Bad advice to use Analyse.

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Fred Beckhusen
2019-01-06 21:16:20 -06:00
parent d09fbcf7fc
commit 3e0d6ad44f
+1 -1
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@@ -32,7 +32,7 @@ Updated for Ruth Release Candidate 1.
RUTH BODY PROCEDURE
1. Upload the mesh body (the current name is r2BODY_UpperLower_ada1.9, but the name will change depending on the version). In the upload dialog box, under the “Physics” tab, choose “From File” and browse to “00_PhysicsCube.dae.” Click “Analyze” and “Simplify.” Under the “Upload Options,” check “Skin Weight.” Under “Level of Detail” (LOD), I have been setting the “Lowest” LOD at “0” but thats up to you. (Note that Fred Beckhusen has commented in the Ruth Google+ page that the “Analyze” button is okay for avatars but can cause problems for other types of meshes.)
1. Upload the mesh body (the current name is r2BODY_UpperLower_ada1.9, but the name will change depending on the version). In the upload dialog box, under the “Physics” tab, choose “From File” and browse to “00_PhysicsCube.dae.” Click “Analyze” and “Simplify.” Under the “Upload Options,” check “Skin Weight.” Under “Level of Detail” (LOD), I have been setting the “Lowest” LOD at “0” but thats up to you. (Note that Fred Beckhusen has commented in the Ruth Google+ page that the “Analyze” button is NOT okay for avatars and can cause problems for other types of meshes.)
(NOTE: from here on out, I wont go through the upload process in detail as I did above. Ill just say “upload so and so.” Nevertheless, whenever you upload a body part, youll want to go through the same procedure with Skin Weight, LOD and Physics.)