I have refactored many things, including moving to a serviceLocator architecture for the main singletons (ui and raindropinstance), as I ran into problems with intialisation order of the UI.

This commit is contained in:
alexiscatnip
2021-06-11 20:48:42 +08:00
parent d6cdd12fbf
commit d7f1b6f850
61 changed files with 2863 additions and 2373 deletions
-26
View File
@@ -1,26 +0,0 @@
using Raindrop.Netcom;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Raindrop.Presenters
{
public class LoadingCanvasPresenter : MonoBehaviour
{
private RaindropInstance instance { get { return RaindropInstance.GlobalInstance; } }
private RaindropNetcom netcom { get { return instance.Netcom; } }
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}
@@ -1088,6 +1088,8 @@ namespace OpenMetaverse
public void RequestUploadBakedTexture(byte[] textureData, BakedTextureUploadedCallback callback)
{
Logger.DebugLog("RequestUploadBakedTexture");
CapsClient request = null;
if(Client.Network.CurrentSim.Caps != null) {
request = Client.Network.CurrentSim.Caps.CreateCapsClient("UploadBakedTexture");
@@ -91,7 +91,7 @@ namespace OpenMetaverse.Http
_Running = true;
_Request = request;
Logger.DebugLog("Capabilities event queue connected");
Logger.DebugLog("Capabilities event queue connected " + request.RequestUri.ToString());
// The event queue is starting up for the first time
if (OnConnected != null)
+2 -1
View File
@@ -275,7 +275,8 @@ namespace OpenMetaverse
if (_Caps.ContainsKey("EventQueueGet"))
{
Logger.DebugLog("Starting event queue for " + Simulator, Simulator.Client);
Logger.DebugLog("Starting event queue for " + Simulator + " with URI: " + _Caps["EventQueueGet"].ToString(), Simulator.Client );
//Logger.DebugLog("Starting event queue for " + Simulator, Simulator.Client);
_EventQueueCap = new EventQueueClient(_Caps["EventQueueGet"]);
_EventQueueCap.OnConnected += EventQueueConnectedHandler;
@@ -8,6 +8,7 @@ using System.Threading.Tasks;
using Catnip.Drawing;
using Catnip.Drawing.Imaging;
using SixLabors.ImageSharp;
using Unity.Collections;
using UnityEngine;
@@ -37,33 +38,69 @@ namespace Catnip.Drawing
}
public sealed class Bitmap //: Catnip.Drawing.Image
public sealed class Bitmap
{
private Texture2D tex;
private TextureFormat texformat;
public TextureFormat Format => tex.format;
//Initializes a new instance of the Bitmap class with the specified size and format.
public Bitmap(int width, int height, PixelFormat format32bppArgb)
public Bitmap(int width, int height, TextureFormat format)
{
Width = width;
Height = height;
if (format32bppArgb == PixelFormat.Format32bppArgb)
{
texformat = TextureFormat.ARGB32;
}
tex = new Texture2D(width,height,format,false);
}
public Bitmap(int width, int height)
{
Width = width;
Height = height;
tex = new Texture2D(width,height);
}
public Bitmap(Texture2D tex)
{
Width = tex.width;
Height = tex.height;
this.tex = tex;
}
public NativeArray<Color32> getAsNativeArray()
{
return tex.GetRawTextureData<Color32>();
}
public Bitmap FromFile(string fileName)
{
var myreader = new BMPLoader();
BMPImage myimg = myreader.LoadBMP(fileName);
Texture2D tex = myimg.ToTexture2D();
Bitmap fakebmp = new Bitmap(tex);
return fakebmp;
}
public UnityEngine.Color32 GetPixel(int x, int y)
{
return tex.GetPixel(x, y);
}
public void resize(int w, int h)
{
tex.Resize(w, h);
}
public void delete()
{
GameObject.Destroy(tex);
}
public /*override*/ int Width { get; internal set; }
public /*override*/ int Height { get; internal set; }
public Catnip.Drawing.Imaging.PixelFormat PixelFormat { get; internal set; }
public /*override*/ int Height { get; internal set; }
public BitmapData LockBits(Rectangle rectangle, object readOnly, PixelFormat format32bppArgb)
{
@@ -72,10 +109,6 @@ namespace Catnip.Drawing
}
public void Dispose()
{
throw new NotImplementedException();
}
public void UnlockBits(BitmapData outputData)
{
@@ -105,13 +138,5 @@ namespace Catnip.Drawing
tex.Apply();
}
public static Bitmap FromFile(string fname)
{
var fileData = File.ReadAllBytes(fname);
var bmp = new Bitmap(5,5);
bmp.tex.LoadImage(fileData);
return bmp;
}
}
}
@@ -29,7 +29,7 @@ namespace Catnip.Drawing
//
// Summary:
// Red component of the color.
public float r;
public int r;
//
// Summary:
// Green component of the color.
@@ -1,57 +0,0 @@
//using System;
//using System.Collections.Generic;
//using System.IO;
//using System.Linq;
//using System.Runtime.Serialization;
//using System.Text;
//using System.Threading.Tasks;
//using SixLabors.ImageSharp;
//using UnityEngine;
////fake image class that actually just calls unity image internally. //modified 5/6/2021
//namespace Catnip.Drawing
//{
// public abstract class Image : MarshalByRefObject, IDisposable, ICloneable, ISerializable
// {
// private Texture2D tex;
// public abstract int Width { get; internal set; }
// public abstract int Height { get; internal set; }
// public static Image FromFile(string fname)
// {
// return FromFile(filename, false);
// }
// public static Image FromFile(string filename, bool useEmbeddedColorManagement)
// {
// if (!File.Exists(filename))
// throw new FileNotFoundException(filename);
// var fileData = File.ReadAllBytes(filename);
// //var tex = new Texture2D(2, 2);
// //tex.LoadImage(fileData);
// var image = SixLabors.ImageSharp.Image.Load(filename);
// return image;
// }
// public object Clone()
// {
// throw new NotImplementedException();
// }
// public void Dispose()
// {
// throw new NotImplementedException();
// }
// public void GetObjectData(SerializationInfo info, StreamingContext context)
// {
// throw new NotImplementedException();
// }
// }
//}
@@ -9,6 +9,8 @@ namespace Catnip.Drawing.Imaging
//sealed=restrict the users from inheriting the class.
public sealed class BitmapData
{
//Gets or sets the address of the first pixel data in the bitmap. This can also be thought of as the first scan line in the bitmap.
public IntPtr Scan0 { get; set; }
public int Stride { get; internal set; }
@@ -31,6 +31,7 @@ using System.IO;
//using System.Drawing;
using OpenMetaverse.Assets;
using Catnip.Drawing;
using UnityEngine;
namespace OpenMetaverse.Imaging
{
@@ -354,7 +355,9 @@ namespace OpenMetaverse.Imaging
{
if (stream != null)
{
bitmap = LoadTGAClass.LoadTGA(stream);
var tex = TGALoader.LoadTGA(stream);
bitmap = new Bitmap(tex);
}
}
}
@@ -25,10 +25,11 @@
*/
using System;
using Unity.Collections;
//using System.Drawing;
//using System.Drawing.Imaging;
using Catnip.Drawing;
using Catnip.Drawing.Imaging;
//using Catnip.Drawing.Imaging;
using UnityEngine;
namespace OpenMetaverse.Imaging
@@ -126,14 +127,16 @@ namespace OpenMetaverse.Imaging
///
/// </summary>
/// <param name="bitmap"></param>
public ManagedImage(Bitmap bitmap)
///
//apparently this method only loads the image (.tga) as a bitmap, then returns it as a managed image. the bitmap is not used. perhaps we can skip this intermediary?
