Ruth2 v3 DAE Collected Together

Ruth 2.0 RC#3 Collada/DAE collected together as it was not put in the repository at the tinme of the RC#3 release.
This commit is contained in:
Ai Austin
2020-06-12 12:21:56 +01:00
parent 0110d042e9
commit 607b516bfb
39 changed files with 43818 additions and 1 deletions
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<?xml version='1.0' encoding='utf-8'?>
<COLLADA version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
<asset>
<contributor>
<author>Avastar User</author>
<authoring_tool>Avastar 2-4-1 on Blender 2.79 (sub 0)</authoring_tool>
</contributor>
<created>2018-11-06T17:45:39</created>
<modified>2018-11-06T17:45:39</modified>
<unit meter="1" name="meter" />
<up_axis>Z_UP</up_axis>
</asset>
<library_cameras />
<library_lights />
<library_effects />
<library_materials />
<library_geometries>
<geometry id="CubeRiggedHidden-mesh" name="CubeRiggedHidden">
<mesh>
<source id="CubeRiggedHidden-mesh-positions">
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<technique_common>
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<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
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</technique_common>
</source>
<vertices id="CubeRiggedHidden-mesh-vertices">
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</polylist>
</mesh>
<extra>
<technique profile="MAYA">
<double_sided>1</double_sided>
</technique>
</extra>
</geometry>
</library_geometries>
<library_controllers>
<controller id="Avatar_001_CubeRiggedHidden-skin" name="Avatar_001">
<skin source="#CubeRiggedHidden-mesh">
<bind_shape_matrix>0 -1 0 0 1 0 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
<source id="Avatar_001_CubeRiggedHidden-skin-joints">
<Name_array count="52" id="Avatar_001_CubeRiggedHidden-skin-joints-array">
mPelvis PELVIS BUTT mTorso BELLY LEFT_HANDLE RIGHT_HANDLE LOWER_BACK mChest CHEST
LEFT_PEC RIGHT_PEC UPPER_BACK mNeck NECK mHead HEAD mSkull mCollarLeft L_CLAVICLE
mShoulderLeft L_UPPER_ARM mElbowLeft L_LOWER_ARM mWristLeft L_HAND mCollarRight R_CLAVICLE mShoulderRight R_UPPER_ARM
mElbowRight R_LOWER_ARM mWristRight R_HAND mHipRight R_UPPER_LEG mKneeRight R_LOWER_LEG mAnkleRight R_FOOT
mFootRight mToeRight mHipLeft L_UPPER_LEG mKneeLeft L_LOWER_LEG mAnkleLeft L_FOOT mFootLeft mToeLeft
mEyeLeft mEyeRight
</Name_array>
<technique_common>
<accessor count="52" source="#Avatar_001_CubeRiggedHidden-skin-joints-array" stride="1">
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1 0 0 0.111956
0 1 0 0
0 0 1 -0.06062
0 0 0 1
</matrix>
<node id="mToeLeft" name="mToeLeft" sid="mToeLeft" type="JOINT">
<matrix sid="transform">
1 0 0 0.109
0 1 0 0
0 0 1 0
0 0 0 1
</matrix>
</node>
</node>
</node>
</node>
</node>
</node>
</node>
<node id="CubeRiggedHidden" name="CubeRiggedHidden" type="NODE">
<translate sid="location">0 0 0</translate>
<rotate sid="rotationZ">0 0 1 0</rotate>
<rotate sid="rotationY">0 1 0 0</rotate>
<rotate sid="rotationX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
<instance_controller url="#Avatar_001_CubeRiggedHidden-skin">
<skeleton>#mPelvis</skeleton>
</instance_controller>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene" />
</scene>
</COLLADA>
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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.78.0 commit date:2017-02-24, commit time:14:33, hash:e92f235283</authoring_tool>
</contributor>
<created>2017-08-28T18:09:02</created>
<modified>2017-08-28T18:09:02</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images/>
<library_effects/>
<library_geometries>
<geometry id="Cube-mesh" name="Cube">
<mesh>
<source id="Cube-mesh-positions">
<float_array id="Cube-mesh-positions-array" count="24">-1 -1 -1 -1 -1 1 -1 1 -1 -1 1 1 1 -1 -1 1 -1 1 1 1 -1 1 1 1</float_array>
