Files
phoenix-firestorm/indra/newview/llfeaturemanager.h
T
Hecklezz 4f00a13f5e Disable shader profiles on RDNA3.5 to prevent freezes on startup. (#4992) (FS:TJ- Cherry-pick to fix FIRE-36163)
* Disable shader profiling for certain AMD Radeon GPUs

Added logic to detect AMD Radeon 8060 GPUs and disable shader profiling to prevent client freezes and instability. Introduced sCanProfile flag in LLGLSLShader and mSkipProfiling in LLFeatureManager to control profiling behavior based on detected hardware.

* Add RDNA3.5 and check the vendor string for a known current family of bad drivers

* Update llfeaturemanager.cpp

* Make sure to check that this is a Radeon.
2025-11-30 03:53:32 +10:00

191 lines
5.6 KiB
C++

/**
* @file llfeaturemanager.h
* @brief The feature manager is responsible for determining what features are turned on/off in the app.
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFEATUREMANAGER_H
#define LL_LLFEATUREMANAGER_H
#include "stdtypes.h"
#include "llsingleton.h"
#include "llstring.h"
#include <map>
#include "llcoros.h"
#include "lleventcoro.h"
typedef enum EGPUClass
{
GPU_CLASS_UNKNOWN = -1,
GPU_CLASS_0 = 0,
GPU_CLASS_1 = 1,
GPU_CLASS_2 = 2,
GPU_CLASS_3 = 3,
GPU_CLASS_4 = 4,
GPU_CLASS_5 = 5
} EGPUClass;
class LLFeatureInfo
{
public:
LLFeatureInfo() : mValid(false), mAvailable(false), mRecommendedLevel(-1) {}
LLFeatureInfo(const std::string& name, const bool available, const F32 level);
bool isValid() const { return mValid; };
public:
bool mValid;
std::string mName;
bool mAvailable;
F32 mRecommendedLevel;
};
class LLFeatureList
{
public:
typedef std::map<std::string, LLFeatureInfo> feature_map_t;
LLFeatureList(const std::string& name);
virtual ~LLFeatureList();
bool isFeatureAvailable(const std::string& name);
F32 getRecommendedValue(const std::string& name);
void setFeatureAvailable(const std::string& name, const bool available);
void setRecommendedLevel(const std::string& name, const F32 level);
bool loadFeatureList(LLFILE *fp);
bool maskList(LLFeatureList &mask);
void addFeature(const std::string& name, const bool available, const F32 level);
feature_map_t& getFeatures()
{
return mFeatures;
}
void dump();
protected:
std::string mName;
feature_map_t mFeatures;
};
class LLFeatureManager : public LLFeatureList, public LLSingleton<LLFeatureManager>
{
LLSINGLETON(LLFeatureManager);
~LLFeatureManager() {cleanupFeatureTables();}
// initialize this by loading feature table and gpu table
void initSingleton() override;
public:
void maskCurrentList(const std::string& name); // Mask the current feature list with the named list
bool loadFeatureTables();
EGPUClass getGPUClass() { return mGPUClass; }
std::string& getGPUString() { return mGPUString; }
// get the measured GPU memory bandwidth in GB/sec
// may return 0 of benchmark has not been run or failed to run
F32 getGPUMemoryBandwidth() { return mGPUMemoryBandwidth; }
bool isGPUSupported() { return mGPUSupported; }
F32 getExpectedGLVersion() { return mExpectedGLVersion; }
void cleanupFeatureTables();
S32 getVersion() const { return mTableVersion; }
void setSafe(const bool safe) { mSafe = safe; }
bool isSafe() const { return mSafe; }
bool skipProfiling() const { return mSkipProfiling; }
LLFeatureList *findMask(const std::string& name);
bool maskFeatures(const std::string& name);
// set the graphics to low, medium, high, or ultra.
// skipFeatures forces skipping of mostly hardware settings
// that we don't want to change when we change graphics
// settings
void setGraphicsLevel(U32 level, bool skipFeatures);
// What 'level' values are valid to pass to setGraphicsLevel()?
// 0 is the low end...
U32 getMaxGraphicsLevel() const;
bool isValidGraphicsLevel(U32 level) const;
// setGraphicsLevel() levels have names.
std::string getNameForGraphicsLevel(U32 level) const;
// returns -1 for unrecognized name (hence S32 rather than U32)
S32 getGraphicsLevelForName(const std::string& name) const;
void applyBaseMasks();
void applyRecommendedSettings();
// apply the basic masks. Also, skip one saved
// in the skip list if true
void applyFeatures(bool skipFeatures);
LLSD getRecommendedSettingsMap();
protected:
bool loadGPUClass();
bool parseFeatureTable(std::string filename);
///< @returns true is file parsed correctly, false if not
void initBaseMask();
std::map<std::string, LLFeatureList *> mMaskList;
std::set<std::string> mSkippedFeatures;
bool mInited;
S32 mTableVersion;
bool mSafe; // Reinitialize everything to the "safe" mask
EGPUClass mGPUClass;
F32 mGPUMemoryBandwidth = 0.f; // measured memory bandwidth of GPU in GB/second
F32 mExpectedGLVersion; //expected GL version according to gpu table
std::string mGPUString;
bool mGPUSupported;
bool mSkipProfiling = false;
};
inline
LLFeatureManager::LLFeatureManager()
: LLFeatureList("default"),
mInited(false),
mTableVersion(0),
mSafe(false),
mGPUClass(GPU_CLASS_UNKNOWN),
mExpectedGLVersion(0.f),
mGPUSupported(false)
{
}
#endif // LL_LLFEATUREMANAGER_H