public ManagedImage(Bitmap tex)
{
Width = bitmap.Width;
Height = bitmap.Height;
Width = tex.Width;
Height = tex.Height;
int pixelCount = Width * Height;
if (bitmap.PixelFormat == PixelFormat.Format32bppArgb)
if (tex.Format == TextureFormat.ARGB32) //PixelFormat.Format32bppArgb --- 32 bits per pixel; 8 bits each are used for the alpha, red, green, and blue
{
Channels = ImageChannels.Alpha | ImageChannels.Color;
Red = new byte[pixelCount];
@@ -141,86 +144,116 @@ namespace OpenMetaverse.Imaging
Blue = new byte[pixelCount];
Alpha = new byte[pixelCount];
BitmapData bd = bitmap.LockBits(new Rectangle(0, 0, Width, Height),
ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
//BitmapData bd = bitmap.LockBits(new Rectangle(0, 0, Width, Height),
// ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
unsafe
//unsafe
//{
// byte* pixel = (byte*)bd.Scan0;
// for (int i = 0; i < pixelCount; i++)
// {
// // GDI+ gives us BGRA and we need to turn that in to RGBA
// Blue[i] = *(pixel++);
// Green[i] = *(pixel++);
// Red[i] = *(pixel++);
// Alpha[i] = *(pixel++);
// }
//}
//bitmap.UnlockBits(bd);
for (int i = 0; i < pixelCount; i++)
{
byte* pixel = (byte*)bd.Scan0;
Color32 bit = tex.GetPixel(i%Width , i / Width);
Blue[i] = bit.b;
Green[i] = bit.g;
Red[i] = bit.r;
Alpha[i] = bit.a;
for (int i = 0; i < pixelCount; i++)
{
// GDI+ gives us BGRA and we need to turn that in to RGBA
Blue[i] = *(pixel++);
Green[i] = *(pixel++);
Red[i] = *(pixel++);
Alpha[i] = *(pixel++);
}
}
bitmap.UnlockBits(bd);
}
else if (bitmap.PixelFormat == PixelFormat.Format16bppGrayScale)
{
Channels = ImageChannels.Gray;
Red = new byte[pixelCount];
//else if (tex.format == TextureFormat.Alpha8) // PixelFormat.Format16bppGrayScale --- 16 bits per pixel. The color information specifies 65536 shades of gray.
//{
// Channels = ImageChannels.Gray;
// Red = new byte[pixelCount];
throw new NotImplementedException("16bpp grayscale image support is incomplete");
}
else if (bitmap.PixelFormat == PixelFormat.Format24bppRgb)
// throw new NotImplementedException("16bpp grayscale image support is incomplete");
//}
else if (tex.Format == TextureFormat.RGB24) //== PixelFormat.Format24bppRgb)
{
Channels = ImageChannels.Color;
Red = new byte[pixelCount];
Green = new byte[pixelCount];
Blue = new byte[pixelCount];
BitmapData bd = bitmap.LockBits(new Rectangle(0, 0, Width, Height),
ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
//BitmapData bd = bitmap.LockBits(new Rectangle(0, 0, Width, Height),
// ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
unsafe
//unsafe
//{
// byte* pixel = (byte*)bd.Scan0;
// for (int i = 0; i < pixelCount; i++)
// {
// // GDI+ gives us BGR and we need to turn that in to RGB
// Blue[i] = *(pixel++);
// Green[i] = *(pixel++);
// Red[i] = *(pixel++);
// }
//}
//bitmap.UnlockBits(bd);
for (int i = 0; i < pixelCount; i++)
{
byte* pixel = (byte*)bd.Scan0;
int _x = i % Width;
int _y = i / Width;
Color32 bit = tex.GetPixel(i % Width, i / Width);
Blue[i] = bit.b;
Green[i] = bit.g;
Red[i] = bit.r;
for (int i = 0; i < pixelCount; i++)
{
// GDI+ gives us BGR and we need to turn that in to RGB
Blue[i] = *(pixel++);
Green[i] = *(pixel++);
Red[i] = *(pixel++);
}
}
bitmap.UnlockBits(bd);
}
else if (bitmap.PixelFormat == PixelFormat.Format32bppRgb)
{
else if (tex.Format == TextureFormat.RGB24) // PixelFormat.Format32bppRgb) --- The remaining 8 bits are not used.
{
Channels = ImageChannels.Color;
Red = new byte[pixelCount];
Green = new byte[pixelCount];
Blue = new byte[pixelCount];
BitmapData bd = bitmap.LockBits(new Rectangle(0, 0, Width, Height),
ImageLockMode.ReadOnly, PixelFormat.Format32bppRgb);
//BitmapData bd = bitmap.LockBits(new Rectangle(0, 0, Width, Height),
// ImageLockMode.ReadOnly, PixelFormat.Format32bppRgb);
unsafe
{
byte* pixel = (byte*)bd.Scan0;
//NativeArray<Color32> texture = tex.GetRawTextureData<Color32>();
for (int i = 0; i < pixelCount; i++)
// unsafe
//{
//byte* pixel = (byte*)bd.Scan0;
for (int i = 0; i < pixelCount; i++)
{
// GDI+ gives us BGR and we need to turn that in to RGB
Blue[i] = *(pixel++);
Green[i] = *(pixel++);
Red[i] = *(pixel++);
pixel++; // Skip over the empty byte where the Alpha info would normally be
// GDI+ gives us BGR and we need to turn that in to RGB
int _x = i % Width;
int _y = i / Width;
Color32 bit = tex.GetPixel(i % Width, i / Width);
Blue[i] = bit.b;
Green[i] = bit.g;
Red[i] = bit.r;
//Blue[i] = *(pixel++);
//Green[i] = *(pixel++);
//Red[i] = *(pixel++);
//pixel++; // Skip over the empty byte where the Alpha info would normally be
}
}
//}
bitmap.UnlockBits(bd);
//bitmap.UnlockBits(bd);
}
else
{
throw new NotSupportedException("Unrecognized pixel format: " + bitmap.PixelFormat.ToString());
throw new NotSupportedException("Unrecognized pixel format: " + tex.Format.ToString());
}
}
#endif
@@ -31,6 +31,7 @@ using System.Runtime.InteropServices;
//using Rectangle = System.Drawing.Rectangle;
using Catnip.Drawing;
using Catnip.Drawing.Imaging;
using Unity.Collections;
using UnityEngine;
namespace OpenMetaverse.Imaging
@@ -390,9 +391,9 @@ namespace OpenMetaverse.Imaging
lock (OpenJPEGLock)
{
if (IntPtr.Size == 8)
if (IntPtr.Size == 8) //64bit/x64
DotNetAllocEncoded64(ref marshalled);
else
else //32bit/x86
DotNetAllocEncoded(ref marshalled);
Marshal.Copy(encoded, 0, marshalled.encoded, encoded.Length);
@@ -520,7 +521,8 @@ namespace OpenMetaverse.Imaging
/// <returns>A byte array containing the source Bitmap object</returns>
public unsafe static byte[] EncodeFromImage(Bitmap bitmap, bool lossless)
{
BitmapData bd;
NativeArray<Color32> bd = bitmap.getAsNativeArray();
ManagedImage decoded;
int bitmapWidth = bitmap.Width;
@@ -528,63 +530,64 @@ namespace OpenMetaverse.Imaging
int pixelCount = bitmapWidth * bitmapHeight;
int i;
if ((bitmap.PixelFormat & PixelFormat.Alpha) != 0 || (bitmap.PixelFormat & PixelFormat.PAlpha) != 0)
//if ((bitmap.Format & PixelFormat.Alpha) != 0 || (bitmap.PixelFormat & PixelFormat.PAlpha) != 0)
if (bitmap.Format.Equals(TextureFormat.ARGB32) )
{
// Four layers, RGBA
decoded = new ManagedImage(bitmapWidth, bitmapHeight,
ManagedImage.ImageChannels.Color | ManagedImage.ImageChannels.Alpha);
bd = bitmap.LockBits(new Rectangle(0, 0, bitmapWidth, bitmapHeight),
ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
byte* pixel = (byte*)bd.Scan0;
//bd = bitmap.LockBits(new Rectangle(0, 0, bitmapWidth, bitmapHeight),
// ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
//byte* pixel = (byte*)bd.Scan0;
for (i = 0; i < pixelCount; i++)
{
// GDI+ gives us BGRA and we need to turn that in to RGBA
