetches new versions of the [OpenSimulator] sources.
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Some functionality has been moved out into another project that must be
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checked out in the same directory as [Convoar]. Checkout [HerbalCommonEntitiesCS]
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into the same directory as the [Convoar] project. This will include
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```CommonEntities``` and ```CommonEntitiesUtil```.
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## Simple Build
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Under windows 10, use Visual Studio 2017 or better. At the moment, convoar is
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@@ -115,12 +120,11 @@ into the same directory as the convoar repository so the steps could be:
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```
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git clone https://github.com/Misterblue/convoar.git
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git clone https://github.com/Herbal3d/HerbalCommonEntitiesCS.git
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git clone git://opensimulator.org/git/opensim
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(build OpenSimulator)
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git clone https://github.com/Misterblue/libopenmetaverse.git
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(build libOpenMetaverse)
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git clone https://github.com/Real-Serious-Games/C-Sharp-Promise.git
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(build C-Sharp-Promise)
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cd convoar
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./gatherLibs.sh
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```
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@@ -165,7 +169,9 @@ which is usually is the right thing for write permissions into the mapped direct
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- [ ] Release 2.1
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* pipeline tools for scene optimizations (small mesh elimination, mesh decimation/simplification, etc.)
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[Convoar]: https://github.com/Misterblue/convoar
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[OpenSimulator]: http://opensimulator.org
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[Mono]: http://www.mono-project.com/
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[Blender]: https://www.blender.org/
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[HerbalCommonEntitiesCS]: https://github.com/Herbal3d/HerbalCommonEntitiesCS
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