Changes to the DataSnapShot, Show in Search wasn't rightfully displayed on the XML.

git-svn-id: http://forge.opensimulator.org/svn/ossearch/trunk@28 109abde3-1f22-4c10-b5d7-b6b0135cd00c
This commit is contained in:
fly-man-
2008-10-10 18:55:32 +00:00
parent 5e8b8baea0
commit 13240775b6
+312
View File
@@ -0,0 +1,312 @@
Index: OpenSim/Region/DataSnapshot/LandSnapshot.cs
===================================================================
--- OpenSim/Region/DataSnapshot/LandSnapshot.cs (revision 6778)
+++ OpenSim/Region/DataSnapshot/LandSnapshot.cs (working copy)
@@ -136,134 +136,135 @@
LandObject land = (LandObject)parcel_interface;
LandData parcel = land.landData;
-// if ((parcel.Flags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory)
-// {
+ // if ((parcel.Flags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory)
+ // {
- //TODO: make better method of marshalling data from LandData to XmlNode
- XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", "");
+ //TODO: make better method of marshalling data from LandData to XmlNode
+ XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", "");
- // Attributes of the parcel node
- XmlAttribute scripts_attr = nodeFactory.CreateAttribute("scripts");
- scripts_attr.Value = GetScriptsPermissions(parcel);
- XmlAttribute build_attr = nodeFactory.CreateAttribute("build");
- build_attr.Value = GetBuildPermissions(parcel);
- XmlAttribute public_attr = nodeFactory.CreateAttribute("public");
- public_attr.Value = GetPublicPermissions(parcel);
- // Check the category of the Parcel
- XmlAttribute category_attr = nodeFactory.CreateAttribute("category");
- category_attr.Value = ((int)parcel.Category).ToString();
- // Check if the parcel is for sale
- XmlAttribute forsale_attr = nodeFactory.CreateAttribute("forsale");
- forsale_attr.Value = CheckForSale(parcel);
- XmlAttribute sales_attr = nodeFactory.CreateAttribute("salesprice");
- sales_attr.Value = parcel.SalePrice.ToString();
-
- XmlAttribute directory_attr = nodeFactory.CreateAttribute("show_directory");
- directory_attr.Value = GetShowInSearch(parcel);
- //XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities");
- //entities_attr.Value = land.primsOverMe.Count.ToString();
- xmlparcel.Attributes.Append(scripts_attr);
- xmlparcel.Attributes.Append(build_attr);
- xmlparcel.Attributes.Append(public_attr);
- xmlparcel.Attributes.Append(category_attr);
- xmlparcel.Attributes.Append(forsale_attr);
- xmlparcel.Attributes.Append(sales_attr);
- //xmlparcel.Attributes.Append(entities_attr);
+ // Attributes of the parcel node
+ XmlAttribute scripts_attr = nodeFactory.CreateAttribute("scripts");
+ scripts_attr.Value = GetScriptsPermissions(parcel);
+ XmlAttribute build_attr = nodeFactory.CreateAttribute("build");
+ build_attr.Value = GetBuildPermissions(parcel);
+ XmlAttribute public_attr = nodeFactory.CreateAttribute("public");
+ public_attr.Value = GetPublicPermissions(parcel);
+ // Check the category of the Parcel
+ XmlAttribute category_attr = nodeFactory.CreateAttribute("category");
+ category_attr.Value = ((int)parcel.Category).ToString();
+ // Check if the parcel is for sale
+ XmlAttribute forsale_attr = nodeFactory.CreateAttribute("forsale");
+ forsale_attr.Value = CheckForSale(parcel);
+ XmlAttribute sales_attr = nodeFactory.CreateAttribute("salesprice");
+ sales_attr.Value = parcel.SalePrice.ToString();
+ XmlAttribute directory_attr = nodeFactory.CreateAttribute("show_directory");
+ directory_attr.Value = GetShowInSearch(parcel);
+ //XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities");
+ //entities_attr.Value = land.primsOverMe.Count.ToString();
+ xmlparcel.Attributes.Append(directory_attr);
+ xmlparcel.Attributes.Append(scripts_attr);
+ xmlparcel.Attributes.Append(build_attr);
+ xmlparcel.Attributes.Append(public_attr);
+ xmlparcel.Attributes.Append(category_attr);
+ xmlparcel.Attributes.Append(forsale_attr);
+ xmlparcel.Attributes.Append(sales_attr);
+ //xmlparcel.Attributes.Append(entities_attr);
- //name, description, area, and UUID
- XmlNode name = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
- name.InnerText = parcel.Name;
- xmlparcel.AppendChild(name);
- XmlNode desc = nodeFactory.CreateNode(XmlNodeType.Element, "description", "");
- desc.InnerText = parcel.Description;
- xmlparcel.AppendChild(desc);
+ //name, description, area, and UUID
