Compare commits

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Author SHA1 Message Date
Val AlexanderandClaude Opus 4.6 fec5db744c fix: clean up slot timers on unmount, fix about-grid specificity
Add useEffect cleanup to clear slot machine timers/intervals when
the home route unmounts mid-animation. Fix about-grid media query
specificity by including .about-panel-categories .about-grid to
override the higher-specificity base rule.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-18 16:04:53 -05:00
Val AlexanderandClaude Opus 4.6 cb75011244 feat: tune slot machine odds to 1/25 any jackpot, 1/100 Hack jackpot
Replace pure random picks with controlled probability: 4% chance of
any jackpot per spin, with 25% of jackpots being Hack (= 1% overall).
Non-jackpot spins re-roll accidental triple matches to keep odds exact.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-18 16:02:25 -05:00
Val AlexanderandClaude Opus 4.6 18b23886ab feat: add cooldown, longer celebration, and Hack x3 lobster jackpot
- 18s cooldown after a win, 3s after a loss to prevent spam
- Win celebration extended to 10s for screenshot opportunities
- Hack x3 jackpot triggers aquatic theme: cyan/teal text glow,
  ocean-colored confetti with bubble and claw particles, and the
  lobster logo fades in behind the headline

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-18 15:54:14 -05:00
copilot-swe-agent[bot]andBunsDev beb50f4b49 Merge remote-tracking branch 'origin/okcode/about-page-refresh' into okcode/about-page-refresh
Co-authored-by: BunsDev <68980965+BunsDev@users.noreply.github.com>
2026-04-18 20:53:19 +00:00
copilot-swe-agent[bot]andBunsDev 623a414b9b Merge remote-tracking branch 'origin/staging' into okcode/about-page-refresh
# Conflicts:
#	src/routes/about.tsx
#	src/styles.css

Co-authored-by: BunsDev <68980965+BunsDev@users.noreply.github.com>
2026-04-18 20:49:49 +00:00
Val AlexanderandClaude Opus 4.6 91c7e44031 feat: slot machine Easter egg on hero label triple-click
Triple-clicking "BUILT BY THE COMMUNITY" triggers a casino-style slot
machine across all 3 headline words. Reels spin and stop sequentially
with a 1/13 jackpot chance. Winning fires a confetti celebration with
golden text glow. Auto-resets after the animation completes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-18 15:47:09 -05:00
Val AlexanderandClaude Opus 4.6 850fc9c78e fix: use :is(h2, h3) selector for about-rule-card headings
The /souls page reuses about-rule-card with <h2> elements. Using
:is(h2, h3) ensures both heading levels get styled consistently.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-18 15:40:43 -05:00
Val AlexanderandClaude Opus 4.6 f5ec0882d5 style: widen navbar search bar and polish hero section
Let the search bar span the full width between brand and theme toggle
by removing the oversized right-column minimum and theme-toggle min-width.
Widen the hero search container, subtitle, and tighten vertical padding
for a sleeker feel.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-18 15:40:08 -05:00
Val AlexanderandClaude Opus 4.6 b2e751c5fc consolidate logo assets: delete SVGs, use only PNGs with transparent bg
- Delete public/logo.svg, public/og.svg, src/logo.svg (dead/unused SVGs)
- Remove logo.svg favicon link from __root.tsx (favicon.ico remains)
- Remove white backgrounds from clawd-logo.png and clawd-mark.png
- Convert white strokes to dark (#1a0808), defringe antialiased edges
- Regenerate logo192.png, logo512.png, favicon.ico from clean sources
- Only canonical logo files are now clawd-logo.png and clawd-mark.png

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-18 15:13:34 -05:00
Val AlexanderandClaude Opus 4.6 4c8032bb97 fix: remove white backgrounds from all logo assets
- Remove white backgrounds from clawd-logo.png, clawd-mark.png,
  logo192.png, logo512.png — now transparent PNGs
- Convert white strokes to dark (#1a0808) in both PNGs and logo.svg
  so segments separate cleanly on any background
- Defringe antialiased edges to eliminate white halos
- Regenerate favicon.ico from transparent source
- Update manifest.json background_color from #ffffff to #0a0a0a

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-18 15:00:51 -05:00
Val AlexanderandClaude Opus 4.6 2c435a3d7b fix: use h3 for card titles to fix heading hierarchy (WCAG 1.3.1)
Change rejection category card titles from <h2> to <h3> since the parent
section already uses <h2> for "Immediate rejection categories". Updates
the matching CSS selector from .about-rule-card h2 to h3.