<technique_common>
<accessor source="#Cube-mesh-positions-array" count="8" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cube-mesh-normals">
<float_array id="Cube-mesh-normals-array" count="18">-1 0 0 0 1 0 1 0 0 0 -1 0 0 0 -1 0 0 1</float_array>
<technique_common>
<accessor source="#Cube-mesh-normals-array" count="6" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Cube-mesh-vertices">
<input semantic="POSITION" source="#Cube-mesh-positions"/>
</vertices>
<polylist count="12">
<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
<vcount>3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
<p>1 0 2 0 0 0 3 1 6 1 2 1 7 2 4 2 6 2 5 3 0 3 4 3 6 4 0 4 2 4 3 5 5 5 7 5 1 0 3 0 2 0 3 1 7 1 6 1 7 2 5 2 4 2 5 3 1 3 0 3 6 4 4 4 0 4 3 5 1 5 5 5</p>
</polylist>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Cube" name="Cube" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#Cube-mesh" name="Cube"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>
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## Ruth2 v3 Collada DAE
The Collada DAE for Ruth 2.0 RC#3 as used by Shin Ingen for the definitive release was not uploaded to GitHub at the time that the final Ruth 2.0 RC#3 Blender files were put in place. In the GitHub Readme file he stated "No test DAE included pending final in-world testing".
DAE produced by other contributors such as Sundance haiku, Taarna Welles, Curious Creator and Ada Radius are not fully in step with the final Blender file that Shin used. A source of exported DAE from the original Blender mesh and dev kit is from Sean Heavy, which he used without altering the Blender Source and DevKit meshes as the basis for his exports at https://github.com/ocsean/RuthToo
That source has been used as the basis for the DAE provided here for convenience.
---------------------------------------
## Ruth2 v3 Mesh
* **ru2_Source_v3.blend**: This blender file is a compilation of all the
improvements done since RC#2 and is the file used for the OpenSim release
of RC#3. All collaborators should use this file to create your own release
and/or for future improvements.
* mesh head - Avastar
* upper body - Edit#15
* lower body - Edit#15
* bento hands - Edit#15
* NOW RUTH STANDARD
* flat feet - Taarna Wells
* medium feet - Taarna Wells
* high feet - Taarna Wells
* Extras
* Curious high feet - Edit#14
* Sundance high feet - Edit#15
* Ada flat feet (poseable) - Edit#15
Toenails for all feet types are Sundance Haiku's toenails modified by
Taarna Wells. It now uses only one UV map and will be easier to manage.
They are compatible with Sundance Haiku's Nail System HUD v3.
* **ru2_DevKit_v3.blend**: This blender file is intended for content creators.
It is an exact duplicate of the source file but textured with the alpha cut
faces used for the official RC#3 release. I usually join the parts as a
personal preference but I am leaving that up to each content creator's preference.
---------------------------------------
## Ruth2 v3 Mesh Final Tweaks
Shin Ingen noted these changes to the Blender mesh for the final version...
Tweaks to the original Sundance Edit #15 (please note that the source of these mesh parts is the original Sundance Edit #15 and not the renamed Edit #16. I reverted Sundance commit hash fb1cd5ef334c7612db7eeca5d05f18f0a7bc23e2 and delete Edit #16 for it is not needed)
As part of the pre-release preparation the following steps were taken. The order in which they were done is important.
1. Re-established the lower body center seam line (UV Map only).
2. Removed dead node reference to mRightHip.
3. Removed node reference to L_UPPER_LEG & R_UPPER_LEG within the 3 node rings of the lower body. Some have weights that might pull the waist connection during animation.