decoded.Blue[i] = *(pixel++);
decoded.Green[i] = *(pixel++);
decoded.Red[i] = *(pixel++);
decoded.Alpha[i] = *(pixel++);
decoded.Blue[i] = bd[i].b; // *(pixel++);
decoded.Green[i] = bd[i].g; //*(pixel++);
decoded.Red[i] = bd[i].r; //*(pixel++);
decoded.Alpha[i] = bd[i].a;
}
}
else if (bitmap.PixelFormat == PixelFormat.Format16bppGrayScale)
{
// One layer
decoded = new ManagedImage(bitmapWidth, bitmapHeight,
ManagedImage.ImageChannels.Color);
bd = bitmap.LockBits(new Rectangle(0, 0, bitmapWidth, bitmapHeight),
ImageLockMode.ReadOnly, PixelFormat.Format16bppGrayScale);
byte* pixel = (byte*)bd.Scan0;
//else if (bitmap.PixelFormat == PixelFormat.Format16bppGrayScale)
//{
// // One layer
// decoded = new ManagedImage(bitmapWidth, bitmapHeight,
// ManagedImage.ImageChannels.Color);
// bd = bitmap.LockBits(new Rectangle(0, 0, bitmapWidth, bitmapHeight),
// ImageLockMode.ReadOnly, PixelFormat.Format16bppGrayScale);
// byte* pixel = (byte*)bd.Scan0;
for (i = 0; i < pixelCount; i++)
{
// Normalize 16-bit data down to 8-bit
ushort origVal = (byte)(*(pixel) + (*(pixel + 1) << 8));
byte val = (byte)(((double)origVal / (double)UInt32.MaxValue) * (double)Byte.MaxValue);
// for (i = 0; i < pixelCount; i++)
// {
// // Normalize 16-bit data down to 8-bit
// ushort origVal = (byte)(*(pixel) + (*(pixel + 1) << 8));
// byte val = (byte)(((double)origVal / (double)UInt32.MaxValue) * (double)Byte.MaxValue);
decoded.Red[i] = val;
decoded.Green[i] = val;
decoded.Blue[i] = val;
pixel += 2;
}
}
// decoded.Red[i] = val;
// decoded.Green[i] = val;
// decoded.Blue[i] = val;
// pixel += 2;
// }
//}
else
{
// Three layers, RGB
decoded = new ManagedImage(bitmapWidth, bitmapHeight,
ManagedImage.ImageChannels.Color);
bd = bitmap.LockBits(new Rectangle(0, 0, bitmapWidth, bitmapHeight),
ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
byte* pixel = (byte*)bd.Scan0;
//bd = bitmap.LockBits(new Rectangle(0, 0, bitmapWidth, bitmapHeight),
// ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
//byte* pixel = (byte*)bd.Scan0;
for (i = 0; i < pixelCount; i++)
{
decoded.Blue[i] = *(pixel++);
decoded.Green[i] = *(pixel++);
decoded.Red[i] = *(pixel++);
decoded.Blue[i] = bd[i].b ; // *(pixel++);
decoded.Green[i] = bd[i].g; //*(pixel++);
decoded.Red[i] = bd[i].r; //*(pixel++);
}
}
bitmap.UnlockBits(bd);
//bitmap.UnlockBits(bd);
byte[] encoded = Encode(decoded, lossless);
return encoded;
}
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -26,7 +26,8 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using Catnip.Drawing;
namespace OpenMetaverse.Rendering
{
@@ -33,12 +33,13 @@
using System;
using System.Collections.Generic;
using System.Drawing;
//using System.Drawing;
using System.IO;
using OpenMetaverse.StructuredData;
using LibreMetaverse.PrimMesher;
using OMV = OpenMetaverse;
using OMVR = OpenMetaverse.Rendering;
using Catnip.Drawing;
namespace OpenMetaverse.Rendering
{
@@ -27,8 +27,9 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
//using System.Drawing;
//using System.Drawing.Drawing2D;
using Catnip.Drawing;
namespace LibreMetaverse.PrimMesher
{
@@ -71,8 +72,9 @@ namespace LibreMetaverse.PrimMesher
try
{
if (needsScaling)
bm = ScaleImage(bm, width, height,
InterpolationMode.NearestNeighbor);
bm.resize(width,height);
//bm = ScaleImage(bm, width, height,
// InterpolationMode.NearestNeighbor);
}
catch (Exception e)
@@ -101,9 +103,9 @@ namespace LibreMetaverse.PrimMesher
{
var c = bm.GetPixel(x, y);
redBytes[byteNdx] = c.R;
greenBytes[byteNdx] = c.G;
blueBytes[byteNdx] = c.B;
redBytes[byteNdx] = c.r;
greenBytes[byteNdx] = c.g;
blueBytes[byteNdx] = c.b;
++byteNdx;
}
@@ -114,9 +116,9 @@ namespace LibreMetaverse.PrimMesher
var c = bm.GetPixel(x < width ? x * 2 : x * 2 - 1,
y < height ? y * 2 : y * 2 - 1);
redBytes[byteNdx] = c.R;
greenBytes[byteNdx] = c.G;
blueBytes[byteNdx] = c.B;
redBytes[byteNdx] = c.r;
greenBytes[byteNdx] = c.g;
blueBytes[byteNdx] = c.b;
++byteNdx;
}
@@ -164,22 +166,22 @@ namespace LibreMetaverse.PrimMesher
return rows;
}
private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight,
InterpolationMode interpMode)
{
var scaledImage = new Bitmap(srcImage, destWidth, destHeight);
scaledImage.SetResolution(96.0f, 96.0f);
//private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight,
// InterpolationMode interpMode)
//{
// var scaledImage = new Bitmap(srcImage, destWidth, destHeight);
// scaledImage.SetResolution(96.0f, 96.0f);
var grPhoto = Graphics.FromImage(scaledImage);
grPhoto.InterpolationMode = interpMode;
// var grPhoto = Graphics.FromImage(scaledImage);
// grPhoto.InterpolationMode = interpMode;
grPhoto.DrawImage(srcImage,
new Rectangle(0, 0, destWidth, destHeight),
new Rectangle(0, 0, srcImage.Width, srcImage.Height),
GraphicsUnit.Pixel);
// grPhoto.DrawImage(srcImage,
// new Rectangle(0, 0, destWidth, destHeight),
// new Rectangle(0, 0, srcImage.Width, srcImage.Height),
// GraphicsUnit.Pixel);
grPhoto.Dispose();
return scaledImage;
}
// grPhoto.Dispose();
// return scaledImage;
//}
}
}
@@ -27,8 +27,14 @@
using System;
using System.Collections.Generic;
using System.Drawing;
//using System.Drawing;
using SixLabors;
using System.IO;
using Catnip.Drawing;
using UnityEngine;
//using Image = Catnip.Drawing.Image;
namespace LibreMetaverse.PrimMesher
{
@@ -52,9 +58,18 @@ namespace LibreMetaverse.PrimMesher
public SculptMesh(string fileName, int sculptType, int lod, int viewerMode, int mirror, int invert)
{
var bitmap = (Bitmap) Image.FromFile(fileName);
_SculptMesh(bitmap, (SculptType) sculptType, lod, viewerMode != 0, mirror != 0, invert != 0);
bitmap.Dispose();
//var bitmap = (Bitmap) Image.FromFile(fileName);
var myreader = new BMPLoader();
BMPImage myimg = myreader.LoadBMP(fileName);
Texture2D tex = myimg.ToTexture2D();
Bitmap fakebmp = new Bitmap(tex);
_SculptMesh(fakebmp, (SculptType) sculptType, lod, viewerMode != 0, mirror != 0, invert != 0);
//bitmap.Dispose();
fakebmp.delete();
}
/// <summary>
@@ -189,13 +204,13 @@ namespace LibreMetaverse.PrimMesher
uvs = new List<UVCoord>(sm.uvs);
}
public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode)
{
var bitmap = (Bitmap) Image.FromFile(fileName);
var sculptMesh = new SculptMesh(bitmap, sculptType, lod, viewerMode);
bitmap.Dispose();
return sculptMesh;
}
//public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode)
//{
// var bitmap = (Bitmap) Image.FromFile(fileName);
// var sculptMesh = new SculptMesh(bitmap, sculptType, lod, viewerMode);
// bitmap.Dispose();
// return sculptMesh;
//}
/// <summary>
/// converts a bitmap to a list of lists of coords, while scaling the image.
