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68 lines
3.0 KiB
Markdown
68 lines
3.0 KiB
Markdown
<img src="Textures/r2-logo-white-grey.png" width="75" height="75">
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# Ruth2 Mesh Avatar Project
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Ruth2 is a low-poly mesh body specifically designed for OpenSimulator.
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It is built to use standard Second Life(TM) UV maps using scratch-built open
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source mesh bodies by Shin Ingen with other open source contributions from the
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OpenSimulator Community.
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* Github Repository: https://github.com/RuthAndRoth/Ruth2
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* Discord Discussion Forum: https://discordapp.com/channels/619919380154810380/619919380691550240
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* Discord Discussion Forum Invitation (open to all): https://discord.gg/UMyaZkc
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* MeWe Community Page: https://mewe.com/group/5bbe0189a5f4e57c73569fb9
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* Second Life Groups: "RuthAndRoth" and "Ruth and Roth Community"
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* OpenSim Group: OSGrid RuthAndRoth
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* OpenSim Region: OSGrid RuthAndRoth hop://login.osgrid.org/RuthAndRoth/128/128/26
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## Current Release
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Ruth2 v4 the current release. The main Blender development kit is in the Mesh directory.
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## Previous Release
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Previous releases of Ruth2 may be found in the "archive-ruth-rc2" and "archive-ruth-rc3" branches of the old Ruth repo on Github (not this Ruth2 one) and in a number of places both in Second Life and OSGrid as listed above.
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* https://github.com/RuthAndRoth/Ruth/tree/archive-ruth-rc2
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* https://github.com/RuthAndRoth/Ruth/tree/archive-ruth-rc3
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## Personal Directories
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We have moved all personal directories under the new top-level directory
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'Contrib'. These continue to be used as they always have, as a place for
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team members to put things that are still under development before (or until)
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they are merged into the master release directories.
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Directories for contributors that have fallen inactive will be periodically removed
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from the current master (usually around release time) but will always be available
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in the archive release branches.
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https://github.com/RuthAndRoth/Ruth/tree/archive-ruth-rc3/Contrib
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## Upload Meshes and Artifacts
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Since not everyone is set up to perform Blender exports to get the Collada files
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for uploading we maintain recent exported .dae files. These correspond to the
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.blend files in the Mesh directory.
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There is also an IAR file that can be uset to pre-load OpenSim grids. These are
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usually updated at releases. They will maintain consistent UUIDs for the
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assets to minimize duplication when uploading multiple releases for unchanged
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files.
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## Clothing Creator Guide
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Ruth2 v4 needs both the Blender mesh and a suitable avatar armature to allow for rigging and skinning in order to produce fitted mesh clothing. For assistance, see https://github.com/RuthAndRoth/Ruth2/wiki/Clothing-Creator-Guide
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## Licenses
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Ruth2 is AGPL licensed, other contents of this repository are also
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AGPL licensed unless otherwise indicated. See LICENSE.md for specific details.
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## Reference Files
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The original Ruth repo contained a number of reference files archived from
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various places around the Internet. Some of those have become hard to find
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due to link rot and sites vanishing.
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Those archived files are now in their own repo https://github.com/RuthAndRoth/Reference.
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