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# Conflicts: # autobuild.xml # indra/cmake/CMakeLists.txt # indra/cmake/GoogleMock.cmake # indra/llappearance/llwearable.cpp # indra/llcharacter/llmultigesture.cpp # indra/llcharacter/llmultigesture.h # indra/llimage/llimage.cpp # indra/llimage/llimagepng.cpp # indra/llimage/llimageworker.cpp # indra/llmessage/tests/llmockhttpclient.h # indra/llrender/llfontfreetype.cpp # indra/llui/llcombobox.cpp # indra/llui/llfolderview.cpp # indra/llui/llfolderviewmodel.h # indra/llui/lllineeditor.cpp # indra/llui/lllineeditor.h # indra/llui/lltextbase.cpp # indra/llui/lltextbase.h # indra/llui/lltexteditor.cpp # indra/llui/lltextvalidate.cpp # indra/llui/lltextvalidate.h # indra/llui/lluictrl.h # indra/llui/llview.cpp # indra/llwindow/llwindowmacosx.cpp # indra/newview/app_settings/settings.xml # indra/newview/llappearancemgr.cpp # indra/newview/llappearancemgr.h # indra/newview/llavatarpropertiesprocessor.h # indra/newview/llbreadcrumbview.cpp # indra/newview/llbreadcrumbview.h # indra/newview/llbreastmotion.cpp # indra/newview/llbreastmotion.h # indra/newview/llconversationmodel.h # indra/newview/lldensityctrl.cpp # indra/newview/lldensityctrl.h # indra/newview/llface.inl # indra/newview/llfloatereditsky.cpp # indra/newview/llfloatereditwater.cpp # indra/newview/llfloateremojipicker.h # indra/newview/llfloaterimsessiontab.cpp # indra/newview/llfloaterprofiletexture.cpp # indra/newview/llfloaterprofiletexture.h # indra/newview/llgesturemgr.cpp # indra/newview/llgesturemgr.h # indra/newview/llgroupactions.cpp # indra/newview/llimpanel.cpp # indra/newview/llinventorybridge.cpp # indra/newview/llinventorybridge.h # indra/newview/llinventoryclipboard.cpp # indra/newview/llinventoryclipboard.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorygallery.cpp # indra/newview/lllistbrowser.cpp # indra/newview/lllistbrowser.h # indra/newview/llpaneleditwearable.cpp # indra/newview/llpanelobjectinventory.cpp # indra/newview/llpanelprofile.cpp # indra/newview/llpreviewgesture.cpp # indra/newview/llsavedsettingsglue.cpp # indra/newview/llsavedsettingsglue.h # indra/newview/lltooldraganddrop.cpp # indra/newview/llurllineeditorctrl.cpp # indra/newview/llvectorperfoptions.cpp # indra/newview/llvectorperfoptions.h # indra/newview/llviewermenu.cpp # indra/newview/llviewerparceloverlay.cpp # indra/newview/llviewertexlayer.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/macmain.h
110 lines
4.2 KiB
C++
110 lines
4.2 KiB
C++
/**
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* @file lltool.h
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* @brief LLTool class header file
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLTOOL_H
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#define LL_LLTOOL_H
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#include "llkeyboard.h"
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#include "llmousehandler.h"
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#include "llcoord.h"
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#include "v3math.h"
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#include "v3dmath.h"
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class LLViewerObject;
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class LLToolComposite;
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class LLView;
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class LLPanel;
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class LLTool
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: public LLMouseHandler, public LLThreadSafeRefCount
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{
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public:
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LLTool( const std::string& name, LLToolComposite* composite = NULL );
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virtual ~LLTool();
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// Hack to support LLFocusMgr
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virtual bool isView() const { return false; }
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// Virtual functions inherited from LLMouseHandler
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virtual bool handleAnyMouseClick(S32 x, S32 y, MASK mask, EMouseClickType clicktype, bool down);
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virtual bool handleMouseDown(S32 x, S32 y, MASK mask);
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virtual bool handleMouseUp(S32 x, S32 y, MASK mask);
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virtual bool handleMiddleMouseDown(S32 x, S32 y, MASK mask);
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virtual bool handleMiddleMouseUp(S32 x, S32 y, MASK mask);
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virtual bool handleHover(S32 x, S32 y, MASK mask);
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virtual bool handleScrollWheel(S32 x, S32 y, S32 clicks);
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virtual bool handleScrollHWheel(S32 x, S32 y, S32 clicks);
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virtual bool handleDoubleClick(S32 x, S32 y, MASK mask);
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virtual bool handleRightMouseDown(S32 x, S32 y, MASK mask);
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virtual bool handleRightMouseUp(S32 x, S32 y, MASK mask);
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virtual bool handleToolTip(S32 x, S32 y, MASK mask);
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// Return false to allow context menu to be shown.
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virtual void screenPointToLocal(S32 screen_x, S32 screen_y, S32* local_x, S32* local_y) const
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{ *local_x = screen_x; *local_y = screen_y; }
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virtual void localPointToScreen(S32 local_x, S32 local_y, S32* screen_x, S32* screen_y) const
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{ *screen_x = local_x; *screen_y = local_y; }
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virtual const std::string& getName() const { return mName; }
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// New virtual functions
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virtual LLViewerObject* getEditingObject() { return NULL; }
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virtual LLVector3d getEditingPointGlobal() { return LLVector3d(); }
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virtual bool isEditing() { return (getEditingObject() != NULL); }
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virtual void stopEditing() {}
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virtual bool clipMouseWhenDown() { return true; }
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virtual void handleSelect() { } // do stuff when your tool is selected
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virtual void handleDeselect() { } // clean up when your tool is deselected
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virtual LLTool* getOverrideTool(MASK mask);
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// isAlwaysRendered() - return true if this is a tool that should
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// always be rendered regardless of selection.
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virtual bool isAlwaysRendered() { return false; }
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virtual void render() {} // draw tool specific 3D content in world
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virtual void draw(); // draw tool specific 2D overlay
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virtual bool handleKey(KEY key, MASK mask);
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// Note: NOT virtual. Subclasses should call this version.
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void setMouseCapture(bool b);
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bool hasMouseCapture();
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virtual void onMouseCaptureLost() {} // override this one as needed.
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protected:
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LLToolComposite* mComposite; // Composite will handle mouse captures.
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std::string mName;
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public:
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static const std::string sNameNull;
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};
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#endif
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