@@ -207,90 +222,90 @@ namespace LibreMetaverse.PrimMesher
/// <param name="scale"></param>
/// <param name="mirror"></param>
/// <returns></returns>
private List<List<Coord>> bitmap2Coords(Bitmap bitmap, int scale, bool mirror)
{
var numRows = bitmap.Height / scale;
var numCols = bitmap.Width / scale;
var rows = new List<List<Coord>>(numRows);
//private List<List<Coord>> bitmap2Coords(Bitmap bitmap, int scale, bool mirror)
//{
// var numRows = bitmap.Height / scale;
// var numCols = bitmap.Width / scale;
// var rows = new List<List<Coord>>(numRows);
var pixScale = 1.0f / (scale * scale);
pixScale /= 255;
// var pixScale = 1.0f / (scale * scale);
// pixScale /= 255;
int imageX, imageY = 0;
// int imageX, imageY = 0;
int rowNdx, colNdx;
// int rowNdx, colNdx;
for (rowNdx = 0; rowNdx < numRows; rowNdx++)
{
var row = new List<Coord>(numCols);
for (colNdx = 0; colNdx < numCols; colNdx++)
{
imageX = colNdx * scale;
var imageYStart = rowNdx * scale;
var imageYEnd = imageYStart + scale;
var imageXEnd = imageX + scale;
var rSum = 0.0f;
var gSum = 0.0f;
var bSum = 0.0f;
for (; imageX < imageXEnd; imageX++)
for (imageY = imageYStart; imageY < imageYEnd; imageY++)
{
var c = bitmap.GetPixel(imageX, imageY);
if (c.A != 255)
{
bitmap.SetPixel(imageX, imageY, Color.FromArgb(255, c.R, c.G, c.B));
c = bitmap.GetPixel(imageX, imageY);
}
rSum += c.R;
gSum += c.G;
bSum += c.B;
}
row.Add(mirror
? new Coord(-(rSum * pixScale - 0.5f), gSum * pixScale - 0.5f, bSum * pixScale - 0.5f)
: new Coord(rSum * pixScale - 0.5f, gSum * pixScale - 0.5f, bSum * pixScale - 0.5f));
}
rows.Add(row);
}
return rows;
}
// for (rowNdx = 0; rowNdx < numRows; rowNdx++)
// {
// var row = new List<Coord>(numCols);
// for (colNdx = 0; colNdx < numCols; colNdx++)
// {
// imageX = colNdx * scale;
// var imageYStart = rowNdx * scale;
// var imageYEnd = imageYStart + scale;
// var imageXEnd = imageX + scale;
// var rSum = 0.0f;
// var gSum = 0.0f;
// var bSum = 0.0f;
// for (; imageX < imageXEnd; imageX++)
// for (imageY = imageYStart; imageY < imageYEnd; imageY++)
// {
// var c = bitmap.GetPixel(imageX, imageY);
// if (c.A != 255)
// {
// bitmap.SetPixel(imageX, imageY, Color.FromArgb(255, c.R, c.G, c.B));
// c = bitmap.GetPixel(imageX, imageY);
// }
// rSum += c.R;
// gSum += c.G;
// bSum += c.B;
// }
// row.Add(mirror
// ? new Coord(-(rSum * pixScale - 0.5f), gSum * pixScale - 0.5f, bSum * pixScale - 0.5f)
// : new Coord(rSum * pixScale - 0.5f, gSum * pixScale - 0.5f, bSum * pixScale - 0.5f));
// }
// rows.Add(row);
// }
// return rows;
//}
private List<List<Coord>> bitmap2CoordsSampled(Bitmap bitmap, int scale, bool mirror)
{
var numRows = bitmap.Height / scale;
var numCols = bitmap.Width / scale;
var rows = new List<List<Coord>>(numRows);
//private List<List<Coord>> bitmap2CoordsSampled(Bitmap bitmap, int scale, bool mirror)
//{
// var numRows = bitmap.Height / scale;
// var numCols = bitmap.Width / scale;
// var rows = new List<List<Coord>>(numRows);
var pixScale = 1.0f / 256.0f;
// var pixScale = 1.0f / 256.0f;
int imageX, imageY = 0;
// int imageX, imageY = 0;
int rowNdx, colNdx;
// int rowNdx, colNdx;
for (rowNdx = 0; rowNdx <= numRows; rowNdx++)
{
var row = new List<Coord>(numCols);
imageY = rowNdx * scale;
if (rowNdx == numRows) imageY--;
for (colNdx = 0; colNdx <= numCols; colNdx++)
{
imageX = colNdx * scale;
if (colNdx == numCols) imageX--;
// for (rowNdx = 0; rowNdx <= numRows; rowNdx++)
// {
// var row = new List<Coord>(numCols);
// imageY = rowNdx * scale;
// if (rowNdx == numRows) imageY--;
// for (colNdx = 0; colNdx <= numCols; colNdx++)
// {
// imageX = colNdx * scale;
// if (colNdx == numCols) imageX--;
var c = bitmap.GetPixel(imageX, imageY);
if (c.A != 255)
{
bitmap.SetPixel(imageX, imageY, Color.FromArgb(255, c.R, c.G, c.B));
c = bitmap.GetPixel(imageX, imageY);
}
// var c = bitmap.GetPixel(imageX, imageY);
// if (c.A != 255)
// {
// bitmap.SetPixel(imageX, imageY, Color.FromArgb(255, c.R, c.G, c.B));
// c = bitmap.GetPixel(imageX, imageY);
// }
row.Add(mirror
? new Coord(-(c.R * pixScale - 0.5f), c.G * pixScale - 0.5f, c.B * pixScale - 0.5f)
: new Coord(c.R * pixScale - 0.5f, c.G * pixScale - 0.5f, c.B * pixScale - 0.5f));
}
rows.Add(row);
}
return rows;
}
// row.Add(mirror
// ? new Coord(-(c.R * pixScale - 0.5f), c.G * pixScale - 0.5f, c.B * pixScale - 0.5f)
// : new Coord(c.R * pixScale - 0.5f, c.G * pixScale - 0.5f, c.B * pixScale - 0.5f));
// }
// rows.Add(row);
// }
// return rows;
//}
private void _SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror,
+1 -1
View File
@@ -46,7 +46,7 @@ namespace OpenMetaverse
public const string ADITI_LOGIN_SERVER = "https://login.aditi.lindenlab.com/cgi-bin/login.cgi";
/// <summary>The relative directory where external resources are kept</summary>
public static string RESOURCE_DIR = "openmetaverse_data";
public static string RESOURCE_DIR = "openmetaverse_data"; //in streamingassets folder...
