Add PR + issue templates

PR template: Summary / How to test in Studio / checklist (changelog, CI green,
no secrets, no hardcoded asset IDs). Bug-report and feature-request issue forms
adapted to Roblox (Studio + Rojo plugin versions, repro, which layer), plus a
config.yml routing questions to Discussions. Fix stray FediHome comment in
FUNDING.yml.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Samuel Lison
2026-06-18 18:05:33 +10:00
co-authored by Claude Opus 4.8
parent 6b202b8b6c
commit 75ecf50f6d
5 changed files with 151 additions and 1 deletions
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# Shows a "Sponsor" button on the FediHome repo.
# Shows a "Sponsor" button on the SurvivorCore repo.
# https://docs.github.com/repositories/managing-your-repositorys-settings-and-features/customizing-your-repository/displaying-a-sponsor-button-in-your-repository
github: [TemujinCalidius]
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name: Bug report
description: Something in SurvivorCore behaves incorrectly.
labels: ["bug"]
body:
- type: markdown
attributes:
value: |
Thanks for filing a bug! Please fill in as much as you can — a clear repro is
the single biggest factor in getting it fixed quickly.
Questions and "how do I…" go to [Discussions](../../discussions), not here.
- type: textarea
id: description
attributes:
label: Description
description: What went wrong?
placeholder: When I tag a part "Gatherable" and harvest it, the prompt never disappears…
validations:
required: true
- type: textarea
id: repro
attributes:
label: Steps to reproduce
description: How can a maintainer trigger this? Number the steps.
placeholder: |
1. Serve `demo.project.json` into a place
2. Add a Part, tag it "Gatherable", set ItemId="reed", HP=3
3. Play, hold the prompt 3 times
4. …
validations:
required: true
- type: textarea
id: expected
attributes:
label: Expected behavior
description: What should have happened instead?
validations:
required: true
- type: input
id: sc-version
attributes:
label: SurvivorCore version
description: Release tag, or the commit SHA if you're on `dev`/`main`.
placeholder: v0.1.0 (or a commit SHA)
validations:
required: true
- type: input
id: studio-version
attributes:
label: Roblox Studio version
description: Studio → File → About Roblox Studio.
placeholder: 0.6XX.0.XXXXXXX
validations:
required: true
- type: input
id: rojo-plugin-version
attributes:
label: Rojo Studio plugin version
description: The Rojo plugin version in Studio (pin to 7.6.1 to match the project).
placeholder: "7.6.1"
validations:
required: true
- type: dropdown
id: consumption
attributes:
label: How are you consuming SurvivorCore?
options:
- Rojo (rojo serve / source)
- Wally package
- Drop-in SurvivorCore.rbxm from a Release
- Other (describe below)
validations:
required: true
- type: textarea
id: output
attributes:
label: Output / errors
description: Relevant Studio Output (Server + Client). Paste as text, not a screenshot.
render: text
validations:
required: false
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blank_issues_enabled: false
contact_links:
- name: Questions & discussion
url: https://github.com/TemujinCalidius/SurvivorCore/discussions
about: 'Ask "how do I…?", share design ideas, and show off what you built — start a Discussion.'
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name: Feature request
description: Suggest a mechanic, registry, component, or hook for the engine.
labels: ["enhancement"]
body:
- type: markdown
attributes:
value: |
SurvivorCore ships **mechanics, not content**. The best feature requests describe a
reusable engine capability (a registry, a component, a hook, a config section) — not
a specific item/world/art asset, which belongs in your own game via `register()` or
the component layer.
Open-ended ideas and discussion are welcome in [Discussions](../../discussions).
- type: textarea
id: description
attributes:
label: Description
description: What should SurvivorCore be able to do?
validations:
required: true
- type: textarea
id: use-case
attributes:
label: Use case
description: Why is this useful? What kind of game needs it, and how would you use it?
validations:
required: true
- type: dropdown
id: layer
attributes:
label: Which layer does this touch?
options:
- Registry layer (register() API — Items/Recipes/Stats/Mobs/…)
- Component layer (tag + attributes on creator-owned objects)
- Hooks / EventBridge (lifecycle extension points)
- Foundation (Config / Assets / Registry plumbing)
- Not sure
validations:
required: true
- type: textarea
id: alternatives
attributes:
label: Alternatives considered
description: Can this already be done with a hook or component today? What did you try?
validations:
required: false
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<!-- Thanks for contributing to SurvivorCore! -->
<!-- Code PRs target `dev`. Documentation-only PRs may target `main` (apply `skip-changelog`). -->
## Summary
<!-- What does this change do, and why? -->
## How to test in Studio
<!-- Steps to verify: which project to serve (default vs demo), what to do in Studio,
and what you should see. Include a screenshot/clip for visible behavior. -->
## Checklist
- [ ] Added an entry to **`CHANGELOG.md`** under `## Unreleased` (or applied the `skip-changelog` label if no entry is warranted — e.g. a CI-only or trivial docs change)
- [ ] CI is green — `stylua --check`, `selene`, `luau-lsp analyze`, and **both** `rojo build`s pass
- [ ] No secrets or personal data added (this is a public repo)
- [ ] **No hardcoded asset IDs** — content comes via `register()` / components / `Assets`, and the core stays content-free