Undo the effects of commit f1e1b5cea4, aka the 'no clue' commit
That commit effectively undid the merge commit that preceeded it, wiping out a bit of work. This is close to, but not quite, a revert off1e1b5cea4, with the changes in0de11c2fbdpreserved.
@@ -150,15 +150,15 @@ configure() {
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skin_texture = "206804f6-908a-8efb-00de-fe00b2604906";
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if (ROTH) {
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alpha_doll_texture = "f7d81224-3b66-081c-21a8-eab787e8e9a7";
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alpha_button_texture = "97e894f2-aee2-a479-0fa8-49d049bfb718";
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alpha_button_texture = "3105f8fe-3219-fd83-33f3-aafa2c4b802b";
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header_texture = "c54a2e5d-398e-2c1d-77ab-5353a20cbc23";
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options_texture = "43ec4359-6750-8c8a-4098-c8f79243eb25";
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}
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else if (!RUTH_V3) {
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alpha_doll_texture = "f7d81224-3b66-081c-21a8-eab787e8e9a7";
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alpha_button_texture = "97e894f2-aee2-a479-0fa8-49d049bfb718";
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alpha_button_texture = "3105f8fe-3219-fd83-33f3-aafa2c4b802b";
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header_texture = "b2c45e77-282f-35b3-a148-c937e4076737";
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options_texture = "41ce40a7-526f-45e8-611f-8646c1dfc4d1";
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options_texture = "2b14406c-0821-955e-0492-4fc7d0122e63";
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fingernails_shape_texture = TEXTURE_TRANSPARENT;
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} else {
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alpha_button_texture = "b8028bca-fa71-ccf5-114d-e22fba30bd89";
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@@ -179,15 +179,15 @@ configure() {
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skin_texture = "64184dac-b33b-4a1b-b200-7d09d8928b64";
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if (ROTH) {
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alpha_doll_texture = "831b6b63-6934-4db7-9473-9058e0410e17";
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alpha_button_texture = "4e97068e-7570-47c2-af2f-e7965c5d5078";
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alpha_button_texture = "d7389b96-54de-4824-90f8-7af8dac01a99";
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header_texture = "0bd02931-21e8-4b81-90d1-aca4349c0679";
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options_texture = "e89ff0c8-03a4-410d-bf0a-1352610cb701";
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}
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else if (!RUTH_V3) {
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alpha_doll_texture = "45292011-feb6-4d0b-b4b0-5d1464943fdd";
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alpha_button_texture = "475f423a-4975-455e-9f46-4b0394dbc43f";
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alpha_button_texture = "d7389b96-54de-4824-90f8-7af8dac01a99";
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header_texture = "f299c09d-284a-4b0e-931e-52a776a654b0";
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options_texture = "3a1ed932-d181-428c-9499-62c442f945bc";
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options_texture = "d2ab2c47-2607-4658-9dcf-405ad147ca80";
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fingernails_shape_texture = TEXTURE_TRANSPARENT;
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} else {
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alpha_button_texture = "290f0f22-594c-480b-8cb8-e542621b5c8e";
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@@ -1,6 +1,9 @@
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Ruth2 v2 - Open Source Mesh Avatar for Virtual Worlds - a single layer mesh that is designed to work well with Bakes on Mesh. Compared to Ruth2.0 RC#3 (now also known as Ruth2 v3) it has a simplified alpha capability. Skin textures may still be applied, but in Bakes on Mesh mode system layer alpha masks can be worn to give more control over hidden areas.
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2020-08-30
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2020-09-02
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- Head UV change for Ruth2 v4 (Body+Hands+Head)
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2020-08-30
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- HUD and scripting updated by Serie Sumei (ss-200830)
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- Release Box and Contents Preparation
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@@ -1,5 +1,5 @@
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Ruth2 - Open Source Mesh Avatar for Virtual Worlds
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Prepared: 30-Aug-2020
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Prepared: 2-Sep-2020
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Ruth2 is a low-poly mesh body specifically designed for OpenSimulator. It is built to use standard Second Life(TM) UV maps using a scratch-built open source mesh by Shin Ingen, Ada Radius and other contributors from the OpenSimulator Community.
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Before Width: | Height: | Size: 73 KiB After Width: | Height: | Size: 66 KiB |
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Before Width: | Height: | Size: 61 KiB After Width: | Height: | Size: 54 KiB |
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Before Width: | Height: | Size: 67 KiB After Width: | Height: | Size: 60 KiB |
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Before Width: | Height: | Size: 66 KiB After Width: | Height: | Size: 59 KiB |
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Before Width: | Height: | Size: 587 KiB After Width: | Height: | Size: 586 KiB |
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After Width: | Height: | Size: 268 KiB |
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Before Width: | Height: | Size: 605 KiB After Width: | Height: | Size: 604 KiB |
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After Width: | Height: | Size: 274 KiB |
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Before Width: | Height: | Size: 285 KiB |
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Before Width: | Height: | Size: 670 KiB After Width: | Height: | Size: 670 KiB |
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Before Width: | Height: | Size: 278 KiB After Width: | Height: | Size: 278 KiB |
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Before Width: | Height: | Size: 279 KiB |
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Before Width: | Height: | Size: 712 KiB After Width: | Height: | Size: 712 KiB |
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Before Width: | Height: | Size: 70 KiB |
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After Width: | Height: | Size: 253 KiB |
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Before Width: | Height: | Size: 136 KiB |
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After Width: | Height: | Size: 558 KiB |
@@ -6,9 +6,8 @@
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and publicly available.
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* The .blend file, Colada (DAE) exports of parts and the UV maps
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are copied from Ruth2/Contrib/Ada Radius as at 30-Aug-2020.
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are copied from Ruth2/Contrib/Ada Radius as at 2-Sep-2020.
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* The .blend file is equivalent to Ada Radius Draft 11.
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* Most parts are unchanged since Draft 9, Eyelashes are unchanged
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since Draft 10 and all nails changed at Draft 11.
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* Most parts are unchanged since Draft 9, elements with head part changed at Draft 10. Eyelashes are unchanged since Draft 10 and all nails changed at Draft 11.
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Before Width: | Height: | Size: 390 KiB After Width: | Height: | Size: 395 KiB |