/// <summary>Login server to connect to</summary>
public string LOGIN_SERVER = AGNI_LOGIN_SERVER;
@@ -1,14 +0,0 @@
{
"name": "PrimMesherASM",
"rootNamespace": "",
"references": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": true,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}
+9 -7
View File
@@ -39,10 +39,11 @@ using Raindrop.Netcom;
using OpenMetaverse;
using UnityEngine;
using Logger = OpenMetaverse.Logger;
using ServiceLocatorSample.ServiceLocator;
namespace Raindrop
{
public class RaindropInstance
public class RaindropInstance : IGameService
{
#region OnRadegastFormCreated
//Actually this event is never subscribed to!
@@ -66,10 +67,11 @@ namespace Raindrop
private string streaming_assets_dir;
//private frmMain mainForm; //frmMain is a class that inherits RadegastForm. It seems to be the code-behind of the overall UI, that includes the view and buttons.
private UIManager ui_manager;
//private UIManager ui_manager;
//private RaindropUnitySceneRenderer mainWorldRenderer;
// Singleton, there can be only one instance
private static RaindropInstance globalInstance = null;
public static RaindropInstance GlobalInstance
{
@@ -325,7 +327,7 @@ namespace Raindrop
names = new NameManager(this);
COF = new CurrentOutfitFolder(this);
ui_manager = new UIManager(this);
//ui_manager = new UIManager(this);
//mainCanvas.InitializeControls();
//mainCanvas.Load += new EventHandler(mainForm_Load);
@@ -686,10 +688,10 @@ namespace Raindrop
get { return state; }
}
public UIManager UI
{
get { return ui_manager; }
}
//public UIManager UI
//{
// get { return ui_manager; }
//}
public OpenMetaverse.Vector3 cameraLoc { get; internal set; }
+1 -1
View File
@@ -45,7 +45,7 @@ namespace Raindrop.Rendering
/// <summary>Should we try to make sure that large prims that are > our draw distance are in view when we are standing on them</summary>
public static bool HeavierDistanceChecking = true;
/// <summary>Minimum time between rebuilding terrain mesh and texture</summary>
public static float MinimumTimeBetweenTerrainUpdated = 15f;
public static float MinimumTimeBetweenTerrainUpdated = 1000f;
/// <summary>Are textures that don't have dimensions that are powers of two supported</summary>
public static bool TextureNonPowerOfTwoSupported;
+17 -17
View File
@@ -32,24 +32,24 @@ using OpenMetaverse.Rendering;
namespace Raindrop.Rendering
{
//[StructLayout(LayoutKind.Sequential)]
//public struct Color4b
//{
// public byte R;
// public byte G;
// public byte B;
// public byte A;
//}
[StructLayout(LayoutKind.Sequential)]
public struct Color4b
{
public byte R;
public byte G;
public byte B;
public byte A;
}
//[StructLayout(LayoutKind.Explicit)]
//public struct ColorVertex
//{
// [FieldOffset(0)]
// public Vertex Vertex;
// [FieldOffset(32)]
// public Color4b Color;
// public static int Size = 36;
//}
[StructLayout(LayoutKind.Explicit)]
public struct ColorVertex
{
[FieldOffset(0)]
public Vertex Vertex;
[FieldOffset(32)]
public Color4b Color;
public static int Size = 36;
}
//public class TextureInfo
//{
+7 -7
View File
@@ -46,7 +46,7 @@ using OpenMetaverse;
using OpenMetaverse.Imaging;
using Unity.Collections;
using UnityEngine;
using Color = Catnip.Drawing.Color;
//using Color = Catnip.Drawing.Color;
using Debug = System.Diagnostics.Debug;
using Vector3 = OpenMetaverse.Vector3;
@@ -94,12 +94,12 @@ namespace Raindrop.Rendering
ROCK_DETAIL
};
private static readonly Color[] DEFAULT_TERRAIN_COLOR = new Color[]
private static readonly Color32[] DEFAULT_TERRAIN_COLOR = new Color32[]
{
Color.FromArgb(255, 164, 136, 117),
Color.FromArgb(255, 65, 87, 47),
Color.FromArgb(255, 157, 145, 131),
Color.FromArgb(255, 125, 128, 130)
new Color32(164, 136, 117, 255),
new Color32(65, 87, 47, 255),
new Color32(157, 145, 131, 255),
new Color32(125, 128, 130, 255)
};
private static readonly UUID TERRAIN_CACHE_MAGIC = new UUID("2c0c7ef2-56be-4eb8-aacb-76712c535b4b");
@@ -363,7 +363,7 @@ namespace Raindrop.Rendering
return output;
}
private static void fillcolor(Texture2D tex2, Color color)
private static void fillcolor(Texture2D tex2, Color32 color)
{
//var fillColor : Color = Color(1, 0.0, 0.0);
var fillColorArray = tex2.GetPixels();
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 08a24f3055f466642bcf3e7a1240f263
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,35 @@
using Raindrop;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace ServiceLocatorSample.ServiceLocator
{
//This is like the main() function. it runs before everything else.
// inspired by https://medium.com/medialesson/simple-service-locator-for-your-unity-project-40e317aad307
public static class Bootstrapper
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
public static void Initiailze()
{
// Initialize default service locator.
ServiceLocator.Initiailze();
// Register all your services next.
ServiceLocator.Current.Register<RaindropInstance>(new RaindropInstance( new OpenMetaverse.GridClient() ));
ServiceLocator.Current.Register<UIManager>(new UIManager( ));
//ServiceLocator.Current.Register<IMyGameServiceB>(new MyGameServiceB());
//ServiceLocator.Current.Register<IMyGameServiceC>(new MyGameServiceC());
// Application is ready to start, load your main scene.
SceneManager.LoadSceneAsync("UIscene", LoadSceneMode.Additive);
}
}
}
@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: d4624f0ac24806c4594a78f36da30bd9
guid: ade599362d59a714ea3eb5d46c5414e4
MonoImporter:
externalObjects: {}
serializedVersion: 2
@@ -0,0 +1,10 @@
namespace ServiceLocatorSample.ServiceLocator
{
/// <summary>
/// Base interface for our service locator to work with. Services implementing
/// this interface will be retrievable using the locator.
/// </summary>
public interface IGameService
{
}
}
@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 55c6aede8bf73ca48b10f0d9e2e771f0
guid: 0abaeccceb2c7824ebc62aca204635a2
MonoImporter:
externalObjects: {}
serializedVersion: 2
@@ -0,0 +1,82 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace ServiceLocatorSample.ServiceLocator
{
/// <summary>
/// Simple service locator for <see cref="IGameService"/> instances.
/// </summary>
public class ServiceLocator
{
private ServiceLocator() { }
/// <summary>
/// currently registered services.
/// </summary>
private readonly Dictionary<string, IGameService> services = new Dictionary<string, IGameService>();
/// <summary>
/// Gets the currently active service locator instance.
/// </summary>
public static ServiceLocator Current { get; private set; }
/// <summary>
/// Initalizes the service locator with a new instance.
/// </summary>
public static void Initiailze()
{
Current = new ServiceLocator();
}
/// <summary>
/// Gets the service instance of the given type.
