Ruth 2.0 and Roth 2.0 Mesh Avatar Project
Ruth 2.0 and Roth 2.0 are low-poly mesh bodies, specifically designed for OpenSimulator. They are built to use standard Second Life(TM) UV maps using scratch-built open source mesh bodies by Shin Ingen with other open source contributions from the OpenSimulator Community.
Github Repository: https://github.com/RuthAndRoth/Ruth
MeWe Community Page: https://mewe.com/group/5bbe0189a5f4e57c73569fb9
Google+ Community Page (archive only, no longer active): https://plus.google.com/communities/103360253120662433219
RC2 Archive Branch
This is a branch of the active development of the Ruth repo as of Shin's last commit on 11 Nov 2018 in order to preserve the state of the project. The 'Current Release' directories have been removed as they contain RC3 files at this point. Other RC3 bits are most likely still present and may or may not be cleaned up in this branch in the future.
Previous Release
The Ruth 2.0 RC2 release files have been kept in a number of 'Previous Release' directories in the repo. These have been renamed to 'Release' to indicate they are the current files for this branch. This is a bit of a retcon to make the structure consistent with the ongoing development, but is the only change made to the RC2 files.