* CC-By-3.0
* put the plaincode text version in Licenses/
* Update sources and readme for CMFF Templates, re-export as PNG
* Remove Skins/Skin, Splendor by Sezmra as it includes a non-commercial
clause that is incompatible with AGPL.
* Rename skin directories to a consistent format and include references
* Re-export JPG files as PNG
* Put PNG files into subdirectories
LSL allows initializing variables from other variables, OpenSim
does not...and fails to say anything about it when saving directly
to inventory, the error is only reported when saving to an objects
inventory.
* add buttons to skin HUD
* use gradient for HUD backgrounds
* update and expand the assembly guidelines
* include textures
* include buttons mesh
Note that we use the OpenSim-specific function osGetGridName() here, to
run this in Second Life comment out the call to that function in
get_textures(), line 111 as of this writing.
Loaded SundanceEdit16, a blend file that includes some additional UV work that I did on the feet. I also loaded in an alternative possibility for Alpha arrrangements.
Move the skin texture logic to a new script r2_applier that
loads the textures from a notecard and sends them to the body
when it receives a button press command from the control script.
* Fix the alpha Reset Faces button to not stomp all over other
HUD links.
* The minimize button would sometimes switch to the last HUD
panel that was displayed rather than minimizing.
This is a link_message wrapper around an XTEA implementation
from the SL wiki. The code from the wiki is public domain, the
additional wrapper code is CC-0 (effectively public domain
worldwide).
See PR https://github.com/RuthAndRoth/Ruth/pull/7 for the details,
I am changing these after talking with Austin, the idea being that
this fixes a subtle bug and we do not want it propogated if the
Contrib scripts are copied.
We can revert this if folks do not want any external changes
in Contrib.
The options panel goes opposite the skin panel on the HUD and will
contain the controls for fingernails and toenails.
I've gone ahead and just made two new scripts for this, there is
still some of Shin's code here but these should be considered new
for most purposes.
They both still use the same commands for alpha and skin and are
compatible with RC2 and RC# except for possible appID mismatches.
Redesign the skin panel to not show all 3 textures per skin,
rather just select by set.
Includes sample skins from Linda Kellie (uploaded full-perm
in Second Life by seriesumei).
This now requires the hands and feet mesh to have a separate
root prim just as the body does in order to correctly detect
the body part. Linked nails will be ignored on texture
and follow the hand/foot alpha commands.