4. Removed cross vertex group reference define by the center seam. (lower body only)
5. Smoothing of vertex weights of the lower body mesh around the inner thighs to remove some rough spots when animating.
6. Joined upper and lower body and removed double nodes along the waist connection. This will ensure that the upper and lower body connection node rings will have exactly the same vertex weight after separation.
7. Removed all unused vertex group for each part.
8. Remove asymmetries of the upper body, lower body and flat feet meshes. The remaining mesh parts are symmetical.
9. Re-snapped all connecting parts using the following method to ensure that the lower and upper body symmetries are maintained.
- all feet type to lower body.
- lower body to upper body.
- upper body to mesh bento head.
- bento hands to upper body.
10. No test DAE included pending final in-world testing.
---------------------------------------------
## Ruth2 v3 Collada Mesh Uploads Available as at 6-Jan-2019
DAE exports created by Sundance Haiku using .blend file for Ruth RC#3
Available at https://github.com/RuthAndRoth/ Ruth2/Contrib/Sundance%20Haiku/RC3_Edits/RC3_Final
DAE exports created by Sean Heavy for his "Ruth Too" based on the .blend file for Ruth RC#3
Available via https://github.com/ocsean/RuthToo
Previous RC#2 Collada (.dae) files in Ruth\Mesh\Avatar Ruth\Previous Release\Ruth RC2\Uploads
Available from https://github.com/RuthAndRoth/Ruth/tree/archive-ruth-rc2/Mesh/Avatar%20Ruth/Previous%20Release/Uploads
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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.78.0 commit date:2017-02-24, commit time:14:33, hash:e92f235283</authoring_tool>
</contributor>
<created>2017-08-28T18:09:02</created>
<modified>2017-08-28T18:09:02</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images/>
<library_effects/>
<library_geometries>
<geometry id="Cube-mesh" name="Cube">
<mesh>
<source id="Cube-mesh-positions">
<float_array id="Cube-mesh-positions-array" count="24">-1 -1 -1 -1 -1 1 -1 1 -1 -1 1 1 1 -1 -1 1 -1 1 1 1 -1 1 1 1</float_array>
<technique_common>
<accessor source="#Cube-mesh-positions-array" count="8" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cube-mesh-normals">
<float_array id="Cube-mesh-normals-array" count="18">-1 0 0 0 1 0 1 0 0 0 -1 0 0 0 -1 0 0 1</float_array>
<technique_common>
<accessor source="#Cube-mesh-normals-array" count="6" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Cube-mesh-vertices">
<input semantic="POSITION" source="#Cube-mesh-positions"/>
</vertices>
<polylist count="12">
<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
<vcount>3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
<p>1 0 2 0 0 0 3 1 6 1 2 1 7 2 4 2 6 2 5 3 0 3 4 3 6 4 0 4 2 4 3 5 5 5 7 5 1 0 3 0 2 0 3 1 7 1 6 1 7 2 5 2 4 2 5 3 1 3 0 3 6 4 4 4 0 4 3 5 1 5 5 5</p>
</polylist>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Cube" name="Cube" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#Cube-mesh" name="Cube"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>
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Duck Girl - Adria Yhen
Ruth2 v3 Slim
Uploaded: 2020-03-27 04:49:27 File size: 5.15MB
Ruth2.0 RC#3 DAE mesh with adjusted vertices to allow for better fit of available fitted mesh clothing
https://www.mediafire.com/file/7prhyo1g7lqgdgn/RuthRC3_BakesOnMesh_Slim_2.dae/file
Full body, feet, hands and head. Upload with simple physics using 00_PhysicsCube.dae
AGPL License - https://github.com/RuthAndRoth/Ruth2/tree/master/Licenses
Second Life availability:
https://marketplace.secondlife.com/p/ruth-upgrades-rc3-hands-feets-nails/15718054
OpenSim availability:
OSGrid RuthAndRoth region hop://login.osgrid.org/RuthAndRoth/142/104/22
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