Files
SurvivorCore/plugin/init.server.luau
T
Samuel LisonandClaude Opus 4.8 4256edfd87 feat(plugin): add Survival Stats admin Studio plugin (deltas-only, locked tuning)
A Studio dock widget that lets the experience owner tune the survival stats
through a validated form instead of hand-editing Attributes on the
SurvivalStatsConfig instance — the first slice of the Builder/Admin plugin (#11).

The point is compatibility: edits are LOCKED against engine updates. StatAdmin
(the pure, headlessly-testable logic layer) writes deltas only — it sets an
attribute solely when the owner changes a field from the live engine default,
and removes it on reset / edit-back-to-default. So unset fields keep following
the (improvable) engine defaults across a SurvivorCore release, while explicit
overrides live on the owner's instance, which the engine only ever seeds and
never overwrites. Nothing tuned is lost; nothing left alone is frozen.

Hard guardrail: the plugin can read/write only the seven owner-tunable fields
(STUDIO_ATTR_MAP). A write() assert makes it impossible to ever set the
engine-owned semantics Invert / DangerHigh — re-freezing the affliction
fill-direction bug is structurally unreachable. Runtime-verified in Studio:
every write path exercised (including rejected Invert/DangerHigh attempts) left
zero banned attributes on the instance.

- plugin/StatAdmin.luau     — logic: roster, effective values, deltas-only writes
- plugin/StatAdminUi.luau   — the dock-widget form (per-field reset, override dots)
- plugin/init.server.luau   — toolbar/widget wiring + ChangeHistory undo steps
- plugin.project.json       — separate Rojo tree; build with --plugin to install
- CI: stylua + a plugin-sourcemap luau-lsp pass + a plugin build
- docs/admin-plugin.md + cross-links; fix stale Invert row in the no-code table

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 18:22:57 +10:00

78 lines
2.8 KiB
Luau

--!nonstrict
--[[
SurvivorCore Survival Stats admin plugin (main).
A toolbar button toggles a dock widget that edits the survival-stats `SurvivalStatsConfig`
instance through StatAdmin the deltas-only, LOCKED model: it writes only fields the owner
changes from the engine default, removes them on reset, and can NEVER write the engine-owned
semantics (Invert / DangerHigh). Edits are wrapped in ChangeHistoryService recordings so each
is a single undo step. All real logic lives in StatAdmin (testable); the form in StatAdminUi.
First slice of the Builder / Admin plugin (issue #11).
]]
local ChangeHistoryService = game:GetService("ChangeHistoryService")
local StatAdmin = require(script.StatAdmin)
local StatAdminUi = require(script.StatAdminUi)
local toolbar = plugin:CreateToolbar("SurvivorCore")
local button = toolbar:CreateButton("Survival Stats", "Tune survival-stat rates, thresholds and HUD options", "")
button.ClickableWhenViewportHidden = true
-- CreateDockWidgetPluginGui is flagged deprecated by the tooling, but it is still the only
-- API for a dockable plugin widget (there is no replacement) — so allow it here.
-- selene: allow(deprecated)
local widget = plugin:CreateDockWidgetPluginGui(
"SurvivorCoreStatAdmin",
DockWidgetPluginGuiInfo.new(Enum.InitialDockState.Right, false, false, 320, 520, 280, 360)
)
widget.Title = "Survival Stats"
widget.Name = "SurvivorCoreStatAdmin"
local container = Instance.new("Frame")
container.Size = UDim2.fromScale(1, 1)
container.BackgroundColor3 = Color3.fromRGB(18, 21, 28)
container.BorderSizePixel = 0
container.Parent = widget
local ui: { refresh: () -> () }? = nil
-- Wrap a single StatAdmin mutation in one ChangeHistory recording (so it's one undo step),
-- then refresh the form so the override indicators reflect the new state.
local function record(name: string, mutate: () -> any): any
local recording = ChangeHistoryService:TryBeginRecording(name)
local result = mutate()
if recording then
ChangeHistoryService:FinishRecording(recording, Enum.FinishRecordingOperation.Commit)
end
if ui then
ui.refresh()
end
return result
end
local function applyEdit(statName: string, attr: string, raw: any, default: any): any
return record(`Survival Stats: {statName}.{attr}`, function()
return StatAdmin.setOverride(statName, attr, raw, default)
end)
end
local function applyReset(statName: string, attr: string): any
return record(`Survival Stats: reset {statName}.{attr}`, function()
return StatAdmin.resetOverride(statName, attr)
end)
end
ui = StatAdminUi.mount(container, StatAdmin, applyEdit, applyReset)
button.Click:Connect(function()
widget.Enabled = not widget.Enabled
if widget.Enabled and ui then
ui.refresh()
end
end)
widget:GetPropertyChangedSignal("Enabled"):Connect(function()
button:SetActive(widget.Enabled)
end)