/// </summary>
/// <typeparam name="T">The type of the service to lookup.</typeparam>
/// <returns>The service instance.</returns>
public T Get<T>() where T : IGameService
{
string key = typeof(T).Name;
if (!services.ContainsKey(key))
{
Debug.LogError($"{key} not registered with {GetType().Name}");
throw new InvalidOperationException();
}
return (T)services[key];
}
/// <summary>
/// Registers the service with the current service locator.
/// </summary>
/// <typeparam name="T">Service type.</typeparam>
/// <param name="service">Service instance.</param>
public void Register<T>(T service) where T : IGameService
{
string key = typeof(T).Name;
if (services.ContainsKey(key))
{
Debug.LogError($"Attempted to register service of type {key} which is already registered with the {GetType().Name}.");
return;
}
services.Add(key, service);
}
/// <summary>
/// Unregisters the service from the current service locator.
/// </summary>
/// <typeparam name="T">Service type.</typeparam>
public void Unregister<T>() where T : IGameService
{
string key = typeof(T).Name;
if (!services.ContainsKey(key))
{
Debug.LogError($"Attempted to unregister service of type {key} which is not registered with the {GetType().Name}.");
return;
}
services.Remove(key);
}
}
}
@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: ced40f64f9843d742b0bc8cce9b2650a
guid: c8693a5c63900054886c1c855bbe043b
MonoImporter:
externalObjects: {}
serializedVersion: 2
@@ -57,11 +57,11 @@ public class CanvasManager : Singleton<CanvasManager>
}
public void pushCanvas(string _type)
{
pushCanvas(_type, false);
pushCanvasWithOrWithoutPop(_type, false);
}
//isPopCurrentActiveCanvas true will pop the current top canvas and then push the new desired one.
public void pushCanvas(string _type, bool isPopCurrentActiveCanvas)
public void pushCanvasWithOrWithoutPop(string _type, bool isPopCurrentActiveCanvas)
{
CanvasType theCanvasType = getCanvasTypeFromString(_type);
if (theCanvasType ==CanvasType.UNKNOWN)
+19
View File
@@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Raindrop
{
class UIBootstrapper : MonoBehaviour
{
private void Awake()
{
ServiceLocatorSample.ServiceLocator.ServiceLocator.Current.Get<UIManager>().initialiseUI();
}
}
}
+11
View File
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5dbfabecbcda5bb47b7800f9d748db3b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+39 -6
View File
@@ -9,12 +9,13 @@ using OpenMetaverse.StructuredData;
using OpenMetaverse.Assets;
using Raindrop;
using UnityEngine;
using ServiceLocatorSample.ServiceLocator;
namespace Raindrop
{
public class UIManager
public class UIManager : IGameService
{
//mainUImanager has dependencies:
//mainUImanager has responsibilities:
// CanvasManager - stores and manages the pops, push of views onto the ui stack.
// ModalManager - pops and shows modals.
// LoadingCanvasPresenter - this particular modal/screen is tricky; it appears only when the scene is loading.
@@ -23,12 +24,14 @@ namespace Raindrop
private RaindropNetcom netcom { get { return instance.Netcom; } }
private GridClient client { get { return instance.Client; } }
//public CanvasManager canvasManager { get { return CanvasManager.GetInstance(); } }
public CanvasManager canvasManager { get { return CanvasManager.GetInstance(); } }
public ModalManager modalManager { get { return ModalManager.GetInstance(); } }
public UIManager(RaindropInstance raindropInstance)
//This was the old contructor used when UIManager was being created(constructed) in RaindropInstance
public UIManager(/*RaindropInstance raindropInstance*/)
{
this.instance = raindropInstance;
this.instance = RaindropInstance.GlobalInstance;
// Callbacks
netcom.ClientLoginStatus += new EventHandler<LoginProgressEventArgs>(netcom_ClientLoginStatus);
@@ -38,11 +41,32 @@ namespace Raindrop
RegisterClientEvents(client);
initialiseUI();
//canvasManager = new CanvasManager();
}
private void initialiseUI()
//private void Awake()
//{
// Debug.Log("UIManager woken up");
// this.instance = RaindropInstance.GlobalInstance;
// // Callbacks
// netcom.ClientLoginStatus += new EventHandler<LoginProgressEventArgs>(netcom_ClientLoginStatus);
// netcom.ClientLoggedOut += new EventHandler(netcom_ClientLoggedOut);
// netcom.ClientDisconnected += new EventHandler<DisconnectedEventArgs>(netcom_ClientDisconnected);
// instance.Names.NameUpdated += new EventHandler<UUIDNameReplyEventArgs>(Names_NameUpdated);
// RegisterClientEvents(client);
// //canvasManager = new CanvasManager();
// initialiseUI();
//}
public void initialiseUI()
{
canvasManager.pushCanvas(CanvasType.Welcome);
modalManager.showSimpleModalBoxWithActionBtn("Disclaimer", "This software is a work in progress. There is no guarantee about its stability. ", "Accept");
@@ -145,6 +169,8 @@ namespace Raindrop
void Self_MoneyBalance(object sender, BalanceEventArgs e)
{
Debug.Log("you have moneybalance of " + e.Balance);
int oldBalance = 0;
int.TryParse(tlblMoneyBalanceText, out oldBalance);
int delta = Math.Abs(oldBalance - e.Balance);
@@ -250,6 +276,13 @@ namespace Raindrop
// icoNoVoice.Visible = false;
}
public object GetService(Type serviceType)
{
throw new NotImplementedException();
}
//private void RefreshStatusBar()
//{
// if (netcom.IsLoggedIn)
+2 -1
View File
@@ -107,7 +107,8 @@ namespace Raindrop.Presenters
private void OnCloseBtnClick()
{
instance.UI.canvasManager.popCanvas();
var uimanager = ServiceLocatorSample.ServiceLocator.ServiceLocator.Current.Get<UIManager>();
uimanager.canvasManager.popCanvas();
}
+6 -3
View File
@@ -28,6 +28,8 @@ namespace Raindrop.Presenters
private RaindropNetcom netcom { get { return instance.Netcom; } }
private GridClient client { get { return instance.Client; } }
private UIManager uimanager;
bool Active => instance.Client.Network.Connected;
@@ -64,7 +66,8 @@ namespace Raindrop.Presenters
ChatButton.onClick.AsObservable().Subscribe(_ => OnChatBtnClick()); //when clicked, runs this method.
MapButton.onClick.AsObservable().Subscribe(_ => OnMapBtnClick()); //when clicked, runs this method.
//get uimanager service
uimanager = ServiceLocatorSample.ServiceLocator.ServiceLocator.Current.Get<UIManager>();
}
@@ -92,13 +95,13 @@ namespace Raindrop.Presenters
public void OnChatBtnClick()
{
instance.UI.canvasManager.pushCanvas(CanvasType.Chat);
uimanager.canvasManager.pushCanvas(CanvasType.Chat);
}
public void OnMapBtnClick()
{
instance.UI.canvasManager.pushCanvas(CanvasType.Map);
uimanager.canvasManager.pushCanvas(CanvasType.Map);
}
+28 -13
View File
@@ -12,6 +12,7 @@ using UnityEngine.UI;
using UniRx;
using TMPro;
using static Raindrop.LoginUtils;
using ServiceLocatorSample.ServiceLocator;
//view(unitytext) -- presenter(this) -- controller(this?) -- model (raindropinstance singleton)
@@ -31,6 +32,8 @@ namespace Raindrop.Presenters
{
private RaindropInstance instance { get { return RaindropInstance.GlobalInstance; } }
private RaindropNetcom netcom { get { return instance.Netcom; } }
private UIManager uimanager;
#region UI references
public Button LoginButton;
@@ -129,12 +132,14 @@ namespace Raindrop.Presenters
//4subscribe to events.
