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Rename and normalize README files
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# Second Life Avatar Databank
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Complete morph target UV mesh library and models in AC3D and OBJ formats with PNG format 1024x1024 texture templates.
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http://www.ccccybernetics.com/avatar_databank/
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Welcome to the Avatar Databank
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If you want to make really perfect clothes, you need the right UVs. Until now those haven't been available.
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Linden Lab provides meshes (in OBJ format), but those meshes only provide the female UV coordinates. This can cause unexpected results if you try to bake textures to the male avatar mesh.
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To solve this problem we extracted the actual meshes from the Second Life® client so it would be possible to paint clothing with the correct UV coordinates. We have provided these meshes on this site as AC3D and OBJ format data files. We have also provided just the texture templates in PNG format for those of you who don't work with 3D applications. You can download all of these files from the pages linked to from the navigation bar at the top of this site.
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These files include:
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* The female avatar
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* The male avatar
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* Skirts
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* Hair
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* And all possible morph targets for all of the above.
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These are extremely helpful for making clothing especially if you are targeting non-standard avatars and we hope you find the material as useful in your work as we have in ours.
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If you have any questions about this site IM Zee Pixel within Second Life and we'll get back with you asap.
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The avatar datasets on this page are Copyright ©Linden Lab. This site is not affilated with or endorsed by Linden Lab in any way.
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# Second Life Avatar Databank
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Complete morph target UV mesh library and models in AC3D and OBJ formats with PNG format 1024x1024 texture templates.
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http://www.ccccybernetics.com/avatar_databank/
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Welcome to the Avatar Databank
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If you want to make really perfect clothes, you need the right UVs. Until now those haven't been available.
|
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Linden Lab provides meshes (in OBJ format), but those meshes only provide the female UV coordinates. This can cause unexpected results if you try to bake textures to the male avatar mesh.
|
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|
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To solve this problem we extracted the actual meshes from the Second Life® client so it would be possible to paint clothing with the correct UV coordinates. We have provided these meshes on this site as AC3D and OBJ format data files. We have also provided just the texture templates in PNG format for those of you who don't work with 3D applications. You can download all of these files from the pages linked to from the navigation bar at the top of this site.
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These files include:
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* The female avatar
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* The male avatar
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* Skirts
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* Hair
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* And all possible morph targets for all of the above.
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||||
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These are extremely helpful for making clothing especially if you are targeting non-standard avatars and we hope you find the material as useful in your work as we have in ours.
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If you have any questions about this site IM Zee Pixel within Second Life and we'll get back with you asap.
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The avatar datasets on this page are Copyright ©Linden Lab. This site is not affilated with or endorsed by Linden Lab in any way.
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+50
-50
@@ -1,50 +1,50 @@
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Second Life Avatar Content Creation Aids
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January, 2005
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==========================================
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These are intended for use by Second Life content creators. They can be used within other 3D applications as mannequins to aid in the creation of character animation and body textures for upload into Second Life. Included here are two Poser specific characters plus .obj and .bvh files that can be used to create similar mannequins in other 3D apps.
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==========================================
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==========================================
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See LICENSE.txt in this folder for the terms under which these files
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are made available by Linden Research, Inc.
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==========================================
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==========================================
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The Folder "SL Avatar" contains two custom Poser 4/5 figures, "SL_Female" and "SL_Male." These characters match the base Second Life female and male meshes (prior to any morphs applied). They also contain matching texture UVs and bone/joint orientations. Using these custom figures rather than the standard figures supplied with Poser should result in more accurate animations uploaded into Second Life. The proportions of these figures can be further modified within Poser to create accurate animations for specific SL characters.
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The mesh on each of the Poser models is divided into 3 material groups matching the SL avatar head, upperbody, and lowerbody textures. These groups allow clothing, skin, and tattoo textures to be previewed on the character within Poser as opposed to requiring logging in to Second Life.
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To add the Poser figures to your Poser Library:
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1. Navigate to the install location of your Poser app. and open the 'character' folder of your Poser library. (For example, ...\Poser 5\Runtime\libraries\character)
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2. Copy the 'SL Avatar' folder and its contents into the character folder.
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3. Start Poser and clear the work space.
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4. Open the Poser library and click the 'Figures' button to reveal the character folder categories. Open the "SL Avatar" folder to find 2 new characters, "SL_Female" and "SL_Male". Double click the icon to add it to your scene.
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NOTE TO POSER 4 USERS: The icon in the library will appear as a generic figure shrugging his shoulders. There may be a couple warning messages about the version number of the character but click through these and the character will be added to your scene. You can then click on the '+' button in the library to create an identical character that will have a new icon and will open without any warning messages.
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5. If you want to make this character your default startup Poser character open the 'Edit/General Prefs.' menu, set the Document Preference to 'Launch to Preferred State', and press the 'Set Preferred State' button. Now each time you launch Poser it will load the SL mannequin automatically as its default figure.