Also adds tests for renderWithInlineCode helper covering plain text,
single/multiple code spans, empty input, and code-only strings.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-18 14:20:44 -05:00
Val AlexanderandClaude Opus 4.6 1f990cf66d improve about page rejection categories: add icons, fix grid, polish cards
- Add lucide-react icons to each rejection category card for visual scanning
- Fix unbalanced grid layout by removing featured card sizing, using clean 2/3-col grid
- Fix broken hover transitions (var(--transition-fast) was undefined outside reduced-motion)
- Add lift-on-hover effect and icon glow matching home page card patterns
- Render backtick-wrapped text as styled inline code elements
- Improve description text contrast from ~3.5:1 to ~4.8:1 (WCAG AA)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-18 14:04:41 -05:00
14 changed files with 584 additions and 198 deletions
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@@ -1,45 +0,0 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" fill="none">
<rect width="512" height="512" rx="0" fill="none"/>
<!-- Body segments -->
<g fill="#F03020" stroke="#fff" stroke-width="6" stroke-linejoin="round">
<!-- Tail fan - center -->
<ellipse cx="256" cy="460" rx="42" ry="30"/>
<!-- Tail fan - left -->
<ellipse cx="210" cy="455" rx="32" ry="24" transform="rotate(25 210 455)"/>
<!-- Tail fan - right -->
<ellipse cx="302" cy="455" rx="32" ry="24" transform="rotate(-25 302 455)"/>
<!-- Lower body segment -->
<rect x="208" y="380" width="96" height="55" rx="12"/>
<!-- Mid-lower body -->
<rect x="204" y="335" width="104" height="55" rx="12"/>
<!-- Mid body -->
<rect x="200" y="290" width="112" height="55" rx="14"/>
<!-- Upper body / thorax -->
<ellipse cx="256" cy="255" rx="72" ry="65"/>
<!-- Head -->
<circle cx="256" cy="195" r="58"/>
<!-- Left claw arm -->
<path d="M195 230 Q150 190 120 170 Q100 155 95 140" stroke-width="18" fill="none" stroke-linecap="round"/>
<!-- Right claw arm -->
<path d="M317 230 Q362 190 392 170 Q412 155 417 140" stroke-width="18" fill="none" stroke-linecap="round"/>
<!-- Left claw -->
<ellipse cx="88" cy="115" rx="52" ry="42" transform="rotate(-20 88 115)"/>
<!-- Right claw -->
<ellipse cx="424" cy="115" rx="52" ry="42" transform="rotate(20 424 115)"/>
<!-- Left claw notch -->
<path d="M65 95 Q78 80 72 65" stroke-width="6" fill="none" stroke="#fff" stroke-linecap="round"/>
<!-- Right claw notch -->
<path d="M447 95 Q434 80 440 65" stroke-width="6" fill="none" stroke="#fff" stroke-linecap="round"/>
<!-- Left legs -->
<path d="M205 290 Q175 295 155 305" stroke-width="10" fill="none" stroke-linecap="round"/>
<path d="M202 320 Q172 330 152 340" stroke-width="10" fill="none" stroke-linecap="round"/>
<path d="M205 350 Q178 358 158 370" stroke-width="10" fill="none" stroke-linecap="round"/>
<!-- Right legs -->
<path d="M307 290 Q337 295 357 305" stroke-width="10" fill="none" stroke-linecap="round"/>
<path d="M310 320 Q340 330 360 340" stroke-width="10" fill="none" stroke-linecap="round"/>
<path d="M307 350 Q334 358 354 370" stroke-width="10" fill="none" stroke-linecap="round"/>
</g>
<!-- Eyes -->
<circle cx="236" cy="185" r="10" fill="#000"/>
<circle cx="276" cy="185" r="10" fill="#000"/>
</svg>

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+1 -1
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@@ -21,5 +21,5 @@
"start_url": ".",
"display": "standalone",
"theme_color": "#000000",
"background_color": "#ffffff"
"background_color": "#0a0a0a"
}
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@@ -1,98 +0,0 @@
<svg width="1200" height="630" viewBox="0 0 1200 630" fill="none" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="bg" x1="0" y1="0" x2="1200" y2="630" gradientUnits="userSpaceOnUse">
<stop stop-color="#14110F"/>
<stop offset="0.55" stop-color="#1A1512"/>
<stop offset="1" stop-color="#14110F"/>
</linearGradient>
<radialGradient id="glowOrange" cx="0" cy="0" r="1" gradientUnits="userSpaceOnUse" gradientTransform="translate(260 60) rotate(120) scale(520 420)">
<stop stop-color="#E86A47" stop-opacity="0.55"/>
<stop offset="1" stop-color="#E86A47" stop-opacity="0"/>
</radialGradient>
<radialGradient id="glowSea" cx="0" cy="0" r="1" gradientUnits="userSpaceOnUse" gradientTransform="translate(1050 120) rotate(140) scale(520 420)">