AddNetcomEvents();
//get uimanager service
uimanager = ServiceLocatorSample.ServiceLocator.ServiceLocator.Current.Get<UIManager>();
}
private void UpdateModalText(string _)
{
instance.UI.modalManager.setVisibleLoggingInModal(_);
uimanager.modalManager.setVisibleLoggingInModal(_);
}
private void AddNetcomEvents()
@@ -160,25 +165,25 @@ namespace Raindrop.Presenters
{
case LoginStatus.ConnectingToLogin:
Login_msg.GetType().GetProperty("Value").SetValue(Login_msg, "Connecting to login server...");
instance.UI.modalManager.showSimpleModalBoxWithActionBtn("Logging in process...", Login_msg.Value, "close modal");
uimanager.modalManager.showSimpleModalBoxWithActionBtn("Logging in process...", Login_msg.Value, "close modal");
//lblLoginStatus.ForeColor = Color.Black;
break;
case LoginStatus.ConnectingToSim:
Login_msg.Value = ("Connecting to region...");
instance.UI.modalManager.showSimpleModalBoxWithActionBtn("Logging in process...", Login_msg.Value, "close modal");
uimanager.modalManager.showSimpleModalBoxWithActionBtn("Logging in process...", Login_msg.Value, "close modal");
//lblLoginStatus.ForeColor = Color.Black;
break;
case LoginStatus.Redirecting:
Login_msg.Value = "Redirecting...";
instance.UI.modalManager.showSimpleModalBoxWithActionBtn("Logging in process...", Login_msg.Value, "close modal");
uimanager.modalManager.showSimpleModalBoxWithActionBtn("Logging in process...", Login_msg.Value, "close modal");
//lblLoginStatus.ForeColor = Color.Black;
break;
case LoginStatus.ReadingResponse:
Login_msg.Value = "Reading response...";
instance.UI.modalManager.showSimpleModalBoxWithActionBtn("Logging in process...", Login_msg.Value, "close modal");
uimanager.modalManager.showSimpleModalBoxWithActionBtn("Logging in process...", Login_msg.Value, "close modal");
//lblLoginStatus.ForeColor = Color.Black;
break;
@@ -191,9 +196,9 @@ namespace Raindrop.Presenters
btnLoginEnabled.Value = false;
instance.Client.Groups.RequestCurrentGroups();
instance.UI.modalManager.showSimpleModalBoxWithActionBtn("Logging in process...","Logged in !", "yay!");
instance.UI.canvasManager.pushCanvas("Game", true); //refactor needed: better way to schedule push and pop as we are facing some issues here.
instance.UI.canvasManager.popCanvas();
uimanager.modalManager.showSimpleModalBoxWithActionBtn("Logging in process...","Logged in !", "yay!");
uimanager.canvasManager.pushCanvasWithOrWithoutPop("Game", true); //refactor needed: better way to schedule push and pop as we are facing some issues here.
//instance.UI.canvasManager.popCanvas();
LoginButton.interactable = true;
break;
@@ -202,7 +207,7 @@ namespace Raindrop.Presenters
if (e.FailReason == "tos")
{
Login_msg.Value = "Must agree to Terms of Service before logging in";
instance.UI.modalManager.showSimpleModalBoxWithActionBtn("Logging in failed",Login_msg.Value, "ok");
uimanager.modalManager.showSimpleModalBoxWithActionBtn("Logging in failed",Login_msg.Value, "ok");
//pnlTos.Visible = true;
//txtTOS.Text = e.Message.Replace("\n", "\r\n");
btnLoginEnabled.Value = true;
@@ -211,7 +216,7 @@ namespace Raindrop.Presenters
else
{
Login_msg.Value = e.Message;
instance.UI.modalManager.showSimpleModalBoxWithActionBtn("Logging in failed", Login_msg.Value, "ok");
uimanager.modalManager.showSimpleModalBoxWithActionBtn("Logging in failed", Login_msg.Value, "ok");
btnLoginEnabled.Value = true;
LoginButton.interactable = true;
}
@@ -225,7 +230,7 @@ namespace Raindrop.Presenters
public void netcom_ClientLoggedOut(object sender, EventArgs e)
{
Login_msg.Value = "logged out.";
instance.UI.modalManager.showSimpleModalBoxWithActionBtn("Login status", Login_msg.Value, "ok");
uimanager.modalManager.showSimpleModalBoxWithActionBtn("Login status", Login_msg.Value, "ok");
//pnlLoginPrompt.Visible = true;
//pnlLoggingIn.Visible = false;
@@ -238,7 +243,7 @@ namespace Raindrop.Presenters
btnLoginEnabled.Value = false;
Login_msg.Value = "Logging out...";
instance.UI.modalManager.showSimpleModalBoxWithActionBtn("Login status", Login_msg.Value, "ok");
uimanager.modalManager.showSimpleModalBoxWithActionBtn("Login status", Login_msg.Value, "ok");
//lblLoginStatus.ForeColor = Color.FromKnownColor(KnownColor.ControlText);
//proLogin.Visible = true;
@@ -247,7 +252,7 @@ namespace Raindrop.Presenters
public void netcom_ClientLoggingIn(object sender, OverrideEventArgs e)
{
Login_msg.Value = "Logging in...";
instance.UI.modalManager.showSimpleModalBoxWithActionBtn("Login status", Login_msg.Value, "ok");
uimanager.modalManager.showSimpleModalBoxWithActionBtn("Login status", Login_msg.Value, "ok");
//lblLoginStatus.ForeColor = Color.FromKnownColor(KnownColor.ControlText);
//proLogin.Visible = true;
@@ -497,6 +502,16 @@ namespace Raindrop.Presenters
//placeholder to select SL as grid.
netcom.LoginOptions.Grid = instance.GridManger.Grids[0]; //0 means sl i think
instance.Client.Settings.CAPS_TIMEOUT = 13*1000; //expect to see the error every 13 seconds now!
/*
* debug section: fuck that caps problem.
*
* */
//note: setting this ridiculously low yields log: "< >: Login status: Failed: A task was canceled."
if (netcom.LoginOptions.Grid.Platform != "SecondLife")
{
instance.Client.Settings.MULTIPLE_SIMS = true;
+2 -2
View File
@@ -73,13 +73,13 @@ public class MapPresenter : MonoBehaviour
public void OnChatBtnClick()
{
instance.UI.canvasManager.pushCanvas(CanvasType.Chat);
//instance.UI.canvasManager.pushCanvas(CanvasType.Chat);
}
public void OnMapBtnClick()
{
instance.UI.canvasManager.pushCanvas(CanvasType.Map);
//instance.UI.canvasManager.pushCanvas(CanvasType.Map);
}
+2 -8
View File
@@ -32,7 +32,7 @@ namespace Raindrop.Presenters
MinimapModule()
{
MiniMapButton.onClick.AsObservable().Subscribe(_ => OnMinimapClick()); //when clicked, runs this method.
//MiniMapButton.onClick.AsObservable().Subscribe(_ => OnMinimapClick()); //when clicked, runs this method.
@@ -47,13 +47,7 @@ namespace Raindrop.Presenters
}
private void OnMinimapClick()
{
//what happend when minimap is clicked?
instance.UI.canvasManager.pushCanvas(CanvasType.Map);
Debug.Log("clicked minimap");
}
private void Network_OnCurrentSimChanged(object sender, SimChangedEventArgs e)
{
-28
View File
@@ -1,28 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Raindrop;
public class MainEntryPoint : MonoBehaviour
{
//public GameObject CanvasManagerObject;
//public CanvasManager CanvasManagerRef;
//this static-new is like a globally accessible instance without a singleton! :)
public RaindropInstance MainRaindropInstance;
//this one manages the viewmodels and the stacking of UI modals.
