Note .blend does not contain an armature

This commit is contained in:
Ai Austin
2020-09-14 17:53:43 +01:00
committed by GitHub
parent 5ca9aea9f9
commit 12760d8a8e
+2
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@@ -11,3 +11,5 @@
* The .blend file is equivalent to Ada Radius Draft 11.
* Most parts are unchanged since Draft 9. Elements with head part changed at Draft 10. Eyelashes changed at Draft 10. All nails changed at Draft 11.
* Ruth2v4Dev.blend has a complete set of the objects and no armature. Sevrak forums reported issues in using Blender 2.83. Upgrading to Blender 2.9, appending whatever is needed from Ruth2v4Dev.blend into a clean file and adding in a clean armature (either Avastar or one of the armatures ADa Radius built from avatar_skeleton.xml) works okay. Ada decided to avoid including an armature in the Dev file - a simpler set of objects in a blend file is more useful to designers, long term, as Blender upgrades and Avastar either does or does not catch up.