<stop stop-color="#4AD8B7" stop-opacity="0.35"/>
<stop offset="1" stop-color="#4AD8B7" stop-opacity="0"/>
</radialGradient>
<filter id="softBlur" x="-40%" y="-40%" width="180%" height="180%">
<feGaussianBlur stdDeviation="24"/>
</filter>
<filter id="cardShadow" x="-20%" y="-20%" width="140%" height="140%">
<feDropShadow dx="0" dy="18" stdDeviation="26" flood-color="#000000" flood-opacity="0.6"/>
</filter>
<linearGradient id="pill" x1="0" y1="0" x2="360" y2="0" gradientUnits="userSpaceOnUse">
<stop stop-color="#E86A47" stop-opacity="0.22"/>
<stop offset="1" stop-color="#E86A47" stop-opacity="0.08"/>
</linearGradient>
<linearGradient id="stroke" x1="0" y1="0" x2="0" y2="1">
<stop stop-color="#FFFFFF" stop-opacity="0.16"/>
<stop offset="1" stop-color="#FFFFFF" stop-opacity="0.06"/>
</linearGradient>
</defs>
<!-- Background -->
<rect width="1200" height="630" fill="url(#bg)"/>
<circle cx="260" cy="60" r="520" fill="url(#glowOrange)" filter="url(#softBlur)"/>
<circle cx="1050" cy="120" r="520" fill="url(#glowSea)" filter="url(#softBlur)"/>
<!-- Subtle grain (very light) -->
<g opacity="0.08">
<path d="M0 84 C160 120 340 40 520 86 C700 132 820 210 1200 160" stroke="#FFFFFF" stroke-opacity="0.10" stroke-width="2"/>
<path d="M0 188 C220 240 360 160 560 204 C760 248 900 330 1200 300" stroke="#FFFFFF" stroke-opacity="0.08" stroke-width="2"/>
<path d="M0 440 C240 380 420 520 620 470 C820 420 960 500 1200 460" stroke="#FFFFFF" stroke-opacity="0.06" stroke-width="2"/>
</g>
<!-- Right mark -->
<g opacity="0.22" filter="url(#softBlur)">
<image href="clawd-mark.png" x="740" y="70" width="560" height="560" preserveAspectRatio="xMidYMid meet"/>
</g>
<!-- Content card -->
<g filter="url(#cardShadow)">
<rect x="72" y="96" width="640" height="438" rx="34" fill="#201B18" fill-opacity="0.92" stroke="url(#stroke)"/>
</g>
<!-- Tiny mark -->
<image href="clawd-mark.png" x="108" y="134" width="46" height="46" preserveAspectRatio="xMidYMid meet"/>
<!-- Pill -->
<g>
<rect x="166" y="136" width="304" height="42" rx="21" fill="url(#pill)" stroke="#E86A47" stroke-opacity="0.28"/>
<text x="186" y="163"
fill="#F6EFE4"
font-size="18"
font-weight="600"
font-family="Bricolage Grotesque, Manrope, -apple-system, BlinkMacSystemFont, Helvetica Neue, Helvetica, Arial, sans-serif"
opacity="0.92">lobster-light. agent-right.</text>
</g>
<!-- Title -->
<text x="112" y="265"
fill="#F6EFE4"
font-size="92"
font-weight="700"
font-family="Bricolage Grotesque, Manrope, -apple-system, BlinkMacSystemFont, Helvetica Neue, Helvetica, Arial, sans-serif">ClawHub</text>
<!-- Subtitle -->
<text x="114" y="332"
fill="#C6B8A8"
font-size="23"
font-weight="500"
font-family="Manrope, Bricolage Grotesque, -apple-system, BlinkMacSystemFont, Helvetica Neue, Helvetica, Arial, sans-serif">
a fast skill registry for agents, with vector search.
</text>
<!-- Accent line + hint -->
<rect x="114" y="372" width="110" height="6" rx="3" fill="#E86A47"/>
<text x="114" y="430"
fill="#F6EFE4"
font-size="20"
font-weight="600"
opacity="0.90"
font-family="IBM Plex Mono, ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, Liberation Mono, Courier New, monospace">clawhub.ai</text>
</svg>

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@@ -0,0 +1,51 @@
/* @vitest-environment jsdom */
import { render } from "@testing-library/react";
import { describe, expect, it } from "vitest";
import { renderWithInlineCode } from "../routes/about";
function renderToContainer(text: string) {
const { container } = render(<p>{renderWithInlineCode(text)}</p>);
return container.querySelector("p")!;
}
describe("renderWithInlineCode", () => {
it("returns plain text unchanged when no backticks present", () => {
const el = renderToContainer("No code here.");
expect(el.textContent).toBe("No code here.");
expect(el.querySelectorAll("code")).toHaveLength(0);
});
it("wraps backtick-delimited text in <code> elements", () => {
const el = renderToContainer("Run `curl | sh` to install.");
const codes = el.querySelectorAll("code");
expect(codes).toHaveLength(1);
expect(codes[0].textContent).toBe("curl | sh");
expect(codes[0].className).toBe("about-inline-code");
expect(el.textContent).toBe("Run curl | sh to install.");
});
it("handles multiple code spans in a single string", () => {
const el = renderToContainer(
"Use `curl | sh` or `npx @latest` for setup."