+ XmlNode name = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
+ name.InnerText = parcel.Name;
+ xmlparcel.AppendChild(name);
- XmlNode uuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
- uuid.InnerText = parcel.GlobalID.ToString();
- xmlparcel.AppendChild(uuid);
+ XmlNode desc = nodeFactory.CreateNode(XmlNodeType.Element, "description", "");
+ desc.InnerText = parcel.Description;
+ xmlparcel.AppendChild(desc);
- XmlNode area = nodeFactory.CreateNode(XmlNodeType.Element, "area", "");
- area.InnerText = parcel.Area.ToString();
- xmlparcel.AppendChild(area);
+ XmlNode uuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
+ uuid.InnerText = parcel.GlobalID.ToString();
+ xmlparcel.AppendChild(uuid);
- //default location
- XmlNode tpLocation = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
- Vector3 loc = parcel.UserLocation;
- if (loc.Equals(Vector3.Zero)) // This test is moot at this point: the location is wrong by default
- loc = new Vector3((parcel.AABBMax.X + parcel.AABBMin.X) / 2, (parcel.AABBMax.Y + parcel.AABBMin.Y) / 2, (parcel.AABBMax.Z + parcel.AABBMin.Z) / 2);
- tpLocation.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
- xmlparcel.AppendChild(tpLocation);
+ XmlNode area = nodeFactory.CreateNode(XmlNodeType.Element, "area", "");
+ area.InnerText = parcel.Area.ToString();
+ xmlparcel.AppendChild(area);
- XmlNode infouuid = nodeFactory.CreateNode(XmlNodeType.Element, "infouuid", "");
- uint x = (uint)loc.X, y = (uint)loc.Y;
- findPointInParcel(land, ref x, ref y); // find a suitable spot
- infouuid.InnerText = Util.BuildFakeParcelID(
- m_scene.RegionInfo.RegionHandle, x, y).ToString();
- xmlparcel.AppendChild(infouuid);
+ //default location
+ XmlNode tpLocation = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
+ Vector3 loc = parcel.UserLocation;
+ if (loc.Equals(Vector3.Zero)) // This test is moot at this point: the location is wrong by default
+ loc = new Vector3((parcel.AABBMax.X + parcel.AABBMin.X) / 2, (parcel.AABBMax.Y + parcel.AABBMin.Y) / 2, (parcel.AABBMax.Z + parcel.AABBMin.Z) / 2);
+ tpLocation.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
+ xmlparcel.AppendChild(tpLocation);
- XmlNode dwell = nodeFactory.CreateNode(XmlNodeType.Element, "dwell", "");
- dwell.InnerText = "0";
- xmlparcel.AppendChild(dwell);
+ XmlNode infouuid = nodeFactory.CreateNode(XmlNodeType.Element, "infouuid", "");
+ uint x = (uint)loc.X, y = (uint)loc.Y;
+ findPointInParcel(land, ref x, ref y); // find a suitable spot
+ infouuid.InnerText = Util.BuildFakeParcelID(
+ m_scene.RegionInfo.RegionHandle, x, y).ToString();
+ xmlparcel.AppendChild(infouuid);
- //TODO: figure how to figure out teleport system landData.landingType
+ XmlNode dwell = nodeFactory.CreateNode(XmlNodeType.Element, "dwell", "");
+ dwell.InnerText = "0";
+ xmlparcel.AppendChild(dwell);
- //land texture snapshot uuid
- if (parcel.SnapshotID != UUID.Zero)
- {
- XmlNode textureuuid = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
- textureuuid.InnerText = parcel.SnapshotID.ToString();
- xmlparcel.AppendChild(textureuuid);
- }
+ //TODO: figure how to figure out teleport system landData.landingType
- //attached user and group
- if (parcel.GroupID != UUID.Zero)
- {
- XmlNode groupblock = nodeFactory.CreateNode(XmlNodeType.Element, "group", "");
- XmlNode groupuuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
- groupuuid.InnerText = parcel.GroupID.ToString();
- groupblock.AppendChild(groupuuid);
+ //land texture snapshot uuid
+ if (parcel.SnapshotID != UUID.Zero)
+ {
+ XmlNode textureuuid = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
+ textureuuid.InnerText = parcel.SnapshotID.ToString();
+ xmlparcel.AppendChild(textureuuid);
+ }
- //No name yet, there's no way to get a group name since they don't exist yet.
- //TODO: When groups are supported, add the group handling code.
+ //attached user and group
+ if (parcel.GroupID != UUID.Zero)
+ {
+ XmlNode groupblock = nodeFactory.CreateNode(XmlNodeType.Element, "group", "");
+ XmlNode groupuuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
+ groupuuid.InnerText = parcel.GroupID.ToString();
+ groupblock.AppendChild(groupuuid);
- xmlparcel.AppendChild(groupblock);
- }
+ //No name yet, there's no way to get a group name since they don't exist yet.
+ //TODO: When groups are supported, add the group handling code.
