docs: add v0.6.0 quests/achievements demo video + refresh site video grid

Wire the demo video (makertube uSGJ2MHEFjSSKxMiJBJ6Y5) into quests.md,
achievements.md, content-authoring.md and admin-plugin.md, and feature it in
the landing page's video grid (replacing the oldest embed; that video stays
linked from docs/inventory.md).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Samuel Lison
2026-07-03 18:37:58 +10:00
co-authored by Claude Opus 4.8
parent 6623e1c0bd
commit ce676fa4d5
5 changed files with 7 additions and 3 deletions
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# Achievements
> 📹 **Demo:** [quests, achievements & the no-code editors in action](https://makertube.net/w/uSGJ2MHEFjSSKxMiJBJ6Y5)
The achievement system ([`src/systems/Achievements.luau`](../src/systems/Achievements.luau)) tracks
**milestones**: always-on counters that unlock a badge (once) when they cross a threshold — with a
toast and an Achievements menu tab. The architecture is ported from The Counter Earth's proven
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The rest of this page covers the Survival Stats editor; both install the same way. It's the
[Builder / Admin plugin](https://github.com/TemujinCalidius/SurvivorCore/issues/11).
> 📹 **Demos:** [HUD, survival stats & the admin plugin](https://makertube.net/w/xqX7wfRpTqd9L9BkozCS1P) · [no-code item & gatherable creation](https://makertube.net/w/mCneurjoY3Av6yi48VsGQE) · [no-code weapon, ammo & mob creation](https://makertube.net/w/tyn8JEMG3CaMbTXid8osdU)
> 📹 **Demos:** [HUD, survival stats & the admin plugin](https://makertube.net/w/xqX7wfRpTqd9L9BkozCS1P) · [no-code item & gatherable creation](https://makertube.net/w/mCneurjoY3Av6yi48VsGQE) · [no-code weapon, ammo & mob creation](https://makertube.net/w/tyn8JEMG3CaMbTXid8osdU) · [no-code quest & achievement creation](https://makertube.net/w/uSGJ2MHEFjSSKxMiJBJ6Y5)
## Install
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# No-code content authoring
> 📹 **Demos:** [creating mobs, weapons & ammo (with full stats)](https://makertube.net/w/tyn8JEMG3CaMbTXid8osdU) · [creating an item + gatherable](https://makertube.net/w/mCneurjoY3Av6yi48VsGQE)
> 📹 **Demos:** [creating quests & achievements](https://makertube.net/w/uSGJ2MHEFjSSKxMiJBJ6Y5) · [creating mobs, weapons & ammo](https://makertube.net/w/tyn8JEMG3CaMbTXid8osdU) · [creating an item + gatherable](https://makertube.net/w/mCneurjoY3Av6yi48VsGQE)
The engine ships **zero** items, resources, or recipes — your game supplies them. You can do this
two ways, and they coexist:
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# Quests
> 📹 **Demo:** [quests, achievements & the no-code editors in action](https://makertube.net/w/uSGJ2MHEFjSSKxMiJBJ6Y5)
The quest system ([`src/systems/Quests.luau`](../src/systems/Quests.luau)) gives players **goals**:
accept a quest, work its objectives, claim the reward. Progress is driven entirely by the events
the other systems already fire (gather / craft / kill / use), so a quest needs **zero wiring**