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==========================================
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The Folder "SL Clothing" contains one Poser pp2 prop file representing the skirt. You can copy this folder to your Poser Props directory. This file is useful as a texture mannequin.
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==========================================
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==========================================
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The other files included may prove useful toward the creation of SL compatible animation characters in 3D applications such as Maya, 3DSMax, Animation Master, and Blender. Animations created on these characters can then be uploaded into Second Life as long as the 3D app. can be configured to output standard BVH text files.
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Additionally, the obj model files can be imported into programs such as Deep Paint and Zbrush to paint clothing, skin, and tattoo textures directly on the 3D mesh, or to simply preview textures on a Second Life compatible mannequin without requiring logging in to Second Life.
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"SL_avatar_OBJ.obj" is a version of the base SL avatar mesh with correct texture UVs. The mesh has been divided into groups based on the bone group influences of the SL avatar skeleton. As with the Poser figure above, material groups are divided into the 3 main texture groups found on the SL avatar, ‘head', 'lowerbody', and 'upperbody'. Additionally, the Poser folder mentioned above contains both male and female .OBJs of the SL mesh without bone groups.
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"SL_skirtmesh_OBJ.obj" is 3D mesh representing the SL skirt object.
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"SL_Avatar_Tpose.bvh" is a single frame base skeletal animation pose with all joint rotations zeroed out. It can be used as reference to reconstruct the SL skeleton in other 3D applications. Remember that the hierarchy, joint names, and joint rotation order must match those specified in this file in order for any resulting animation to import correctly into Second Life.
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==========================================
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Happy content creation!
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-Xenon Linden
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Art Monkey
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Second Life Avatar Content Creation Aids
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January, 2005
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|
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==========================================
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These are intended for use by Second Life content creators. They can be used within other 3D applications as mannequins to aid in the creation of character animation and body textures for upload into Second Life. Included here are two Poser specific characters plus .obj and .bvh files that can be used to create similar mannequins in other 3D apps.
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==========================================
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==========================================
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See LICENSE.txt in this folder for the terms under which these files
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are made available by Linden Research, Inc.
|
||||
==========================================
|
||||
|
||||
==========================================
|
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The Folder "SL Avatar" contains two custom Poser 4/5 figures, "SL_Female" and "SL_Male." These characters match the base Second Life female and male meshes (prior to any morphs applied). They also contain matching texture UVs and bone/joint orientations. Using these custom figures rather than the standard figures supplied with Poser should result in more accurate animations uploaded into Second Life. The proportions of these figures can be further modified within Poser to create accurate animations for specific SL characters.
|
||||
|
||||
The mesh on each of the Poser models is divided into 3 material groups matching the SL avatar head, upperbody, and lowerbody textures. These groups allow clothing, skin, and tattoo textures to be previewed on the character within Poser as opposed to requiring logging in to Second Life.
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||||
|
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To add the Poser figures to your Poser Library:
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1. Navigate to the install location of your Poser app. and open the 'character' folder of your Poser library. (For example, ...\Poser 5\Runtime\libraries\character)
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2. Copy the 'SL Avatar' folder and its contents into the character folder.
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3. Start Poser and clear the work space.
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4. Open the Poser library and click the 'Figures' button to reveal the character folder categories. Open the "SL Avatar" folder to find 2 new characters, "SL_Female" and "SL_Male". Double click the icon to add it to your scene.
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NOTE TO POSER 4 USERS: The icon in the library will appear as a generic figure shrugging his shoulders. There may be a couple warning messages about the version number of the character but click through these and the character will be added to your scene. You can then click on the '+' button in the library to create an identical character that will have a new icon and will open without any warning messages.
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5. If you want to make this character your default startup Poser character open the 'Edit/General Prefs.' menu, set the Document Preference to 'Launch to Preferred State', and press the 'Set Preferred State' button. Now each time you launch Poser it will load the SL mannequin automatically as its default figure.
|
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|
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==========================================
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The Folder "SL Clothing" contains one Poser pp2 prop file representing the skirt. You can copy this folder to your Poser Props directory. This file is useful as a texture mannequin.
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||||
==========================================
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||||
|
||||
==========================================
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The other files included may prove useful toward the creation of SL compatible animation characters in 3D applications such as Maya, 3DSMax, Animation Master, and Blender. Animations created on these characters can then be uploaded into Second Life as long as the 3D app. can be configured to output standard BVH text files.
|
||||
|
||||
Additionally, the obj model files can be imported into programs such as Deep Paint and Zbrush to paint clothing, skin, and tattoo textures directly on the 3D mesh, or to simply preview textures on a Second Life compatible mannequin without requiring logging in to Second Life.
|
||||
|
||||
"SL_avatar_OBJ.obj" is a version of the base SL avatar mesh with correct texture UVs. The mesh has been divided into groups based on the bone group influences of the SL avatar skeleton. As with the Poser figure above, material groups are divided into the 3 main texture groups found on the SL avatar, ‘head', 'lowerbody', and 'upperbody'. Additionally, the Poser folder mentioned above contains both male and female .OBJs of the SL mesh without bone groups.