);
const codes = el.querySelectorAll("code");
expect(codes).toHaveLength(2);
expect(codes[0].textContent).toBe("curl | sh");
expect(codes[1].textContent).toBe("npx @latest");
});
it("handles empty input string", () => {
const el = renderToContainer("");
expect(el.textContent).toBe("");
expect(el.querySelectorAll("code")).toHaveLength(0);
});
it("handles string that is only a code span", () => {
const el = renderToContainer("`only-code`");
const codes = el.querySelectorAll("code");
expect(codes).toHaveLength(1);
expect(codes[0].textContent).toBe("only-code");
expect(el.textContent).toBe("only-code");
});
});
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-5
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@@ -97,11 +97,6 @@ export const Route = createRootRoute({
href: "/favicon.ico",
type: "image/x-icon",
},
{
rel: "icon",
href: "/logo.svg",
type: "image/svg+xml",
},
{
rel: "apple-touch-icon",
href: "/logo192.png",
+46 -10
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@@ -1,41 +1,72 @@
import { createFileRoute, Link } from '@tanstack/react-router';
import type { LucideIcon } from 'lucide-react';
import {
Banknote,
Drama,
Eye,
EyeOff,
ImageOff,
ShieldOff,
UserX,
} from 'lucide-react';
import { Badge } from '../components/ui/badge';
import { Button } from '../components/ui/button';
import { getSiteMode, getSiteName, getSiteUrlForMode } from '../lib/site';
const prohibitedCategories = [
export function renderWithInlineCode(text: string): (string | JSX.Element)[] {
const parts = text.split(/(`[^`]+`)/g);
return parts.map((part, i) => {
if (part.startsWith('`') && part.endsWith('`')) {
return (
<code key={i} className="about-inline-code">
{part.slice(1, -1)}
</code>
);
}
return part;
});
}
const prohibitedCategories: { title: string; icon: LucideIcon; examples: string }[] = [
{
title: 'Bypass and unauthorized access',
icon: ShieldOff,
examples:
'Auth bypass, account takeover, CAPTCHA bypass, Cloudflare or anti-bot evasion, rate-limit bypass, reusable session theft, live call or agent takeover.',
},
{
title: 'Platform abuse and ban evasion',
icon: UserX,
examples:
'Stealth accounts after bans, account warming/farming, fake engagement, multi-account automation, spam posting, marketplace or social automation built to avoid detection.',
},
{
title: 'Fraud and deception',
icon: Banknote,
examples:
'Fake certificates, fake invoices, deceptive payment flows, fake social proof, scam outreach, or synthetic-identity workflows built to create accounts for fraud.',
},
{
title: 'Privacy-invasive surveillance',
icon: Eye,
examples:
'Mass contact scraping for spam, doxxing, stalking, covert monitoring, biometric / face-matching workflows without clear consent, or buying, publishing, downloading, or operationalizing leaked data or breach dumps.',
},
{
title: 'Non-consensual impersonation',
icon: Drama,
examples:
'Face swap, digital twins, cloned influencers, fake personas, or other identity manipulation used to impersonate or mislead.',
},
{
title: 'Explicit sexual content',
icon: ImageOff,
examples:
'NSFW image, video, or text generation, especially wrappers around third-party APIs with safety checks disabled.',
},
{
title: 'Hidden or misleading execution',
icon: EyeOff,
examples:
'Obfuscated install commands, `curl | sh`, undeclared secret requirements, undeclared private-key use, or remote `npx @latest` execution without reviewability.',
},
@@ -115,15 +146,20 @@ function AboutPage() {
<h2 className="home-section-title">Rejection Categories</h2>
</div>
<div className="about-grid">
{prohibitedCategories.map((category) => (
<article
key={category.title}
className="about-rule-card"
>
<h2>{category.title}</h2>
<p>{category.examples}</p>
</article>
))}
{prohibitedCategories.map((category) => {
const Icon = category.icon;
return (
<article key={category.title} className="about-rule-card">
<div className="about-rule-card-header">
<div className="about-rule-card-icon">
<Icon size={18} />
</div>
<h3>{category.title}</h3>
</div>
<p>{renderWithInlineCode(category.examples)}</p>
</article>
);
})}
</div>
</section>
+313 -17
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@@ -1,6 +1,6 @@
import { createFileRoute, Link, useNavigate } from "@tanstack/react-router";
import { useAction, useQuery } from "convex/react";
import { useEffect, useMemo, useRef, useState } from "react";
