Undo the effects of commit f1e1b5cea4, aka the 'no clue' commit

That commit effectively undid the merge commit that preceeded it,
wiping out a bit of work.  This is close to, but not quite, a revert
of f1e1b5cea4, with the changes in 0de11c2fbd preserved.
This commit is contained in:
Serie Sumei
2020-09-13 15:34:57 -05:00
parent 0de11c2fbd
commit 2d33007c41
24 changed files with 40 additions and 38 deletions
Binary file not shown.
+6 -6
View File
@@ -150,15 +150,15 @@ configure() {
skin_texture = "206804f6-908a-8efb-00de-fe00b2604906";
if (ROTH) {
alpha_doll_texture = "f7d81224-3b66-081c-21a8-eab787e8e9a7";
alpha_button_texture = "97e894f2-aee2-a479-0fa8-49d049bfb718";
alpha_button_texture = "3105f8fe-3219-fd83-33f3-aafa2c4b802b";
header_texture = "c54a2e5d-398e-2c1d-77ab-5353a20cbc23";
options_texture = "43ec4359-6750-8c8a-4098-c8f79243eb25";
}
else if (!RUTH_V3) {
alpha_doll_texture = "f7d81224-3b66-081c-21a8-eab787e8e9a7";
alpha_button_texture = "97e894f2-aee2-a479-0fa8-49d049bfb718";
alpha_button_texture = "3105f8fe-3219-fd83-33f3-aafa2c4b802b";
header_texture = "b2c45e77-282f-35b3-a148-c937e4076737";
options_texture = "41ce40a7-526f-45e8-611f-8646c1dfc4d1";
options_texture = "2b14406c-0821-955e-0492-4fc7d0122e63";
fingernails_shape_texture = TEXTURE_TRANSPARENT;
} else {
alpha_button_texture = "b8028bca-fa71-ccf5-114d-e22fba30bd89";
@@ -179,15 +179,15 @@ configure() {
skin_texture = "64184dac-b33b-4a1b-b200-7d09d8928b64";
if (ROTH) {
alpha_doll_texture = "831b6b63-6934-4db7-9473-9058e0410e17";
alpha_button_texture = "4e97068e-7570-47c2-af2f-e7965c5d5078";
alpha_button_texture = "d7389b96-54de-4824-90f8-7af8dac01a99";
header_texture = "0bd02931-21e8-4b81-90d1-aca4349c0679";
options_texture = "e89ff0c8-03a4-410d-bf0a-1352610cb701";
}
else if (!RUTH_V3) {
alpha_doll_texture = "45292011-feb6-4d0b-b4b0-5d1464943fdd";
alpha_button_texture = "475f423a-4975-455e-9f46-4b0394dbc43f";
alpha_button_texture = "d7389b96-54de-4824-90f8-7af8dac01a99";
header_texture = "f299c09d-284a-4b0e-931e-52a776a654b0";
options_texture = "3a1ed932-d181-428c-9499-62c442f945bc";
options_texture = "d2ab2c47-2607-4658-9dcf-405ad147ca80";
fingernails_shape_texture = TEXTURE_TRANSPARENT;
} else {
alpha_button_texture = "290f0f22-594c-480b-8cb8-e542621b5c8e";
+4 -1
View File
@@ -1,6 +1,9 @@
Ruth2 v2 - Open Source Mesh Avatar for Virtual Worlds - a single layer mesh that is designed to work well with Bakes on Mesh. Compared to Ruth2.0 RC#3 (now also known as Ruth2 v3) it has a simplified alpha capability. Skin textures may still be applied, but in Bakes on Mesh mode system layer alpha masks can be worn to give more control over hidden areas.
2020-08-30
2020-09-02
- Head UV change for Ruth2 v4 (Body+Hands+Head)
2020-08-30
- HUD and scripting updated by Serie Sumei (ss-200830)
- Release Box and Contents Preparation
+1 -1
View File
@@ -1,5 +1,5 @@
Ruth2 - Open Source Mesh Avatar for Virtual Worlds
Prepared: 30-Aug-2020
Prepared: 2-Sep-2020
Ruth2 is a low-poly mesh body specifically designed for OpenSimulator. It is built to use standard Second Life(TM) UV maps using a scratch-built open source mesh by Shin Ingen, Ada Radius and other contributors from the OpenSimulator Community.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 73 KiB

After

Width:  |  Height:  |  Size: 66 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 61 KiB

After

Width:  |  Height:  |  Size: 54 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 67 KiB

After

Width:  |  Height:  |  Size: 60 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 66 KiB

After

Width:  |  Height:  |  Size: 59 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 587 KiB

After

Width:  |  Height:  |  Size: 586 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 268 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 605 KiB

After

Width:  |  Height:  |  Size: 604 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 274 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 285 KiB

Before

Width:  |  Height:  |  Size: 670 KiB

After

Width:  |  Height:  |  Size: 670 KiB

Before

Width:  |  Height:  |  Size: 278 KiB

After

Width:  |  Height:  |  Size: 278 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 279 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 712 KiB

After

Width:  |  Height:  |  Size: 712 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 70 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 253 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 136 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 558 KiB

File diff suppressed because one or more lines are too long
+2 -3
View File
@@ -6,9 +6,8 @@
and publicly available.
* The .blend file, Colada (DAE) exports of parts and the UV maps
are copied from Ruth2/Contrib/Ada Radius as at 30-Aug-2020.
are copied from Ruth2/Contrib/Ada Radius as at 2-Sep-2020.
* The .blend file is equivalent to Ada Radius Draft 11.
* Most parts are unchanged since Draft 9, Eyelashes are unchanged
since Draft 10 and all nails changed at Draft 11.
* Most parts are unchanged since Draft 9, elements with head part changed at Draft 10. Eyelashes are unchanged since Draft 10 and all nails changed at Draft 11.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 390 KiB

After

Width:  |  Height:  |  Size: 395 KiB