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"SL_skirtmesh_OBJ.obj" is 3D mesh representing the SL skirt object.
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"SL_Avatar_Tpose.bvh" is a single frame base skeletal animation pose with all joint rotations zeroed out. It can be used as reference to reconstruct the SL skeleton in other 3D applications. Remember that the hierarchy, joint names, and joint rotation order must match those specified in this file in order for any resulting animation to import correctly into Second Life.
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==========================================
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Happy content creation!
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-Xenon Linden
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Art Monkey
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||||
+50
-50
@@ -1,50 +1,50 @@
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||||
Second Life Avatar Content Creation Aids
|
||||
January, 2005
|
||||
|
||||
==========================================
|
||||
These are intended for use by Second Life content creators. They can be used within other 3D applications as mannequins to aid in the creation of character animation and body textures for upload into Second Life. Included here are two Poser specific characters plus .obj and .bvh files that can be used to create similar mannequins in other 3D apps.
|
||||
==========================================
|
||||
|
||||
==========================================
|
||||
See LICENSE.txt in this folder for the terms under which these files
|
||||
are made available by Linden Research, Inc.
|
||||
==========================================
|
||||
|
||||
==========================================
|
||||
The Folder "SL Avatar" contains two custom Poser 4/5 figures, "SL_Female" and "SL_Male." These characters match the base Second Life female and male meshes (prior to any morphs applied). They also contain matching texture UVs and bone/joint orientations. Using these custom figures rather than the standard figures supplied with Poser should result in more accurate animations uploaded into Second Life. The proportions of these figures can be further modified within Poser to create accurate animations for specific SL characters.
|
||||
|
||||
The mesh on each of the Poser models is divided into 3 material groups matching the SL avatar head, upperbody, and lowerbody textures. These groups allow clothing, skin, and tattoo textures to be previewed on the character within Poser as opposed to requiring logging in to Second Life.
|
||||
|
||||
To add the Poser figures to your Poser Library:
|
||||
|
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1. Navigate to the install location of your Poser app. and open the 'character' folder of your Poser library. (For example, ...\Poser 5\Runtime\libraries\character)
|
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2. Copy the 'SL Avatar' folder and its contents into the character folder.
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||||
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3. Start Poser and clear the work space.
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||||
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4. Open the Poser library and click the 'Figures' button to reveal the character folder categories. Open the "SL Avatar" folder to find 2 new characters, "SL_Female" and "SL_Male". Double click the icon to add it to your scene.
|
||||
NOTE TO POSER 4 USERS: The icon in the library will appear as a generic figure shrugging his shoulders. There may be a couple warning messages about the version number of the character but click through these and the character will be added to your scene. You can then click on the '+' button in the library to create an identical character that will have a new icon and will open without any warning messages.
|
||||
|
||||
5. If you want to make this character your default startup Poser character open the 'Edit/General Prefs.' menu, set the Document Preference to 'Launch to Preferred State', and press the 'Set Preferred State' button. Now each time you launch Poser it will load the SL mannequin automatically as its default figure.
|
||||
|
||||
==========================================
|
||||
The Folder "SL Clothing" contains one Poser pp2 prop file representing the skirt. You can copy this folder to your Poser Props directory. This file is useful as a texture mannequin.
|
||||
==========================================
|
||||
|
||||
==========================================
|
||||
The other files included may prove useful toward the creation of SL compatible animation characters in 3D applications such as Maya, 3DSMax, Animation Master, and Blender. Animations created on these characters can then be uploaded into Second Life as long as the 3D app. can be configured to output standard BVH text files.
|
||||
|
||||
Additionally, the obj model files can be imported into programs such as Deep Paint and Zbrush to paint clothing, skin, and tattoo textures directly on the 3D mesh, or to simply preview textures on a Second Life compatible mannequin without requiring logging in to Second Life.
|
||||
|
||||
"SL_avatar_OBJ.obj" is a version of the base SL avatar mesh with correct texture UVs. The mesh has been divided into groups based on the bone group influences of the SL avatar skeleton. As with the Poser figure above, material groups are divided into the 3 main texture groups found on the SL avatar, ‘head', 'lowerbody', and 'upperbody'. Additionally, the Poser folder mentioned above contains both male and female .OBJs of the SL mesh without bone groups.
