These are some from my collection - files that used to be available from SL wikis. I have more ( the slider morphs), but these, I think, are the useful ones.
Update the AlphaCuts files, add a PhotoShop file used to make a inworld textures for the color maps, and upload the color maps from the Ruth2.0RC4.2Colormaps.psb file, and UV maps taken from Ruth2.0_RC4.2AlphaCuts.blend. The blend file is apparently too big to upload here, so the copy that is here is obsolete and the current one is at https://www.dropbox.com/sh/dj1n4nqyrqe9wte/AAA47iQrh6n8DXdLWwRO7uZFa?dl=0, at least for now.
permission to use Robin Wood's Avatar UV templates for Ruth And Roth ansd to post in the GitHub repository directly was given by Robin Wood on 5-Apr-2019.
My Ruth2.0_RC4.4Export.blend file is apparently too big to upload, but here is the dae file and my export notes. I've already cleaned out that file, so I'll see if I can make it available at Dropbox or somewhere.
LSL allows initializing variables from other variables, OpenSim
does not...and fails to say anything about it when saving directly
to inventory, the error is only reported when saving to an objects
inventory.
* add buttons to skin HUD
* use gradient for HUD backgrounds
* update and expand the assembly guidelines
* include textures
* include buttons mesh
Note that we use the OpenSim-specific function osGetGridName() here, to
run this in Second Life comment out the call to that function in
get_textures(), line 111 as of this writing.
Move the skin texture logic to a new script r2_applier that
loads the textures from a notecard and sends them to the body
when it receives a button press command from the control script.
* Fix the alpha Reset Faces button to not stomp all over other
HUD links.
* The minimize button would sometimes switch to the last HUD
panel that was displayed rather than minimizing.
This is a link_message wrapper around an XTEA implementation
from the SL wiki. The code from the wiki is public domain, the
additional wrapper code is CC-0 (effectively public domain
worldwide).
See PR https://github.com/RuthAndRoth/Ruth/pull/7 for the details,
I am changing these after talking with Austin, the idea being that
this fixes a subtle bug and we do not want it propogated if the
Contrib scripts are copied.
We can revert this if folks do not want any external changes
in Contrib.
The options panel goes opposite the skin panel on the HUD and will
contain the controls for fingernails and toenails.
I've gone ahead and just made two new scripts for this, there is
still some of Shin's code here but these should be considered new
for most purposes.
They both still use the same commands for alpha and skin and are
compatible with RC2 and RC# except for possible appID mismatches.
Redesign the skin panel to not show all 3 textures per skin,
rather just select by set.
Includes sample skins from Linda Kellie (uploaded full-perm
in Second Life by seriesumei).