//public MonoViewModel RaindropVM;
public string app_data_Path { get; private set; }
private void Awake()
{
MainRaindropInstance = RaindropInstance.GlobalInstance;
}
}
+192 -11
View File
@@ -8,6 +8,8 @@ using UnityEngine;
using Raindrop.Rendering;
using OpenMetaverse;
using System.Threading;
using RenderSettings = Raindrop.Rendering.RenderSettings;
using OpenMetaverse.Rendering;
namespace Raindrop.Unity3D
{
@@ -15,37 +17,104 @@ namespace Raindrop.Unity3D
class TerrainMeshUpdater : MonoBehaviour
{
private RaindropInstance instance { get { return RaindropInstance.GlobalInstance; } }
private GridClient Client { get { return instance.Client; } }
private RaindropNetcom netcom { get { return instance.Netcom; } }
bool Active => instance.Client.Network.Connected;
public bool Modified = true;
float[,] heightTable = new float[256, 256];
bool fetchingTerrainTexture = false;
//unity DS
Texture2D terrainImage = null;
MeshRenderer meshRenderer;
bool terrainTextureNeedsUpdate = false;
MeshFilter meshFilter;
UnityEngine.Mesh terrainMesh;
UnityEngine.Vector3[] newVertices;
UnityEngine.Vector2[] newUV;
int[] newTriangles;
bool Modified = true; //is the terrain data in OSL(backend) modified since our rendering?
float[,] heightTable = new float[256, 256]; //heightmap of terrain
bool fetchingTerrainTexture = false; //semaphore for reading terrain tex.
bool terrainTextureNeedsUpdate = false; //does the texture need to be redrawn?
private OpenMetaverse.Simulator knownCurrentSim;
float terrainTimeSinceUpdate = Rendering.RenderSettings.MinimumTimeBetweenTerrainUpdated + 1f; // Update terrain om first run
bool terrainInProgress = false;
MeshmerizerR renderer;
//private float lastTimeItRendered = 0f;
Simulator sim => instance.Client.Network.CurrentSim;
Face terrainFace; //seems like a 'face' is the secondlife kind of face (where each prim can have up to 8 faces.)
ColorVertex[] terrainVertices;
uint[] terrainIndices;
private void Awake()
{
MeshRenderer meshRenderer = gameObject.AddComponent<MeshRenderer>();
//1 mesh renderer component
meshRenderer = gameObject.AddComponent<MeshRenderer>();
meshRenderer.sharedMaterial = new UnityEngine.Material(Shader.Find("Standard")); //hopefully this not use reflection.
//2 mesh filter component (owns the mesh)
meshFilter = gameObject.AddComponent<MeshFilter>();
//2.1 make terrain mesh of 256*256 at zero height and pass to meshfilter
terrainMesh = new UnityEngine.Mesh(); //make the mesh.
GetComponent<MeshFilter>().mesh = terrainMesh; //assign this mesh to the meshfiltercomponent
//mesh.vertices = newVertices;
//mesh.uv = newUV;
//mesh.triangles = newTriangles;
buildBasicLandMesh();
}
private void Start()
{
Client.Terrain.LandPatchReceived += new EventHandler<LandPatchReceivedEventArgs>(Terrain_LandPatchReceived);
}
void Terrain_LandPatchReceived(object sender, LandPatchReceivedEventArgs e)
{
if (e.Simulator.Handle == Client.Network.CurrentSim.Handle)
{
this.Modified = true;
}
}
private void buildBasicLandMesh()
{
int step = 1;
for (int x = 0; x < 256; x += step)
{
for (int y = 0; y < 256; y += step)
{
float z = 0;
UnityEngine.Vector3[] newVertices;
heightTable[x, y] = z;
}
}
}
private void Update()
{
if (! Active)
if (! Active) //guard clause: don't continue if disconnected
{
return;
}
if (instance.Client.Network.CurrentSim != knownCurrentSim)
if (instance.Client.Network.CurrentSim != knownCurrentSim) //different sim now.
{
knownCurrentSim = instance.Client.Network.CurrentSim;
resetMesh();
ResetTerrain();
}
@@ -54,9 +123,117 @@ namespace Raindrop.Unity3D
UpdateTerrainTexture();
}
render(Time.deltaTime);
}
private void resetMesh()
//this performs re-meshing and re-texturing. ONLY IF MODIFIED and sufficient time elapsed.
private void render(float timeSinceLastFrame)
{
terrainTimeSinceUpdate += timeSinceLastFrame;
if (sim.Terrain == null)
{
return;
}
if (Modified && terrainTimeSinceUpdate > RenderSettings.MinimumTimeBetweenTerrainUpdated)
{
Debug.Log("Processing new rendering of terrain!");
if (!terrainInProgress)
{
terrainInProgress = true;
ResetTerrain(/*false*/);
UpdateTerrain();
}
}
if (terrainTextureNeedsUpdate)
{
UpdateTerrainTexture();
}
if (terrainIndices == null || terrainVertices == null)
{
Debug.Log("terrain indices is null");
return;
}
//set texture to mesh
//update / draw new mesh.
}
private void UpdateTerrain()
{
if (sim == null || sim.Terrain == null)
{
Debug.Log("update terrain failed as the sim or terrain is null");
return;
}
Debug.Log("putting into threadpool");
ThreadPool.QueueUserWorkItem(sync =>
{
Debug.Log("QueueUserWorkItem");
int step = 1;
for (int x = 0; x < 256; x += step)
{
for (int y = 0; y < 256; y += step)
{
float z = 0;
int patchNr = ((int)x / 16) * 16 + (int)y / 16;
if (sim.Terrain[patchNr] != null
&& sim.Terrain[patchNr].Data != null)
{
float[] data = sim.Terrain[patchNr].Data;
z = data[(int)x % 16 * 16 + (int)y % 16];
}
heightTable[x, y] = z;
}
}
terrainFace = renderer.TerrainMesh(heightTable, 0f, 255f, 0f, 255f); //generate mesh with heights //the result is a huge struct 'Face'
Debug.Log("terrainFace geenerated");
//generate mesh with colors
terrainVertices = new ColorVertex[terrainFace.Vertices.Count];
for (int i = 0; i < terrainFace.Vertices.Count; i++) //for each vert in terrainFace, append the vert to terraiVerticies
{
byte[] part = Utils.IntToBytes(i);
terrainVertices[i] = new ColorVertex()
{
Vertex = terrainFace.Vertices[i],
Color = new Color4b()
{
R = part[0],
G = part[1],
B = part[2],
A = 253 // terrain picking
}
};
}
terrainIndices = new uint[terrainFace.Indices.Count];
for (int i = 0; i < terrainIndices.Length; i++)
{
terrainIndices[i] = terrainFace.Indices[i];
}
terrainInProgress = false;
Modified = false;
terrainTextureNeedsUpdate = true;
terrainTimeSinceUpdate = 0f;
});
}
//delete terrain tex
private void ResetTerrain()
{
if (terrainImage != null)
{
@@ -66,6 +243,9 @@ namespace Raindrop.Unity3D
fetchingTerrainTexture = false;
Modified = true;
//temporary
//terrainTextureNeedsUpdate = true;
}
@@ -84,6 +264,7 @@ namespace Raindrop.Unity3D
fetchingTerrainTexture = false;
terrainTextureNeedsUpdate = false;
meshRenderer.material.mainTexture = terrainImage;
});
}
}
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//get viewmodel to login.
//getCurrentForeground gives us the loginVM, which we then call onloginbtnclick from.
GameObject temp = (GameObject)instance.UI.getCurrentForegroundPresenter();
var servicer = ServiceLocatorSample.ServiceLocator.ServiceLocator.Current;
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