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||||
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"SL_skirtmesh_OBJ.obj" is 3D mesh representing the SL skirt object.
|
||||
|
||||
"SL_Avatar_Tpose.bvh" is a single frame base skeletal animation pose with all joint rotations zeroed out. It can be used as reference to reconstruct the SL skeleton in other 3D applications. Remember that the hierarchy, joint names, and joint rotation order must match those specified in this file in order for any resulting animation to import correctly into Second Life.
|
||||
==========================================
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||||
|
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Happy content creation!
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||||
|
||||
-Xenon Linden
|
||||
Art Monkey
|
||||
Second Life Avatar Content Creation Aids
|
||||
January, 2005
|
||||
|
||||
==========================================
|
||||
These are intended for use by Second Life content creators. They can be used within other 3D applications as mannequins to aid in the creation of character animation and body textures for upload into Second Life. Included here are two Poser specific characters plus .obj and .bvh files that can be used to create similar mannequins in other 3D apps.
|
||||
==========================================
|
||||
|
||||
==========================================
|
||||
See LICENSE.txt in this folder for the terms under which these files
|
||||
are made available by Linden Research, Inc.
|
||||
==========================================
|
||||
|
||||
==========================================
|
||||
The Folder "SL Avatar" contains two custom Poser 4/5 figures, "SL_Female" and "SL_Male." These characters match the base Second Life female and male meshes (prior to any morphs applied). They also contain matching texture UVs and bone/joint orientations. Using these custom figures rather than the standard figures supplied with Poser should result in more accurate animations uploaded into Second Life. The proportions of these figures can be further modified within Poser to create accurate animations for specific SL characters.
|
||||
|
||||
The mesh on each of the Poser models is divided into 3 material groups matching the SL avatar head, upperbody, and lowerbody textures. These groups allow clothing, skin, and tattoo textures to be previewed on the character within Poser as opposed to requiring logging in to Second Life.
|
||||
|
||||
To add the Poser figures to your Poser Library:
|
||||
|
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1. Navigate to the install location of your Poser app. and open the 'character' folder of your Poser library. (For example, ...\Poser 5\Runtime\libraries\character)
|
||||
|
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2. Copy the 'SL Avatar' folder and its contents into the character folder.
|
||||
|
||||
3. Start Poser and clear the work space.
|
||||
|
||||
4. Open the Poser library and click the 'Figures' button to reveal the character folder categories. Open the "SL Avatar" folder to find 2 new characters, "SL_Female" and "SL_Male". Double click the icon to add it to your scene.
|
||||
NOTE TO POSER 4 USERS: The icon in the library will appear as a generic figure shrugging his shoulders. There may be a couple warning messages about the version number of the character but click through these and the character will be added to your scene. You can then click on the '+' button in the library to create an identical character that will have a new icon and will open without any warning messages.
|
||||
|
||||
5. If you want to make this character your default startup Poser character open the 'Edit/General Prefs.' menu, set the Document Preference to 'Launch to Preferred State', and press the 'Set Preferred State' button. Now each time you launch Poser it will load the SL mannequin automatically as its default figure.
|
||||
|
||||
==========================================
|
||||
The Folder "SL Clothing" contains one Poser pp2 prop file representing the skirt. You can copy this folder to your Poser Props directory. This file is useful as a texture mannequin.
|
||||
==========================================
|
||||
|
||||
==========================================
|
||||
The other files included may prove useful toward the creation of SL compatible animation characters in 3D applications such as Maya, 3DSMax, Animation Master, and Blender. Animations created on these characters can then be uploaded into Second Life as long as the 3D app. can be configured to output standard BVH text files.
|
||||
|
||||
Additionally, the obj model files can be imported into programs such as Deep Paint and Zbrush to paint clothing, skin, and tattoo textures directly on the 3D mesh, or to simply preview textures on a Second Life compatible mannequin without requiring logging in to Second Life.
|
||||
|
||||
"SL_avatar_OBJ.obj" is a version of the base SL avatar mesh with correct texture UVs. The mesh has been divided into groups based on the bone group influences of the SL avatar skeleton. As with the Poser figure above, material groups are divided into the 3 main texture groups found on the SL avatar, ‘head', 'lowerbody', and 'upperbody'. Additionally, the Poser folder mentioned above contains both male and female .OBJs of the SL mesh without bone groups.
|
||||
|
||||
"SL_skirtmesh_OBJ.obj" is 3D mesh representing the SL skirt object.
|
||||
|
||||
"SL_Avatar_Tpose.bvh" is a single frame base skeletal animation pose with all joint rotations zeroed out. It can be used as reference to reconstruct the SL skeleton in other 3D applications. Remember that the hierarchy, joint names, and joint rotation order must match those specified in this file in order for any resulting animation to import correctly into Second Life.
|
||||
==========================================
|
||||
|
||||
Happy content creation!
|
||||
|
||||
-Xenon Linden
|
||||
Art Monkey
|
||||
Reference in New Issue
Block a user