Update README.md with new building notes.

This commit is contained in:
Robert Adams
2019-02-26 11:55:54 -08:00
parent ba852b32b7
commit 01ffcf90a5
+8 -2
View File
@@ -96,6 +96,11 @@ OAR file. These source files are included in this repository. So there is a *sim
build where one just builds the sources checked out, and there is the *updating* build
where one fetches new versions of the [OpenSimulator] sources.
Some functionality has been moved out into another project that must be
checked out in the same directory as [Convoar]. Checkout [HerbalCommonEntitiesCS]
into the same directory as the [Convoar] project. This will include
```CommonEntities``` and ```CommonEntitiesUtil```.
## Simple Build
Under windows 10, use Visual Studio 2017 or better. At the moment, convoar is
@@ -115,12 +120,11 @@ into the same directory as the convoar repository so the steps could be:
```
git clone https://github.com/Misterblue/convoar.git
git clone https://github.com/Herbal3d/HerbalCommonEntitiesCS.git
git clone git://opensimulator.org/git/opensim
(build OpenSimulator)
git clone https://github.com/Misterblue/libopenmetaverse.git
(build libOpenMetaverse)
git clone https://github.com/Real-Serious-Games/C-Sharp-Promise.git
(build C-Sharp-Promise)
cd convoar
./gatherLibs.sh
```
@@ -165,7 +169,9 @@ which is usually is the right thing for write permissions into the mapped direct
- [ ] Release 2.1
* pipeline tools for scene optimizations (small mesh elimination, mesh decimation/simplification, etc.)
[Convoar]: https://github.com/Misterblue/convoar
[OpenSimulator]: http://opensimulator.org
[Mono]: http://www.mono-project.com/
[Blender]: https://www.blender.org/
[HerbalCommonEntitiesCS]: https://github.com/Herbal3d/HerbalCommonEntitiesCS