import { useCallback, useEffect, useMemo, useRef, useState } from "react";
import {
ArrowLeft,
ArrowRight,
@@ -30,6 +30,13 @@ function Home() {
return mode === "souls" ? <OnlyCrabsHome /> : <SkillsHome />;
}
// ═══ Slot machine word pool (13 words = 1/13 jackpot odds) ═══
const SLOT_WORDS = [
"Equip", "Install", "Unleash", "Ship", "Build",
"Create", "Deploy", "Launch", "Hack", "Scale",
"Forge", "Craft", "Wield",
];
function SkillsHome() {
type SkillPageEntry = {
skill: PublicSkill;
@@ -99,8 +106,263 @@ function SkillsHome() {
// Build carousel cards from highlighted data
const carouselCards = highlighted.length > 0 ? highlighted.slice(0, 6) : [];
// ═══ SLOT MACHINE EASTER EGG ═══
const HACK_INDEX = SLOT_WORDS.indexOf("Hack");
const clickTimesRef = useRef<number[]>([]);
const [slotState, setSlotState] = useState<
| null
| { phase: "spinning" }
| { phase: "stopped"; results: [number, number, number]; won: boolean; isHackJackpot: boolean }
>(null);
const slotTimersRef = useRef<ReturnType<typeof setTimeout>[]>([]);
const [slotReelOffsets, setSlotReelOffsets] = useState<[number, number, number]>([0, 0, 0]);
const [stoppedReels, setStoppedReels] = useState<Set<number>>(new Set());
const confettiRef = useRef<HTMLCanvasElement>(null);
const spinIntervalRef = useRef<ReturnType<typeof setInterval> | null>(null);
const cooldownUntilRef = useRef<number>(0);
// Clean up timers/intervals if the component unmounts mid-spin
useEffect(() => {
return () => {
for (const t of slotTimersRef.current) clearTimeout(t);
if (spinIntervalRef.current) clearInterval(spinIntervalRef.current);
};
}, []);
const triggerSlots = useCallback(() => {
// Clean up any previous timers
for (const t of slotTimersRef.current) clearTimeout(t);
slotTimersRef.current = [];
if (spinIntervalRef.current) clearInterval(spinIntervalRef.current);
setSlotState({ phase: "spinning" });
setStoppedReels(new Set());
// Controlled odds: ~1/25 any jackpot, ~1/100 Hack jackpot
let r0: number, r1: number, r2: number;
const isJackpot = Math.random() < 1 / 25;
if (isJackpot) {
// 25% of jackpots are Hack (1/25 × 1/4 = 1/100 overall)
const isHack = Math.random() < 0.25;
if (isHack) {
r0 = HACK_INDEX;
} else {
// Pick any word except Hack
let idx = Math.floor(Math.random() * (SLOT_WORDS.length - 1));
if (idx >= HACK_INDEX) idx++;
r0 = idx;
}
r1 = r0;
r2 = r0;
} else {
// Normal spin — re-roll if accidental triple match
do {
r0 = Math.floor(Math.random() * SLOT_WORDS.length);
r1 = Math.floor(Math.random() * SLOT_WORDS.length);
r2 = Math.floor(Math.random() * SLOT_WORDS.length);
} while (r0 === r1 && r1 === r2);
}
const results: [number, number, number] = [r0, r1, r2];
const landed = new Set<number>();
// Animate fast offset cycling — only cycle reels that haven't landed
let frame = 0;
const spinInterval = setInterval(() => {
frame++;
setSlotReelOffsets((prev) => [
landed.has(0) ? prev[0] : (frame * 3) % SLOT_WORDS.length,
landed.has(1) ? prev[1] : (frame * 5 + 4) % SLOT_WORDS.length,
landed.has(2) ? prev[2] : (frame * 7 + 9) % SLOT_WORDS.length,
]);
}, 60);
spinIntervalRef.current = spinInterval;
// Stop reels sequentially with a satisfying stagger
const stopReel = (reelIdx: 0 | 1 | 2, delay: number) => {
const t = setTimeout(() => {
landed.add(reelIdx);
setStoppedReels((prev) => new Set(prev).add(reelIdx));
setSlotReelOffsets((prev) => {
const next = [...prev] as [number, number, number];
next[reelIdx] = results[reelIdx];
return next;
});
}, delay);
slotTimersRef.current.push(t);
};
stopReel(0, 1200);
stopReel(1, 1800);
const tFinal = setTimeout(() => {
clearInterval(spinInterval);
spinIntervalRef.current = null;
landed.add(2);
setStoppedReels(new Set([0, 1, 2]));
setSlotReelOffsets(results);
const won = r0 === r1 && r1 === r2;
const isHackJackpot = won && r0 === HACK_INDEX;
setSlotState({ phase: "stopped", results, won, isHackJackpot });
if (won) {
fireConfetti(isHackJackpot);
}
// Cooldown: 18s after win, 3s after loss
const displayTime = won ? 10000 : 2400;
const cooldownTime = won ? 18000 : 3000;
cooldownUntilRef.current = Date.now() + cooldownTime;
const tReset = setTimeout(() => {
setSlotState(null);
setStoppedReels(new Set());
}, displayTime);
slotTimersRef.current.push(tReset);
}, 2400);
slotTimersRef.current.push(tFinal);
}, []);
const handleLabelClick = useCallback(() => {
const now = Date.now();