- if (!parcel.IsGroupOwned)
- {
- XmlNode userblock = nodeFactory.CreateNode(XmlNodeType.Element, "owner", "");
+ xmlparcel.AppendChild(groupblock);
+ }
- UUID userOwnerUUID = parcel.OwnerID;
+ if (!parcel.IsGroupOwned)
+ {
+ XmlNode userblock = nodeFactory.CreateNode(XmlNodeType.Element, "owner", "");
- XmlNode useruuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
- useruuid.InnerText = userOwnerUUID.ToString();
- userblock.AppendChild(useruuid);
+ UUID userOwnerUUID = parcel.OwnerID;
- try
- {
- XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
- UserProfileData userProfile = m_scene.CommsManager.UserService.GetUserProfile(userOwnerUUID);
- username.InnerText = userProfile.FirstName + " " + userProfile.SurName;
- userblock.AppendChild(username);
- }
- catch (Exception)
- {
- m_log.Info("[DATASNAPSHOT]: Cannot find owner name; ignoring this parcel");
- }
+ XmlNode useruuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
+ useruuid.InnerText = userOwnerUUID.ToString();
+ userblock.AppendChild(useruuid);
- xmlparcel.AppendChild(userblock);
+ try
+ {
+ XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
+ UserProfileData userProfile = m_scene.CommsManager.UserService.GetUserProfile(userOwnerUUID);
+ username.InnerText = userProfile.FirstName + " " + userProfile.SurName;
+ userblock.AppendChild(username);
}
- //else
- //{
- // XmlAttribute type = (XmlAttribute)nodeFactory.CreateNode(XmlNodeType.Attribute, "type", "");
- // type.InnerText = "owner";
- // groupblock.Attributes.Append(type);
- //}
+ catch (Exception)
+ {
+ m_log.Info("[DATASNAPSHOT]: Cannot find owner name; ignoring this parcel");
+ }
- parent.AppendChild(xmlparcel);
-// }
+ xmlparcel.AppendChild(userblock);
+ }
+ //else
+ //{
+ // XmlAttribute type = (XmlAttribute)nodeFactory.CreateNode(XmlNodeType.Attribute, "type", "");
+ // type.InnerText = "owner";
+ // groupblock.Attributes.Append(type);
+ //}
+
+ parent.AppendChild(xmlparcel);
+ // }
}
//snap.AppendChild(parent);
}
@@ -327,7 +328,7 @@
private string CheckForSale(LandData parcel)
{
- if (parcel.SalePrice > 0)
+ if ((parcel.Flags & (uint)Parcel.ParcelFlags.ForSale) == (uint)Parcel.ParcelFlags.ForSale)
return "true";
else
return "false";
@@ -349,15 +350,15 @@
public void OnNewClient(IClientAPI client)
{
//Land hooks
- client.OnParcelDivideRequest += delegate (int west, int south, int east, int north,
+ client.OnParcelDivideRequest += delegate(int west, int south, int east, int north,
IClientAPI remote_client) { this.Stale = true; };
- client.OnParcelJoinRequest += delegate (int west, int south, int east, int north,
+ client.OnParcelJoinRequest += delegate(int west, int south, int east, int north,
IClientAPI remote_client) { this.Stale = true; };
client.OnParcelPropertiesUpdateRequest += delegate(LandUpdateArgs args, int local_id,
IClientAPI remote_client) { this.Stale = true; };
- client.OnParcelBuy += delegate (UUID agentId, UUID groupId, bool final, bool groupOwned,
+ client.OnParcelBuy += delegate(UUID agentId, UUID groupId, bool final, bool groupOwned,
bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated)
- { this.Stale = true; };
+ { this.Stale = true; };
}
public void ParcelSplitHook(int west, int south, int east, int north, IClientAPI remote_client)
@@ -371,7 +372,7 @@
}
#endregion
-
+
// this is needed for non-convex parcels (example: rectangular parcel, and in the exact center
// another, smaller rectangular parcel). Both will have the same initial coordinates.
private void findPointInParcel(ILandObject land, ref uint refX, ref uint refY)
@@ -379,19 +380,19 @@
m_log.DebugFormat("[LAND] trying {0}, {1}", refX, refY);
// the point we started with already is in the parcel
if (land.containsPoint((int)refX, (int)refY)) return;
-
+
// ... otherwise, we have to search for a point within the parcel
uint startX = (uint)land.landData.AABBMin.X;
uint startY = (uint)land.landData.AABBMin.Y;
uint endX = (uint)land.landData.AABBMax.X;
uint endY = (uint)land.landData.AABBMax.Y;
-
+
// default: center of the parcel
refX = (startX + endX) / 2;
refY = (startY + endY) / 2;
// If the center point is within the parcel, take that one
if (land.containsPoint((int)refX, (int)refY)) return;
-
+
// otherwise, go the long way.
for (uint y = startY; y <= endY; ++y)
{
@@ -409,3 +410,4 @@
}
}
}
+