// Respect cooldown period
if (now < cooldownUntilRef.current) return;
clickTimesRef.current.push(now);
// Keep only last 3 clicks
if (clickTimesRef.current.length > 3) {
clickTimesRef.current = clickTimesRef.current.slice(-3);
}
if (clickTimesRef.current.length === 3) {
const first = clickTimesRef.current[0];
const last = clickTimesRef.current[2];
if (last - first < 800 && !slotState) {
clickTimesRef.current = [];
triggerSlots();
}
}
}, [slotState, triggerSlots]);
const fireConfetti = (isHackJackpot: boolean) => {
const canvas = confettiRef.current;
if (!canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
canvas.style.display = "block";
const STANDARD_COLORS = [
"#d4453a", "#ff6b6b", "#ffd93d", "#6bcb77",
"#4d96ff", "#ff6f91", "#845ec2", "#ffc75f",
];
const OCEAN_COLORS = [
"#0ea5e9", "#06b6d4", "#14b8a6", "#22d3ee",
"#38bdf8", "#67e8f9", "#a5f3fc", "#2dd4bf",
"#d4453a", "#ff6b6b",
];
const colors = isHackJackpot ? OCEAN_COLORS : STANDARD_COLORS;
type Particle = {
x: number; y: number; vx: number; vy: number;
w: number; h: number; color: string; rot: number; vr: number;
life: number; shape: "rect" | "bubble" | "claw";
};
const particles: Particle[] = [];
const count = isHackJackpot ? 200 : 150;
for (let i = 0; i < count; i++) {
const isBubble = isHackJackpot && Math.random() < 0.35;
const isClaw = isHackJackpot && !isBubble && Math.random() < 0.2;
particles.push({
x: canvas.width / 2 + (Math.random() - 0.5) * 300,
y: canvas.height * 0.35,
vx: (Math.random() - 0.5) * 18,
vy: isHackJackpot
? -Math.random() * 14 - 2 + (isBubble ? -4 : 0)
: -Math.random() * 16 - 4,
w: isBubble ? Math.random() * 8 + 4 : Math.random() * 10 + 4,
h: isBubble ? 0 : Math.random() * 6 + 3,
color: colors[Math.floor(Math.random() * colors.length)],
rot: Math.random() * Math.PI * 2,
vr: (Math.random() - 0.5) * 0.3,
life: isHackJackpot ? 1.3 : 1,
shape: isClaw ? "claw" : isBubble ? "bubble" : "rect",
});
}
const drawClaw = (ctx: CanvasRenderingContext2D, size: number) => {
// Simple lobster claw shape
ctx.beginPath();
ctx.moveTo(0, size * 0.5);
ctx.quadraticCurveTo(-size * 0.6, size * 0.2, -size * 0.4, -size * 0.3);
ctx.quadraticCurveTo(-size * 0.2, -size * 0.6, 0, -size * 0.3);
ctx.quadraticCurveTo(size * 0.2, -size * 0.6, size * 0.4, -size * 0.3);
ctx.quadraticCurveTo(size * 0.6, size * 0.2, 0, size * 0.5);
ctx.closePath();
ctx.fill();
};
let raf: number;
const draw = () => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
let alive = false;
for (const p of particles) {
if (p.life <= 0) continue;
alive = true;
p.x += p.vx;
p.y += p.vy;
p.vy += p.shape === "bubble" ? 0.15 : 0.4;
p.vx *= 0.99;
p.rot += p.vr;
p.life -= isHackJackpot ? 0.005 : 0.008;
ctx.save();
ctx.translate(p.x, p.y);
ctx.rotate(p.rot);
ctx.globalAlpha = Math.max(0, Math.min(1, p.life));
ctx.fillStyle = p.color;
if (p.shape === "bubble") {
ctx.beginPath();
ctx.arc(0, 0, p.w, 0, Math.PI * 2);
ctx.strokeStyle = p.color;
ctx.lineWidth = 1.5;
ctx.globalAlpha *= 0.7;
ctx.stroke();
ctx.globalAlpha *= 0.15;
ctx.fill();
} else if (p.shape === "claw") {
drawClaw(ctx, p.w);
} else {
ctx.fillRect(-p.w / 2, -p.h / 2, p.w, p.h);
}
ctx.restore();
}
if (alive) {
raf = requestAnimationFrame(draw);
} else {
ctx.clearRect(0, 0, canvas.width, canvas.height);
canvas.style.display = "none";
}
};
raf = requestAnimationFrame(draw);
};
const renderSlotReel = (reelIdx: 0 | 1 | 2) => {
const offset = slotReelOffsets[reelIdx];
const word = SLOT_WORDS[offset];
const isReelSpinning = slotState !== null && !stoppedReels.has(reelIdx);
return (
<span className={`home-v2-slot-reel ${isReelSpinning ? "spinning" : ""}`}>
<span className="home-v2-slot-word">{word}</span>
</span>
);
};
return (
<main className="home-v2-main">
{/* Confetti canvas for slot machine wins */}
<canvas
ref={confettiRef}
className="home-v2-confetti"
style={{ display: "none" }}
/>
{/* ═══ HERO ═══ */}
<section className="home-v2-hero">
<div className="home-v2-hero-bg">
@@ -111,25 +373,59 @@ function SkillsHome() {
<div className="home-v2-ring home-v2-ring-3" />
</div>
<div className="home-v2-hero-label">BUILT BY THE COMMUNITY.</div>
<div
className={`home-v2-hero-label ${slotState ? "home-v2-hero-label-active" : ""}`}
onClick={handleLabelClick}
role="button"
tabIndex={0}
onKeyDown={(e) => { if (e.key === "Enter") handleLabelClick(); }}
>
BUILT BY THE COMMUNITY.
</div>
<h1 className="home-v2-headline">
<span className="home-v2-headline-inner">
<span className="home-v2-action-word">Equip</span>
<span className="home-v2-sep" />
<span className="home-v2-action-word">Install</span>
<span className="home-v2-sep" />
<span className="home-v2-cycle-wrap">
<span className="home-v2-cycle-track">
<span className="home-v2-cycle-word">Unleash.</span>
<span className="home-v2-cycle-word">Ship.</span>
<span className="home-v2-cycle-word">Build.</span>
<span className="home-v2-cycle-word">Create.</span>
<span className="home-v2-cycle-word">Unleash.</span>
{slotState ? (
<h1 className={`home-v2-headline home-v2-headline-slots${
slotState.phase === "stopped" && slotState.won
? slotState.isHackJackpot
? " home-v2-headline-jackpot home-v2-headline-hack"
: " home-v2-headline-jackpot"
: ""
}`}>
{slotState.phase === "stopped" && slotState.isHackJackpot && (
<img
src="/clawd-mark.png"
alt=""
aria-hidden="true"
className="home-v2-hack-lobster"
/>
)}
<span className="home-v2-headline-inner">
{renderSlotReel(0)}
<span className="home-v2-sep" />
{renderSlotReel(1)}
<span className="home-v2-sep" />
{renderSlotReel(2)}
</span>
</h1>
) : (
<h1 className="home-v2-headline">
<span className="home-v2-headline-inner">
<span className="home-v2-action-word">Equip</span>
<span className="home-v2-sep" />
<span className="home-v2-action-word">Install</span>
<span className="home-v2-sep" />
<span className="home-v2-cycle-wrap">
<span className="home-v2-cycle-track">
<span className="home-v2-cycle-word">Unleash.</span>
<span className="home-v2-cycle-word">Ship.</span>
<span className="home-v2-cycle-word">Build.</span>
<span className="home-v2-cycle-word">Create.</span>
<span className="home-v2-cycle-word">Unleash.</span>
</span>
</span>
</span>
</span>
</h1>
</h1>
)}
<p className="home-v2-sub">Tools built by thousands, ready in one search.</p>
+173 -10
View File
@@ -710,7 +710,7 @@ code {
.navbar-top {
display: grid;
grid-template-columns: minmax(148px, auto) minmax(320px, 1fr) minmax(320px, auto);
grid-template-columns: minmax(148px, auto) minmax(200px, 1fr) auto;
align-items: center;
gap: 16px;
padding: 12px 0;
@@ -1041,7 +1041,7 @@ code {
align-items: center;
gap: 8px;
flex: 0 0 auto;
min-width: 276px;
min-width: 0;
justify-content: flex-end;
}
@@ -7366,15 +7366,47 @@ html.theme-transition::view-transition-new(theme) {
border: 1px solid var(--line);
border-radius: 22px;
background: color-mix(in srgb, var(--surface) 88%, transparent);
transition: border-color var(--transition-fast), box-shadow var(--transition-fast);
transition: border-color 0.25s, box-shadow 0.3s, transform 0.25s, background 0.25s;
}
.about-rule-card:hover {
border-color: var(--border-ui-hover);
box-shadow: 0 4px 12px rgba(220, 38, 38, 0.08);
transform: translateY(-3px);
box-shadow:
0 8px 24px rgba(0, 0, 0, 0.2),
0 0 0 1px rgba(220, 38, 38, 0.06);
background: color-mix(in srgb, var(--surface) 95%, transparent);
}
.about-rule-card h2 {
.about-rule-card-header {
display: flex;
align-items: center;
gap: 14px;
}
.about-rule-card-icon {
width: 36px;
height: 36px;
border-radius: 8px;
display: flex;
align-items: center;
justify-content: center;
background: var(--accent-subtle);
border: 1.5px solid rgba(220, 38, 38, 0.25);
flex-shrink: 0;
transition: background 0.2s, box-shadow 0.2s;
}
.about-rule-card-icon svg {
color: var(--accent);
}
.about-rule-card:hover .about-rule-card-icon {
background: rgba(220, 38, 38, 0.18);
box-shadow: 0 0 14px rgba(220, 38, 38, 0.08);
}
.about-rule-card :is(h2, h3) {
margin: 0;
font-size: 1.22rem;
font-family: var(--font-display);
@@ -7387,12 +7419,20 @@ html.theme-transition::view-transition-new(theme) {
.about-rule-card p {
margin: 0;
flex: 1;
color: var(--ink-soft);
color: color-mix(in srgb, var(--ink) 75%, transparent);
line-height: 1.72;
font-size: 0.98rem;
max-width: 30ch;
}
.about-inline-code {
background: var(--surface-muted);
padding: 2px 6px;
border-radius: var(--r-xs);
font-size: 0.88em;
font-family: var(--font-mono);
}
.about-pattern {
margin: 0;
color: var(--ink-soft);
@@ -7433,6 +7473,11 @@ html.theme-transition::view-transition-new(theme) {
grid-column: span 3;
}
.about-grid,
.about-panel-categories .about-grid {
grid-template-columns: repeat(2, 1fr);
gap: 22px;
}
.about-patterns {
grid-template-columns: repeat(2, minmax(0, 1fr));
}
@@ -7459,6 +7504,11 @@ html.theme-transition::view-transition-new(theme) {
grid-column: span 5;
}
.about-grid,
.about-panel-categories .about-grid {
grid-template-columns: repeat(3, 1fr);
gap: 24px;
}
.about-patterns {
grid-template-columns: repeat(4, minmax(0, 1fr));
}
@@ -7659,7 +7709,7 @@ html.theme-transition::view-transition-new(theme) {
flex-direction: column;
align-items: center;
text-align: center;
padding: 80px 48px 56px;
padding: 64px 48px 48px;
overflow: hidden;
}
.home-v2-hero > *:not(.home-v2-hero-bg) {
@@ -7725,6 +7775,10 @@ html.theme-transition::view-transition-new(theme) {
text-transform: uppercase;
color: var(--hv2-text-tertiary);
margin-bottom: 20px;
cursor: pointer;
user-select: none;
-webkit-user-select: none;
transition: color 0.2s, text-shadow 0.3s;
}
.home-v2-headline {
font-family: 'Inter', sans-serif;
@@ -7797,17 +7851,126 @@ html.theme-transition::view-transition-new(theme) {
100% { transform: translateY(-80%); }
}
/* ═══ SLOT MACHINE EASTER EGG ═══ */
.home-v2-hero-label:hover {
color: var(--hv2-accent);
}
.home-v2-hero-label-active {
color: var(--hv2-accent) !important;
text-shadow: 0 0 12px rgba(212, 69, 58, 0.4);
animation: home-v2-labelPulse 0.6s ease-in-out infinite;
}
@keyframes home-v2-labelPulse {
0%, 100% { opacity: 1; }
50% { opacity: 0.6; }
}
.home-v2-headline-slots {
min-height: 1.15em;
position: relative;
}
.home-v2-slot-reel {
display: inline-flex;
align-items: center;
justify-content: center;
min-width: 180px;
text-align: center;
font-family: 'JetBrains Mono', monospace;
font-weight: 800;
color: var(--hv2-accent);
position: relative;
}
.home-v2-slot-reel.spinning .home-v2-slot-word {
animation: home-v2-slotBlur 0.12s steps(1) infinite;
}
.home-v2-slot-reel:not(.spinning) .home-v2-slot-word {
animation: home-v2-slotLand 0.3s cubic-bezier(0.34, 1.56, 0.64, 1) both;
}
@keyframes home-v2-slotBlur {
0% { filter: blur(0px); opacity: 1; }
50% { filter: blur(1px); opacity: 0.7; }
100% { filter: blur(0px); opacity: 1; }
}
@keyframes home-v2-slotLand {
0% { transform: translateY(-8px) scale(1.1); opacity: 0.5; }
60% { transform: translateY(2px) scale(0.98); }
100% { transform: translateY(0) scale(1); opacity: 1; }
}
.home-v2-headline-jackpot {
animation: home-v2-jackpot 0.5s ease-out;
}
@keyframes home-v2-jackpot {
0% { transform: scale(1); }
30% { transform: scale(1.08); }
60% { transform: scale(0.97); }
100% { transform: scale(1); }
}
.home-v2-headline-jackpot .home-v2-slot-word {
color: #ffd93d !important;
text-shadow:
0 0 20px rgba(255, 217, 61, 0.6),
0 0 40px rgba(255, 217, 61, 0.3);
}
/* ═══ HACK × 3 — Lobster / Aquatic Jackpot ═══ */
.home-v2-headline-hack .home-v2-slot-word {
color: #22d3ee !important;
text-shadow:
0 0 24px rgba(34, 211, 238, 0.6),
0 0 48px rgba(6, 182, 212, 0.3),
0 2px 8px rgba(0, 0, 0, 0.4) !important;
}
.home-v2-headline-hack .home-v2-sep {
border-color: #22d3ee;
opacity: 0.8;
box-shadow: 0 0 8px rgba(34, 211, 238, 0.5);
}
.home-v2-hack-lobster {
position: absolute;
top: 50%;
left: 50%;
width: 280px;
height: 280px;
transform: translate(-50%, -50%) scale(0);
opacity: 0;
pointer-events: none;
filter: drop-shadow(0 0 40px rgba(34, 211, 238, 0.5)) drop-shadow(0 0 80px rgba(6, 182, 212, 0.25));
animation: home-v2-lobsterReveal 1.2s 0.3s cubic-bezier(0.34, 1.56, 0.64, 1) forwards;
z-index: -1;
}
@keyframes home-v2-lobsterReveal {
0% {
transform: translate(-50%, -50%) scale(0) rotate(-30deg);
opacity: 0;
}
50% {
opacity: 0.18;
}
100% {
transform: translate(-50%, -50%) scale(1) rotate(0deg);
opacity: 0.12;
}
}
.home-v2-confetti {
position: fixed;
inset: 0;
z-index: 9999;
pointer-events: none;
}
.home-v2-sub {
color: var(--hv2-text-tertiary);
font-size: 16px;
line-height: 1.5;
margin-bottom: 36px;
max-width: 480px;
max-width: 580px;
font-weight: 400;
}
.home-v2-sub-clear {
color: var(--hv2-text-secondary);
max-width: 720px;
max-width: 820px;
margin-bottom: 18px;
}
.home-v2-motto {
@@ -8596,7 +8759,7 @@ html.theme-transition::view-transition-new(theme) {
/* ═══ HOME V2 — Wider search + even dot spacing ═══ */
.home-v2-search-container {
max-width: 780px;
max-width: 920px;
}
.home-v2-search-bar {
padding: 8px 8px 8px 24px;